I know you guys aren't going to do any unit balancing for the next version, but I'd say the Tribal Fanatics warrant the change in policy. Does anyone else find them rediculously over powered? They have a really high attack, charge and defense (speaking of which, why do they have 8 or so armor when they're wearing nothing but rags?) -- all of which is fine if they also didn't have 2 hit points and a unit size of 50 (on large). Plus they're not that expensive. As mercs they cost me like 800 or something. That's just retarded. Shaolin monks cost over 200 more than that and they suck comparatively. I'd say if you want to keep them the same price, just remove one of their hitpoints (and maybe some of their armor) and call it a day. Seems simple enough. Either that or dramatically increase their cost, as they are pretty much second only to ellephants and dragons when it comes to staying power.
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