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Thread: deciding on what provinces to take, keep and build on

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  1. #1
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: deciding on what provinces to take, keep and build on

    Good points, as some combination makes for provinces you're more likley to take depending on;

    your starting position
    what happens during the progress of the game
    your style of play
    what provinces you already have obtained in various stages of the game
    what troops you wish to build
    where you wish to defend your borders
    who attacks you
    who allies with you
    who is an enemy
    trading rich areas you can take
    farming rich areas you can take
    where the stronger AI factions are relative to your provinces
    which areas are better to crusade to
    type of campaign one is playing
    (related with that)
    keeping home provinces
    making other GA goals
    rebel actions
    reemerging faction occurences (where and when)


    I currently own Britany, Constanople, Flanders, Lorraine, Champagne, Aragon, Toulouse, Milan, Tuscany, Naples, Sicily, Croatia, Venice, Switzerland, Tryolia, Burgandy, Northumbria, Wales, Mercia, Wessex, Genoa, Nicea, Anjou, Armenia or lesser armenia (which ever is father west), Trebizond, Greece, Navarre, Serbia and Anatolia.

    Of course, I'd like to take Aquitaine back and Provence as well, sews up my inner lands. Since it is a GA campaign, I don't feel like I need to take more territory, except when it is to punish trangressors or to force a peace process (see, things really haven't changed that much in 700 plus years). You can see I am spread thinly from West to East, with a thin strand through Venice, Serbia, Croatia, greece, and Constanople. Beleive it or not, it was more of an accident. I wanted Constanople, and the other provinces were just part of the lifeline prior to putting in harbors. In 1263 now, I am not sure I will take anymore property, though the recently acquired Sicily and Naples might make nice trading ports if I can develop them enough (though that trade is just not coming now).

    Actually part of my development had to do with crusades I did as I was wiping out the BYZ and Eggy. I actually went further west into Kazar, but as mentioned earlier, gave it back to the horde and later retreated further east allowing the Spanish and the horde to duke it out (worked, both are weaker now).

    I think provinces you take are definately important, and was wondering what bloc of provinces most players like to hold at various stages.
    Last edited by gaijinalways; 10-09-2006 at 15:48.

  2. #2

    Default Re: deciding on what provinces to take, keep and build on

    Like you said it really depends on who your playing. Right now I am playing the Turks on GA and I think two of the best provinces for that game are Constaintonople (however you spell it) and Egypt. They both have excellent income, and provide great defensive positions. Since I have my coast protected with ships, all crusades have to go through Const. So I put a defensive army of about 2500 men, under the command of a 7 star general, and crusades no longer bother me. Also because of the constant fighting in Const. I can use it as a training ground to get high valour units that I can put in offensive armies. Eygpt works pretty much the same way, but it is mainly a protection from the Almohads.

    If any of you play the Danes, then take Sweden right away. It is very easy to protect and if you build a large fleet, has trade income to rival venice or flanders.

    I could go on all day but I will stop here.

  3. #3
    Member Member Agent Miles's Avatar
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    Default Re: deciding on what provinces to take, keep and build on

    Trade is great, but fickle. Agriculture should be the backbone of your faction. If you repeatedly build and then destroy a 20% increase to agriculture in a province, your ruler will eventually get the Steward line of VnV’s. I know that at hard setting, after you do this eight times your ruler is a Steward, after fifteen times a Great Steward and after twenty three times a Magnificent Steward (MS). Now all of my agriculture in every province gets a 30% increase, even ones that I conquer later. When my ruler dies, the increase stays and the next ruler can start the process over to become a MS too.
    So let’s say that as Egypt I devote Sinai and Arabia to agricultural “research” (you should use provinces where farming income sucks). I stagger my build so that each turn one of the provinces builds the 20% improvement, which I destroy and rebuild. Twenty three turns (and 7500 florins) later, my ruler is a MS. I then send him off to die in single combat at overwhelming odds, and I do the same with his heir (He must have an heir for this to work!). In about a century, all of my agriculture will be 120% more productive. Along the way, you are going to get governors in these provinces that also are MS. If you started with a four acumen general to begin with, then this is an additional 70% increase to the agriculture in a given province. Have an emissary strip them of their governorship of the research province and make them governor of your most productive agricultural provinces (Egypt, Antioch, Flanders, etc). Better yet, building farm improvements counts toward the Magnificent Builder VnV!

    As for what to conquer, I go for choke points. Again, as Egypt (or the Turks or Byz) take everything south of Khazar-Bulgaria-Serbia and west to Morocco. You must only defend four border provinces then. Then take all of Spain up to Navarre-Aragon (or Aquitaine-Toulouse), all the islands, Flanders-England and Saxony-Scandinavia. Crush the Golden Horde and conquer everything north and east of Lithuania-Kiev. You now have eight border provinces and more than enough total provinces to win the short game.
    Last edited by Agent Miles; 10-10-2006 at 14:43.
    Sometimes good people must kill bad people to protect the rest of the people.

  4. #4
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: deciding on what provinces to take, keep and build on

    I personally chickened out of trying to hold provinces where the horde arrived, though perhaps I could have held. I notice often, after the horde loses 250-350 in a battle, it tends to give up (on expert, no less). But, to be honest I was stretched thin , so I felt it was better to pull back a few provinces and let the Spanish do my dirty work (thinning the horde).

