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Thread: An early look at some of the new file names

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    Default An early look at some of the new file names

    Rooting through the demo, you can see references to large numbers of files that will presumably be available in the final game. Here's a list of some of them that I pulled out:

    (They're organised by folder and put in spoil tags so as not to create an excessively long post)

    There are some old faces - and a few new items to puzzle over.... remember this is only some of the files referenced.

    data/animations
    Spoiler Alert, click show to read: 

    data/animations/engine/basilisk_attack_idle.cas
    data/animations/engine/b_commence.cas
    data/animations/engine/basilisk_attack_idle2moving.evt
    data/animations/engine/basilisk_crank1.cas
    data/animations/engine/basilisk_crank1.evt
    data/animations/engine/basilisk_crank2.cas
    data/animations/engine/basilisk_crank3.cas
    data/animations/engine/basilisk_default.cas
    data/animations/engine/basilisk_destruct_def.cas
    data/animations/engine/basilisk_fire_commence.cas
    data/animations/engine/basilisk_fire_recover.cas
    data/animations/engine/basilisk_fire_recover.cas
    data/animations/engine/basilisk_fire_recover.evt
    data/animations/engine/basilisk_idle.cas
    data/animations/engine/basilisk_idle.evt
    data/animations/engine/bombard_crank2.cas
    data/animations/engine/bombard_destruction_def.cas
    data/animations/engine/bombard_fire_commence.cas
    data/animations/engine/bombard_fire_commence.evt_zoom
    data/animations/engine/basilisk_attack_idle2moving.cas
    data/animations/engine/basilisk_crank3.evt
    data/animations/engine/basilisk_destruction.cas
    data/animations/engine/basilisk_destruction.evt
    data/animations/engine/basilisk_fire_commence.evt
    data/animations/engine/basilisk_fire_commence.evt
    data/animations/engine/basilisk_moving2attackidle.cas
    data/animations/engine/basilisk_moving2attackidle.evt
    data/animations/engine/bombard_crank1.cas
    data/animations/engine/bombard_crank3.cas
    data/animations/engine/bombard_destruction.cas
    data/animations/engine/bombard_destruction.evt

    data/cameras
    Spoiler Alert, click show to read: 

    data/cameras/mounted_general_left_zoom.cam
    data/cameras/mounted_general_right_zoom.cam
    data/cameras/prebattle.cameragroupxml
    data/cameras/unit_front.cam
    data/cameras/unit_side.cam
    data/cameras/unit_pan.cam
    data/cameras/wall1.cam

    data
    Spoiler Alert, click show to read: 

    data/config_ai_battle.xml
    data/cursor_definition.xml
    data/custom_locations.txt
    data/debug_descr_advice.txt
    data/descr_aerial_map_bases.txt
    data/descr_aerial_map_ground_types.txt
    data/descr_animals.txt
    data/descr_area_effects.xml
    data/descr_arrow_trail_effects.txt
    data/descr_arrow_trail_effects.txt
    data/descr_auto_optimise_options.txt
    data/descr_auto_optimise_options.txt
    data/descr_banners_new_help.txt
    data/descr_banners_new.xml
    data/descr_banners_new.xml
    data/descr_battle_map_lighting_and_fog_control.txt
    data/descr_battle_map_movement_modifiers.txt
    data/descr_beliefs.txt
    data/descr_building_battle_enums.txt
    data/descr_building_battle.txt
    data/descr_burning_men_effect.txt
    data/descr_burning_oil_effect.txt
    data/descr_campaign_db.xml
    data/descr_campfires_brasiers.txt
    data/descr_character.txt
    data/descr_chimney_smoke.txt
    data/descr_chimney_smoke.txt
    data/descr_cliffs.txt
    data/descr_climates_lookup.txt
    data/descr_climates.txt
    data/descr_cultures.txt
    data/descr_cursor_actions_classic.txt
    data/descr_cursor_tooltips_lookup.txt
    data/descr_daytypes.txt
    data/descr_disasters.txt
    data/descr_effect_impacts.txt
    data/descr_effects.txt
    data/descr_engine_skeleton.txt
    data/descr_engine_torch_effects.txt
    data/descr_event_effects.txt
    data/descr_event_enums.txt
    data/descr_faction_standinescr_event_images.txt
    data/descr_faction_standing.txt
    data/descr_flaming_projectiles.txt
    data/descr_font_db.txt
    data/descr_formations.txt
    data/descr_ik_controller_db.txt
    data/descr_items.txt
    data/descr_lbc_db.txt
    data/descr_misc.txt
    data/descr_mount.txt
    data/descr_mounted_engines.txt
    data/descr_movies_tracks.xml
    data/descr_movies.xml
    data/descr_muzzle_flash.txt
    data/descr_offmap_models.txt
    data/descr_particle.txt
    data/descr_pathfinding.db
    data/descr_pathfinding.txt
    data/descr_quotes_lookup.txt
    data/descr_rebel_factions.txt
    data/descr_recruitment.xml
    data/descr_religions_lookup.txt
    data/descr_religions.txt
    data/descr_settlement_mechanics.xml
    data/descr_ship.txt
    data/descr_sm_resources.txt
    data/descr_solar_system.txt
    data/descr_standards.txt
    data/descr_strat_sundries.txt
    data/descr_strategy_lighting.txt
    data/descr_structure_effects.txt
    data/descr_structure_effects.txt
    data/descr_subtitles.txt
    data/descr_surface_fire.txt
    data/descr_torch_fire.txt
    data/descr_tower_crumble_effects.txt
    data/descr_transition_screen.txt
    data/descr_triumphs.txt
    data/descr_ui_animations.txt
    data/descr_ui_buildings.txt
    data/descr_ui_colour_db.txt
    data/descr_walls.txt
    data/descr_water_types.txt
    data/descr_water.txt
    data/export_descr_advice.txt
    data/export_descr_ancillary_enums.txt
    data/export_descr_character_traits.txt
    data/export_descr_faction_standing.txt
    data/export_descr_guilds.txt
    data/export_descr_prologue_enums.txt
    data/export_descr_prologue.txt
    data/export_descr_unit_enums.txt
    data/export_descr_unit.txt
    data/factionintrosubtitles_lookup.txt
    data/historic_battles_subtitles_lookup.txt
    data/packagedb.txt
    data/packageglobalconfig.txt
    data/prebattlecameras.xml
    data/prebattlecameras.xml
    data/rebel_faction_descr_enums.txt
    data/rebel_factionles_lookup.txt

