I've never known the AI to build Hashishins so it's unlikely you'll be able to find any as Mercs. A Unit that takes 6 (or 8...or possibly 4) turns to build, is unlikely to be disbanded.
I've never known the AI to build Hashishins so it's unlikely you'll be able to find any as Mercs. A Unit that takes 6 (or 8...or possibly 4) turns to build, is unlikely to be disbanded.
I tend to snap up any AP specialists, and polearms especially, so if I find longbows and billmen in my inn then they're recruited straight away! Also if I'm playing a Catholic faction I like to pick up some nice eastern hydrids (Ottoman infantry etc) or horse archers (esp SHC) for variety.
I've been playing XL recently, and that gives a lot more variety in the merc pool, especially polearms![]()
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If I have some cash to spare, I can't resist Billmen, Longbowmen, or Italian Infantry. I usually grab siege equipment too, especially catapults (never ballistas). Druzhina cav are very nice as they can dismount anytime into Feudal Foot Knights, but they're expensive.
Other than that, I save the mercs for when I really need them; to fill out a Crusade, defend a weak province, or attack unexpectedly. In those cases I usually hire everything that's available, as cost isn't an issue in the case of Crusades and in the other cases I plan on disbanding them soon anyway.
Yeah, I often will hire artillery crews, particularly mangonels and trebuchets (sometimes catapults). I like that they're often available long before I have the building requirements to train them myself.Originally Posted by CountMRVHS
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Same here. I long ago found out the hard way, though, that one shouldn't put *too* many mercs into a Crusade. I once had a Spanish Crusade to Egypt made up almost half mercenaries....with disastrous results.Originally Posted by CountMRVHS
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"MTW is not a game, it's a way of life." -- drone
I once got a Royal Knight mercenary who has +3 valour when I am playing as a Muslim faction.
Hi guys,
I'm assuming these you've listed are for BI or for MTW ?
Do you have favourites for RTW ? and where to find them![]()
Let us create BEDLAM
"We will screw them hard, fast, and in an elegant manner."
Major General Haim
"If you're in a fair fight, you didn't plan it properly."
All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what HAVE the Romans ever done for US?
The units listed so far are mercenaries from Medieval.Originally Posted by bedlam28
"MTW is not a game, it's a way of life." -- drone
The A.I. doesn't disband units as far as I know. Occasionally, a crusade gets disbanded and Teutonic Knights appear in your inn, but I think the majority of mercenaries are automatically generated. How else can you account for the proliferation of siege units when no siege engineer has been built?Originally Posted by Wakizashi
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