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  1. #1
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: An early look at some of the new file names

    Thanks a lot ER.It seems that the file structure is very similar with RTW and im happy to notice that the models are still .cas and the textures are .tga. It looks like this wont be too big bite for the modders afterall.
    Ja Mata Tosainu Sama.

  2. #2
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Thumbs up Re: An early look at some of the new file names

    Epistolary Richard

    excellent work.
    Watching
    EURO 2008 & Mobile Suit Gundam 00

    Waiting for: Wimbledon 2008.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: An early look at some of the new file names

    I see CA finally adopted the approach of using xml files for organising their description files. Good move.

    descr_recruitment.xml? Hmm...

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: An early look at some of the new file names

    Quote Originally Posted by Kagemusha
    Thanks a lot ER.It seems that the file structure is very similar with RTW and im happy to notice that the models are still .cas and the textures are .tga. It looks like this wont be too big bite for the modders afterall.
    I'm not so sure about this question.
    If we look at the models_unit (in RTW) and banners now the file structure is like this:

    data/banners/main_cavalry.mesh
    data/banners/main_general.mesh
    data/banners/main_infantry.mesh
    data/banners/main_missile.mesh
    data/banners/main_royal.mesh
    data/banners/main_spear.mesh
    data/banners/mini_cavalry.mesh
    data/banners/mini_infantry.mesh
    data/banners/mini_missile.mesh
    data/banners/mini_spear.mesh
    data/banners/textures/faction_banner_england.texture
    data/banners/textures/faction_banner_france.texture
    data/banners/textures/faction_banner_hre.texture
    data/banners/textures/faction_banner_spain.texture
    data/banners/textures/faction_banner_saxons.texture
    data/banners/textures/royal_banner_england.texture
    data/banners/textures/royal_banner_france.texture
    data/banners/textures/royal_banner_hre.texture
    data/banners/textures/royal_banner_spain.texture
    data/banners/textures/royal_banner_saxons.texture
    (this seems to explain the variety of banners seen in battlefield).

    Units:
    data/unit_models/_units/en_lmail_hmail/armored_sergeants_lod0.mesh (there are also lod1, lod2 and lod3)

    There are several folders in data/unit_models/_units, namely:
    en_lmail_hmail (example crossbowmen)
    en_peasant_padded (example archer_militia_lod0.mesh)
    en_pplate_plate (example dismounted_ne_late_bodyguard_lod0.mesh)
    ln_3qplate_halfplate (example heavy_billmen_ug1_lod0.mesh)
    ln_gothic_rn_plate (example gendarmes_lod0.mesh)
    ln_peasant_padded (example halberd_militia_ug1_lod0.mesh)
    rn_half_3q_plate (example sword_and_buckler_men_ug1_lod0.mesh)
    rn_light_lmail (example arquebusiers_ug1_lod0.mesh)

    The textures are again files with the .texture extension.

    Other folders:
    data/unit_models/attachmentsets (only ***.texture files in it)
    data/unit_models/mounts/barded_horse
    data/unit_models/mounts/european_armoured_horse
    data/unit_models/mounts/heavy_horse
    data/unit_models/mounts/mailed_horse

    I hope that .mesh and .texture files will be "moddable" with the normal software, although I fear that new scripts or tools will be required.

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: An early look at some of the new file names

    Quote Originally Posted by Monkwarrior
    I hope that .mesh and .texture files will be "moddable" with the normal software, although I fear that new scripts or tools will be required.
    Most likely.

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: An early look at some of the new file names

    All those folders in the models_unit folders ties into what CA said in one of the previews, that weaposn and shields are now assigned seperately from the bodies, and those folders could represent the different body types, with more variety in the folders.

  7. #7
    Shark in training Member Keba's Avatar
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    Default Re: An early look at some of the new file names

    Actually, I am most fascinated by these:

    data/descr_formations_ai.txt
    data/config_ai_battle.xml
    data/descr_campaign_ai_db.xml

    I've not had RTW installed in a few months, now, and off the top of my head I can't remember seeing files named like that there.

    Could it be? Could it be that we can edit the AI?

    Maybe I'm just getting ahead of myself, but I can hope.

  8. #8

    Default Re: An early look at some of the new file names

    If you open the system log file you can see alot of "Warning XXX File is missing from XXXXXXXX" which shows alot of what you just said in first post.

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