    data/descr_aerial_map_tile_models.txt
    data/descr_artillery_effects.txt
    data/descr_battlefield_roads.xml
    data/descr_burning_building.txt
    data/descr_campaign_ai_db.xml
    data/descr_cursor_actions_battle_classic.txt
    data/descr_diplomacy.xml
    data/descr_engines.txt
    data/descr_event_images.txt
    data/descr_formations_ai.txt
    data/descr_geography_new.db
    data/descr_geography_new.txt
    data/descr_landscape_ambient_settlements.txt
    data/descr_landscape_general_features.txt
    data/descr_missions.txt
    data/descr_model_strat.txt
    data/descr_names_lookup.txt
    data/descr_names.txt
    data/descr_namflash.txt
    data/descr_projectile.txt
    data/descr_skeleton.txt
    data/descr_sm_factions.txt
    data/descr_terrain_blocks.txt
    data/descr_vegetation.txt
    data/descr_water_interaction_effects.txt
    data/export_descr_advice_enums.txt
    data/export_descr_advice_timing.txt
    data/export_descr_ancillaries.txt
    data/export_descr_buildings_enums.txt
    data/export_descr_buildings.txt
    data/export_descr_vnvs_enums.txt
    data/prebattle_speeches_subtitles_lookup.txt


    data/fonts
    Spoiler Alert, click show to read: 

    data/fonts/kpl_60.cuf
    data/fonts/font_10.cuf
    data/fonts/font_14.cuf
    data/fonts/kp_14.cuf
    data/fonts/kp_18.cuf
    data/fonts/sml_font_10.cuf

    data/globallighting
    Spoiler Alert, click show to read: 

    data/globallighting/custom_france.lighting
    data/globallighting/custom_france2.lighting
    data/globallighting/daytime_light.lighting
    data/globallighting/env_maps/environment_midday.texture
    data/globallighting/morning_cloudy.lighting
    data/globallighting/cloudtile_stormy.texture
    data/globallighting/dynamiclights/dynamic_light_blob.texture
    data/globallighting/env_maps/environment_morning_cloudy.texture
    data/globallighting/env_maps/environment_morning_storm.texture
    data/globallighting/meshes/skydome.mesh
    data/globallighting/midday/textures/custom_rain.texture
    data/globallighting/midday/textures/midday_clear_no_bloom.texture
    data/globallighting/midday/textures/midday_clear.texture
    data/globallighting/morning_cloudy_low_tile.texture
    data/globallighting/morning/textures/morning_cloudy_no_bloom.texture
    data/globallighting/morning/textures/morning_cloudy_nobloom.texture
    data/globallighting/morning/textures/morning_cloudy.texture

    data/graphics
    Spoiler Alert, click show to read: 

