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Thread: a question about culture

  1. #1

    Default a question about culture

    i read that if i capture a city and there are temples inside from a different culture then they increase cultural difference and the city may be more difficult to control so it's a good idea to destroy them and build your own

    but does this only refer to temples, or any buildings connected with a different culture? e.g. in my current game i'm the house of julii and i captured a greek city , inside there is governor's villa (greek), stables (greek) and similar greek structures - do they also increase increase the cultural difference and should be desroyed and rebuilt in a roman way?

  2. #2
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: a question about culture

    No, they dont.

    If you got a Governor villa of greeks and you are the romans, this doesnt make difference




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    It's you I love

  3. #3
    Man with a Hat Member bedlam28's Avatar
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    Default Re: a question about culture

    Im surprised by this Caius,

    I automatically destroy any temple and replace it with a Roman one, but I still have 5 or 6 black n white masks showing Cultural Difference. I try and upgrade these specific buildings asap, but should I be doing something else ??
    Let us create BEDLAM

    "We will screw them hard, fast, and in an elegant manner."
    Major General Haim


    "If you're in a fair fight, you didn't plan it properly."


    All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what HAVE the Romans ever done for US?

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    Piprökande Nåjd Member Bulawayo's Avatar
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    Default Sv: a question about culture

    All buildings from other cultures give culture penalties. The government building should alone give a 25% penalty, while other types give 5% each. It's somehow more complicated than that, since it's possible to go down to even 20% penalty with a government building of another culture. I have made it a rule to never destroy buildings that give any type of happiness or law bonus, even if it's from another culture, since it's possible to have buildings from other cultures without any penalty at all. That is if you have a good quota "your culture/other culture".

    I don't know if it's easy to understand this, but better a bad try than nothing

  5. #5
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: a question about culture

    Bedlam: read frogbeastegg's guide in the guides section. The concept of culture penalty is is explained very well there.
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

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    Man with a Hat Member bedlam28's Avatar
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    Default Re: a question about culture

    Thanks Biggus... "He has a wife you know..." ( sorry, couldn't resist )

    I read up on Froggy's guide and took this quote to help others avoid having to traul through the whole guide....

    CA developer JeromeGrasdyke gives a nice explanation of the culture issue here: “Culture penalty has a maximum of 50%. As a general rule of thumb, the amount is determined by the proportion of buildings in the settlement which have been built by factions of your culture - for example, if you're playing the Julii, and you take over a Greek city which is split 50% between buildings built by the Greeks and the Brutii, you should see something like a 25% culture penalty. Then when you replace the buildings built by the Greeks, the culture penalty disappears. Who last built a building-of-governance has a substantial influence as well.”

    So there you go, any buildings not constructed by your culture cause culture problems. The penalty will disappear when you ‘overwrite’ the old building with your own culture’s version of the upgrade, for example replacing the palisade walls with your own wooden walls. Temples cannot be upgraded in this manner unless the city already had temples belonging to your faction’s group; this is why they need razing to the ground. Sometimes you are stuck with the penalty, usually in the case of roads and farms; you cannot demolish them and if they are already at the maximum level of upgrade, or if you are one of the factions which cannot build the higher levels of these structures, you can do nothing but leave them be.
    Thanks to Frogbeastegg

    Hope this helps everyone.
    Let us create BEDLAM

    "We will screw them hard, fast, and in an elegant manner."
    Major General Haim


    "If you're in a fair fight, you didn't plan it properly."


    All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what HAVE the Romans ever done for US?

  7. #7
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: a question about culture

    Quote Originally Posted by bedlam28
    Thanks Biggus... "He has a wife you know..." ( sorry, couldn't resist )
    That scene is just hilarious....
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

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