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  1. #1
    Member Member Darth Nihilus's Avatar
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    Default Your factions deciding factor

    Whats the most important factor for you when you chose a faction to play as? Mine would probably be good units. Especially good late units so I have somthing to work towards late in the game.

    *Good generals was probably more applicable to the original MTW, but I guess we'll see. Remember when the Byzantines in early would breed nothing but 7 & 8 star generals? Of course that was a different system that had the command rating based on heriditary lines rather than winning battles.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  2. #2
    {GrailKnights} Member hoetje's Avatar
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    Default Re: Your factions deciding factor

    good units are important,but also how much you are interested in a faction is an important point.If you don't like the positions/enemies/history of a certain faction,you will most likely not play it :P
    -Verba mea aurea sunt

    -Verba volant , scripta manent

  3. #3

    Default Re: Your factions deciding factor

    Good units - I'm a multiplayer :)

  4. #4

    Default Re: Your factions deciding factor

    Good positions of course.
    Think about it:
    In BI, the western empire has a very bad place to be. In rome, the decians are like serrounded.

  5. #5
    Member Member Darth Nihilus's Avatar
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    Default Re: Your factions deciding factor

    Yeah, I love the HRE, but thier starting position is just terrible. They're not my favorite faction, but thier horrendous positions plays a part in that.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  6. #6
    Member Member Drake's Avatar
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    Default Re: Your factions deciding factor

    Economics, particularly a strong trading position. Constantinople, Venice, Egypt, Genoa, major trading locations through which you can generate the monetary support necessary to build armies, agents and fund wars. Many times in M:TW I would build up a huge treasury, once as the French I saved up to 500,000 before attacking my biggest rival, (Egypt if I recall) and spent it all on bribes and mercenaries.

  7. #7
    Member Member Darth Nihilus's Avatar
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    Default Re: Your factions deciding factor

    Yeah that is fun. One time as Italy I had over 4 million florins so I made legions of Gothic Knights and assains. Playing with the economic powerhouses are a lot of fun.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  8. #8

    Default Re: Your factions deciding factor

    I like Darth Nihilus' Polls lol

    I voted for the defensive position, because you're not surrounded and until you expand you can concentrate on one faction.

    However, I think that the good generals needn't be an option because how are you supposed to know what generals come your way? you get different ones every time you play (except for the starting ones), and consequently you would not be able to say that one faction has better generals than the other.

    Sun

  9. #9

    Default Re: Your factions deciding factor

    Like most I went for the units, not so much because I think they would make it easier to win but because I like to play as a faction with an interesting variety of soldier types.

  10. #10

    Default Re: Your factions deciding factor

    Ok I've gone for good defensive position for the following reasons

    1) I'm not that good a player, dont have enough time to play any of the games due to other commitments, hence I only know basics to get me through, so therefore I want to be in a position whereby I can slowly build my forces, knowing that I will have a fairly solid defence whilst doing so.

    2) Good Units. What is meant by good units, those in early or those developed late in the game. If its early then given my nature of play I'm not looking to expand to fast anyways, and hence I can find a reasonable defensive force with most of the standard units. If its in late period, then I have found that nine times out of ten I havent bothered building many of top level units of whatever faction I'm playing, as normally by then, I've virtually won the game (or else drastically lost ) that these units arnt likely to make that much difference, and I build one or two of each just to see what they look like.

    3)Trade - from what I've found or can remember, those factions with decent starting trade, either came under attack pretty quickly or else had loads of unrest. Again due to my lack of time/skill, I don't want to be under pressure straight away and always seem to find that this is the case with these type of startup situations. PS I am old and my memory aint what it should be, so please forgive if I have this completely wrong :-)

    4) good generals - never noticed that much difference between good and bad, that it affected my game.

    Appreciate that this is very subjective, but I have cast my vote just on what I know and my own playing ability :-)

  11. #11

    Default Re: Your factions deciding factor

    Quote Originally Posted by Furious Mental
    Like most I went for the units, not so much because I think they would make it easier to win but because I like to play as a faction with an interesting variety of soldier types.
    None of the above.
    Believability, interest and an 'against the odds' sense of fun.
    Hopefully MTW II will do away with 'uber' units or at least limit their use due to cost

    ........Orda

  12. #12
    Member Member Darth Nihilus's Avatar
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    Default Re: Your factions deciding factor

    Yeah, I only threw up the good generals on the fat chance that some fations may start with very good ruling families like some did in the original MTW. I probably shouldn't have put it up as an option.....but oh well.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  13. #13
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Your factions deciding factor

    i generally play a few custom battles to check out who has got what etc. but usually i choose a faction that appeals to me historically, for example on RTW i usually played as a faction that fights the Romans early on and historically lost but i did'nt like the barbarian units (so generally carthage, macedon or greece)

  14. #14
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Your factions deciding factor

    Hey! Where's the "GAH!" option?? No Org poll is complete without it!

    But seriously, for me it's a combination of everything. Position, troop types, historical enemies, how challenging they are.... There truly is no one thing I can pinpoint as a deciding factor in which factions I find the most interesting and/or fun to play.

    Quote Originally Posted by Orda Khan
    an 'against the odds' sense of fun
    Quote Originally Posted by Myrddraal
    Welsh in VI =
    Myrddraal, I hadn't taken you for a masochist. Seems I'll have to revise my opinion of you in that regard. (I was all about the Mercians and the Irish.)
    "MTW is not a game, it's a way of life." -- drone

  15. #15

    Default Re: Your factions deciding factor

    I pick on how badass the faction is to me.