    data/graphics/graphics_config.xml

    data/loading_screen
    Spoiler Alert, click show to read: 
    data/loading_screen/loading_bar.tga
    data/loading_screen/loading_logo.tga
    data/loading_screen/loading_screen_demo.tga

    data/menu
    Spoiler Alert, click show to read: 

    data/menu/text_select.tga
    data/menu/_m2_buttons1.tga
    data/menu/_m2_options_video_panels.tga
    data/menu/_m2_selection_glow.tga
    data/menu/border_4pix_black_gold_black.tga
    data/menu/border_4pix_black_gold_selected.tga
    data/menu/border_4pix_black_gold.tga
    data/menu/border_4pix_black_gold2.tga
    data/menu/border_alpha.tga
    data/menu/border_black.tga
    data/menu/border_composite.tga
    data/menu/border.tga
    data/menu/buttons_composit.
    data/menu/buttons_composite.tga
    data/menu/flag.tga
    data/menu/mtw2_pieces.txt
    data/menu/rome_pieces.txt
    data/menu/slider_composite.tga
    data/menu/splash_demo.tga
    data/menu/symbols/fe_buttoga.
    data/menu/symbols/fe_buttons_48/symbol48_byzantium_grey.tga
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    data/menu/textures/backdrop.tga
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    data/menu/white.tga
    data/menu/yellow_highlight.tga

    data/menu/_m2_2_button_panel.tga
    data/menu/_m2_border.tga
    data/menu/_m2_demo_options_panels.tga
    data/menu/_m2_historical_battle_armies_panels_v2.tga
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    data/menu/demo.lnt
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    data/menu/menu_text_descr.txt
    data/menu/slider_alpha.tga
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    data/menu/symb48_hre_select.tga
    data/menu/symbga.
    data/menu/symbols/fe_b_roll.tga
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    data/menu/symbols/fe_buttons_48/symbol48_aztecs_grey.tga
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    data/menu/symbols/fe_buttons_48/symbol48_byzantium_select.tga
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    data/menu/symbols/fe_buttons_48/symbol48_france_select.tga
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    data/menu/symbols/fe_buttotga.
    data/menu/textures/fe_texture1.tga
    data/menu/textures/fe_texture2.tga
    data/menu/unit_card_guides.tga
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    data/models_effects
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    data/models_effects/textures/explosion_core.texture
    data/models_effects/textures/glow.texture
    data/models_effects/textures/slingshot_trail.texture
    data/models_effects/torch_glow.cas
    data/models_effects/torch.cas
    data/models_effects/torch4.cas

    data/message_text_lookup.txt
    data/models_effects/cannon_muzzle_flash_elephant.cas
    data/models_effects/dead_cow_splatter.cas
    data/models_effects/explosive_flash.cas
    data/models_effects/fire_dust_debri.cas
    data/models_effects/fire_dust_debri.cas
    data/models_effects/fireball.cas
    data/models_effects/mortar_muzzle_flash.cas
    data/models_effects/textures/#fireball_smoke.texture
    data/models_effects/textures/boulder.texture
    data/models_effects/textures/boulder01.texture
    data/models_effects/textures/cloud_sprite3.texture
    data/models_effects/textures/cloud_sprite7.texture
    data/models_effects/textures/dirt_explode_sprite.texture
    data/models_effects/textures/explosion_2_backing.texture
    data/models_effects/textures/explosion_impact.texture
    data/models_effects/textures/napthabomb_common_01.texture
    data/models_effects/textures/rao_torch01.texture
    data/models_effects/textures/siege_rocket_launcher.texture
    data/models_effects/textures/torch.texture

    data/models
    Spoiler Alert, click show to read: 

    data/models/battlefield_arrow.cas
    data/models/cannon_ball.cas
    data/models/cannon_ball2.cas
    data/models/cannon_ball2.cas
    data/models/cannon_ball3.cas
    data/models/cannon_ball4.cas
    data/models/dirt_01.texture
    data/models/flag_test.cas
    data/models/greek_main_banner.cas
    data/models/ground.
    data/models/main_general.cas
    data/models/main_infantry_glow.cas
    data/models/main_missile.cas
    data/models/main_spear.cas
    data/models/marker_ally.cas
    data/models/marker_enemy.cas
    data/models/marker_extra.cas
    data/models/marker_no_one.cas
    data/models/marker_no_one.cas
    data/models/marker_waypoint.cas
    data/models/mini_cavalry.cas
    data/models/mini_greek.cas
    data/models/mini_missile.cas
    data/models/mini_spear.cas
    data/models/textures/arrow_red.tga
    data/models/textures/cannon_ball.texture
    data/models/textures/dead_cow_normal.texture
    data/models/textures/dead_cow_overlay.texture
    data/models/textures/vertex_pinter.tga
    data/models/textures/vertex_po.
    data/models/weapon_hoplite_pike_high.cas
    data/models/weapon_hoplite_pike_low.cas