  5. #5

    Default Re: deciding on what provinces to take, keep and build on

    When facing the horde, fortifications are the key. You can pull out and go under siege allowing them to divide and spread out, besieging a few of your provinces. Those should be defended by 1 or 2 units of high valour chivalric knights (dismounted), and nothing more. This will give them more time to hold out in a siege. If you can beat off their siege breaking attempts (which I find that I can, 90% of the time) the following year you should get a loyalist revolt (if you've got your spies in there and didn't build border forts! ) and be able to back this up with a counter attack to drive them out. This is better than pulling out and razing.
    Last edited by caravel; 10-10-2006 at 10:52.
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  6. #6
    Member Member Agent Miles's Avatar
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    Default Re: deciding on what provinces to take, keep and build on

    With the Egyptians its too easy. General Shahinshah is usually 8-9 star by the time they show up. Valour 2 AHC are better than horde cav, v2 Mamluk HA's beat horde HA's and Nizari beat their infantry. Back them up with a crapload of Jihad units and its a battle royale. I usually spank them in Armenia and then march through Georgia into Khazar, where they get pounded into dog food.
    Sometimes good people must kill bad people to protect the rest of the people.

  7. #7
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: deciding on what provinces to take, keep and build on

    Thanx caravel. unforunately at that time, I didn't have many spies to afford to go over there, and I was weak on troops to defend in that area . The horde did attack me, but after letting the Spanish in to some provinces I vacated, they have whittleed each other down, making life easier for me. The Spanish finally held to a cease fire, now the HRE seems almost suicidal , and the Polish who attacked me, are having rebellions everywhere .

    It's about 1774 or so, I am not interested in taking more territory, but I do plan to get rid of some loyalists I picked up, by having them attack the HRE. Did increase my farming, and trade went up, but still a hard row. some money in the bank, maybe will push the Polish and HRE around and pick up some cash.

    In this game. sometimes you have to give a little to get a little .
    Last edited by gaijinalways; 10-11-2006 at 02:46.

  8. #8
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: deciding on what provinces to take, keep and build on

    It really depends on my starting location.

    For instance, if I play:

    the Danes: my aim is to get Denmark, Norway and Sweden. Then, depending on how things evolve, the whole of England or Russia. It means that once this is done I only need a garrison in Denmark (or Saxony) and Wessex (English option) or in Denmark and Lithuania, Kiev and Khazar (Russian option - you could get Georgia but it is safer to wait for the horde in Khazar).

    the English or the French: my aim is to get all of the initial English and French holdings + Friesland (to avoid any risk of an attack on Flanders) + Lorraine (one garrison instead of one in Flanders, Champagne and Ile de France - obliges the HRE to keep troops in at least Swabia, Franconia) + Burgundy (one garrison instead of one in Anjou and Champagne - gives you the option to attack Swabia, Tyrol, Milan) + Provence (obliges the Ai to split troops between Genoa and Milan) + Wales + Scotland + Ireland (no border with the AI).

    the Spaniards or Aragonese: my aim is to get the whole north sector (Arragon or Toulouse, Navarre or Aquitaine, Valence, Castille, Leon, Portugal) + either of Cordoba or Morocco (taking Granada). Then it is just a matter of getting to the middle east by taking Algeria, Tunisia, Cyrenaiqua, Egypt and Sinai) with only three region to garrison if you have ships.

    the Egyptian, Turks or Byzantine: my aim is to get Egypt, Constantinople, Khazar (or Georgia but risker to wait for the horde there) and all the provinces between those. In the process getting Syria is a big advantage (it saves you the troubles of defending many provinces in any event - whether you come from the North or South and gives you the +2 Assassins)

    the Sicilian: taking Naples, Sicily, Malta, all the island in the Mediterranea + the middle east (same as above)

    the HRE: the most difficult one since securing your border as I tend to do can give me more enemies than I can deal with so that there is no clear path to follow (especially since you do not have the luxury to decide when and whom) to fight. I usually try to take (1) Poland and Silesia (save garrison in Franconia, Brandenburg, Pomerania, Prussia - if Lithuania remains rebel as it usually does) (2) Milan Venice Genoa and Tuscany from the Italian (good money rather safer border with the Papacy), then (3) Flanders, Champagne and Ile the France from the French (but usually they attack me before anyway).

    Using chokepoints provinces usually is enough to solve your financial problems since you only have to maintain a few solid armies while the rest is only guarded by 200 peasants.

    Of course all of this only really works if you have ships guarding your coasts. Having ships is not a problem if you play as the Danes or the Sicilian but it can be difficult for a while if you play as any other faction and if a naval oriented factions (Italians, etc) wants a piece of your land ... It can even be impossible to get a ship in the Med if you play as the HRE and you face the Italian navy that immediately sinks any ship that you manage to produce ...

    I seen some people advocate that some provinces (Venice,Flanders, Antioch) are worth taking even if you have to put a full scale army as garrison. This is correct financially but I usually do not do it unless I feel I am capable send reinforcement to take the whole area if need be. Moreover those provinces are usually targeted by the IA so that you can for instance grab Venice but lose quite a lot of money because it pushes the Hungarian to attack you (no longer any trade with new enemy, additional garrison and if you are unlucky the invincible AI ship...) ....

    Of course many people probably have a good time playing a more adventurous game than the one I suggest and blitzkrieging everyone asap ... Fair enough but I am just not good enough on the battlemap to do that (and I have also probably plaid too long at Civilization ....)

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