    I will probably play Danes just because they are badasses, everybody loves vikings.
    Last edited by Woozie; 10-03-2006 at 22:16.

  16. #16
    lurker Member JR-'s Avatar
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    Default Re: Your factions deciding factor

    good defensive position.

  17. #17
    Imperialist Brit Member Orb's Avatar
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    Default Re: Your factions deciding factor

    Unique Campaign - Carthaginians and Gauls in RTW, Byzantine Late in MTW, etc.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

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  18. #18
    Ashigaru Member Vlad Tzepes's Avatar
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    Thumbs up Re: Your factions deciding factor

    Money-money-money! Always go for the money, war is not about weapons, really, but about financing it. IMHO.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  19. #19
    Imperialist Brit Member Orb's Avatar
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    Default Re: Your factions deciding factor

    actually, I'd prefer to say a bad defensive position

    The more I'm forced to expand or turtle initially, the better. If it looks like a death-trap, I'm in for it.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  20. #20
    Pale, Bald, and Angry! Member Guillaume le Batard's Avatar
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    Default Re: Your factions deciding factor

    Quote Originally Posted by Orb
    The more I'm forced to expand or turtle initially, the better. If it looks like a death-trap, I'm in for it.
    I salute your spirit! While not actually sharing the same perspective! I am really bad at mananging economics and have to play the superpower factions in order to survive.

    I voted for good units -- but I actually meant historically accurate units (or at least something approaching accurate) -- not that I'm an expert. It just isn't terribly fun for me playing a faction with a large number of (what I think of as) fantasy units.

    Guillaume
    William the Conqueror, 1066,
    Said to his captains, 'I mean to affix
    England to Normandy. Go out and borrow
    Some bows and some arrows, we're starting tomorrow.

  21. #21
    Member Member Polemists's Avatar
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    Default Re: Your factions deciding factor

    I personally like a non defensive position. Thus i am picking the holy roman empire. I dislike only my later units fighting. I look forward to my opponents starting a few wars at start, and only one will survive. Then turning my eyes to some of the greater challenges. I mean if I can survive as HRE I can easily play the other factions.

  22. #22

    Default Re: Your factions deciding factor

    I generally go for factions that interest me historically, followed by an interesting unit roster.

    My plan is to revel in the most likely fairly historical Venetian unit roster, creating a vast trade empire, then over run the world with the Scot's BraveHeart knockoffs.

  23. #23
    Member Member CrackerJap's Avatar
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    Default Re: Your factions deciding factor

    A strong defensive position is essential for me. I tend to be overly aggressive in the beginning and if I send out an army that gets annihilated I want to be able to use whatever I have left to be able to defend, or at the very least stall, any counter-attack.
    They were fighting like a closet full of fat people fighting over a bucket of fried chicken.

  24. #24
    Imperialist Brit Member Orb's Avatar
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    Default Re: Your factions deciding factor

    Quote Originally Posted by CrackerJap
    A strong defensive position is essential for me. I tend to be overly aggressive in the beginning and if I send out an army that gets annihilated I want to be able to use whatever I have left to be able to defend, or at the very least stall, any counter-attack.
    Same cause; different requirements, I'm a lunatic who refuses to accept that I might somehow actually lose a battle. Situation Excellent, I am advancing! - as are so many people using GHC's Mafia game.

    Head over to the gameroom people and sign up, for the simple brilliance of the Mafia games!

    *places only available before 11.00 PM today (GMT)*

    That's my marketing done


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  25. #25
    Member Member Lord Godfrey's Avatar
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    Default Re: Your factions deciding factor

    I always enjoyed playing England in the original MTW because I knew the history and characters. I tried to mimic the 100 Year War or the Crusades, and treated historical allies and enemies as such - Nothing was better than rampaging thru France.
    The state which separates its scholars from its warriors will have its thinking done by cowards, and its fighting by fools – Thucydides

  26. #26
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Your factions deciding factor

    There shood be a history/nashunality opshun.

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  27. #27

    Default Re: Your factions deciding factor

    You can't say that denmark got a good defensive position. They are well protected from invasion from land but they can be invaded from sea all over the country.
    "Use your brain, and soon you will control the world."

  28. #28

    Default Re: Your factions deciding factor

    None of the choices you provided.
    I primarily chose my faction because of prestige and history.
    I want to play Byzantium simply because they ARE Byzantium, heirs of the Roman Empire and infinitely cultured people.

    You also forgot to offer the simple "out of nationalism" answer, which is probably THE most important reason on the whole.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  29. #29
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Your factions deciding factor

    None of the above.
    Watching
    EURO 2008 & Mobile Suit Gundam 00

    Waiting for: Wimbledon 2008.

  30. #30

    Default Re: Your factions deciding factor

    Position!

    MTW-Denmark
    RTW-Brittania
    MTW 2-Scotland (Once I conquer that northern province)

    Oh, and when I wasn't taking my Prosac, color. Yep, color was a deciding factor for me for a while. Never played HRE. Black and yellow, just not menacing or cool. Also never played the Byzantines. Purple! The only reason I have ever played Poland in MTW, is because of the color, and cool flag.
    Its not flooding if you have something good to say.

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