    data/models/attack!.€
    data/models/dead_cow_splatter.mesh
    data/models/greek_main_infantry.cas
    data/models/main_cavalry.cas
    data/models/main_infantry.cas
    data/models/main_royal_france.cas
    data/models/main_royal.cas
    data/models/royal_den_test.cas
    data/models/stakes_bump.texture
    data/models/stakes.mesh
    data/models/stakes.texture
    data/models/standard_general_macedonia.cas
    data/models/textures/##bran18si.tga
    data/models/textures/bark05.tga
    data/models/textures/waypoint_marker.tga
    data/models/textures/weapon_phalanx_spear.tga
    data/models/textures/weapons_spears.tga
    data/models/tree_large_high.cas

    data/overlaytextures
    Spoiler Alert, click show to read: 

    data/overlaytextures/burnt_sprite.texture
    data/overlaytextures/character_overlay_base.texture
    data/overlaytextures/dirtnblood_02.texture
    data/overlaytextures/dirtnblood_03.texture
    data/overlaytextures/snownblood_02.texture
    data/overlaytextures/snownblood_03.texture

    data/overlaytextures/blood_01.texture
    data/overlaytextures/blood_02.texture
    data/overlaytextures/blood_03.texture
    data/overlaytextures/burning_01.texture
    data/overlaytextures/burning_02.texture
    data/overlaytextures/dirt_01.texture
    data/overlaytextures/dirt_02.texture
    data/overlaytextures/dirt_02.texture
    data/overlaytextures/dirt_03.texture
    data/overlaytextures/dirt_03.texture
    data/overlaytextures/dirtnblood_01.texture
    data/overlaytextures/dirtnblood_01.texxtures/dirt_01
    data/overlaytextures/snow_01.texture
    data/overlaytextures/snow_02.texture
    data/overlaytextures/snow_03.texture
    data/overlaytextures/snownblood_01.texture

    data/scripts
    Spoiler Alert, click show to read: 
    data/scripts/show_me/advanced_stats.txt
    data/scripts/show_me/advise_construct.txt
    data/scripts/show_me/advise_recruit.txt
    data/scripts/show_me/build_siege_equipment.txt
    data/scripts/show_me/cantabrian_circle.txt
    data/scripts/show_me/construction.txt
    data/scripts/show_me/decrease_taxation.txt
    data/scripts/show_me/deploy_siege_equipment.txt
    data/scripts/show_me/find_college_of_cardinals.txt
    data/scripts/show_me/find_diplomacy_scroll.txt
    data/scripts/show_me/find_faction_ranking_scroll.txt
    data/scripts/show_me/find_faction_scroll.txt
    data/scripts/show_me/find_family_tree_scroll.t

    data/new_vegetation
    Spoiler Alert, click show to read: 

    data/new_vegetation/grass/temperate_deciduous_forest/ground_cover_summer.texture
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
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    plymouth - scrubbing Beirut's toilet with a cat...
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    Default Re: An early look at some of the new file names

    data/export_descr_faction_standing.txt
    data/export_descr_guilds.txt
    data/descr_campaign_ai_db.xml
    data/descr_diplomacy.xml

    these four interest me the most... hopefully you'll really be able to edit diplomacy and maybe even add new guilds!!

    thanks ER
    GMM

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: An early look at some of the new file names

    Awesome stuff. Thanks ER. Hopefully MTW2 wont require too much new learning.

  4. #4

    Default Re: An early look at some of the new file names

    Quote Originally Posted by GiantMonkeyMan
    data/export_descr_faction_standing.txt
    data/export_descr_guilds.txt
    data/descr_campaign_ai_db.xml
    data/descr_diplomacy.xml

    these four interest me the most...
    Personally, I'm most taken with:

    data/models_effects/dead_cow_splatter.cas

    Quote Originally Posted by shifty157
    Hopefully MTW2 wont require too much new learning.
    To be honest, the more I see, the more similar it appears.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  5. #5

    Default Re: An early look at some of the new file names

    did you find this in the data file the one that in Pack format if so how did you open it

  6. #6

    Default Re: An early look at some of the new file names

    Yes, and you can look inside with a hex editor:
    http://www.chmaas.handshake.de/delph...2.htm#download
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: An early look at some of the new file names

    Interesting. It looks more like an expansion of what we're used to rather than an entirely new creation - but with some tantalising new file names...can't wait to see what they control
    "One of the most sophisticated Total War mods ever developed..."

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