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Thread: New unit: Conquistadores

  1. #1
    Member Member TB666's Avatar
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    Default New unit: Conquistadores

    http://www.totalwar.com/en/medieval2...its/index.html

    Another great looking unit.
    Only recruitable in America, very interesting
    Makes me wonder what more kinda units are we can recruit over there.

  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: New unit: Conquistadores

    Well BI introduced (reintroduced) regionally recruitable troops in to the game (yes I am aware a lot of mods did this prior to BI, I mean from a CA perspective) so I guess they will be making more use of this which is cool...

    But does the Conquistadore one not come across as a bit of a paradox? I mean if you can only build Conquistadores in the new world then who captures the settlements?

  3. #3

    Default Re: New unit: Conquistadores

    Weird. Technically I think conquistadores should be recruitable in Cuba.

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by TB666
    Makes me wonder what more kinda units are we can recruit over there.
    A screenshot of the Portugese custom battle roster shows a dismounted conquistador, so it would make sense for that also to be recruitable.

    Beyond that, there may be some allied native American units.

  5. #5
    Captain Obvious Member Maizel's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by econ21
    A screenshot of the Portugese custom battle roster shows a dismounted conquistador, so it would make sense for that also to be recruitable.

    Beyond that, there may be some allied native American units.
    I tought the cav was dismountable?

  6. #6

    Default Re: New unit: Conquistadores

    Quote Originally Posted by Maizel
    I tought the cav was dismountable?
    The cav is dismountable.

  7. #7
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: New unit: Conquistadores

    I think the cavalry should be only recruited in the Caribbean at the very least. I mean the last thinh we want to see is hordes of cavalry swarming around in Mexico. When you look into the history of the battles with the Aztecs, Incas and other indigenous peoples of the Americas, the Spanish had only limited numbers of cavalry availiable. I don't mind dismounted units being trained but not loads of horsemen, the Indians peoples will get destroyed in a few turns of the European armies landing which isn't great for gameplay

  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by The Blind King of Bohemia
    I think the cavalry should be only recruited in the Caribbean at the very least. I mean the last thinh we want to see is hordes of cavalry swarming around in Mexico. When you look into the history of the battles with the Aztecs, Incas and other indigenous peoples of the Americas, the Spanish had only limited numbers of cavalry availiable. I don't mind dismounted units being trained but not loads of horsemen, the Indians peoples will get destroyed in a few turns of the European armies landing which isn't great for gameplay
    And that would make your cavalry all the more valuable over there if they could not be built or retrained...

    Well get game first, play vanilla and have fun, then look to the mods...

  9. #9
    Just an Oldfart Member Basileus's Avatar
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    Default Re: New unit: Conquistadores

    The unit looks good though

  10. #10

    Default Re: New unit: Conquistadores

    There were region-specific troops in MTW1
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  11. #11
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by Bob the Insane
    Well BI introduced (reintroduced) regionally recruitable troops in to the game (yes I am aware a lot of mods did this prior to BI, I mean from a CA perspective) so I guess they will be making more use of this which is cool...

    But does the Conquistadore one not come across as a bit of a paradox? I mean if you can only build Conquistadores in the new world then who captures the settlements?
    What the hell are you on about? RTW had regional troops. Just that very few troop types used it. Elephants, Camels, Spartans, and legionary first cohorts were region specific in RTW. In BI besides Elephants/Camels only Sughdian warriors were region specific.
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  12. #12
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: New unit: Conquistadores

    Well my apologies for being wrong, sorry for offending you so greatly...

  13. #13
    Member Member lanky316's Avatar
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    Default Re: New unit: Conquistadores

    What exactly were conquistadores anyway? Forgive my ignorance but I'd always read that it was just a generic term for the latino invaders to southern America who were conquering but the trend in these games involving speicalist units with the role has sort of thrown me regarding that now

  14. #14
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: New unit: Conquistadores

    It litterally means conqueror. They were the leaders of the epeditions that took the new world for Spain. They were a quasilegal group. With men being given the right to conquer in the name of the king and govern what they took. They also split the loot between themselfs, their men, and the king. Although "their men" usually mean't their brothes/cousins and buddies they took with them to lead the expeditions. Also most of them were from minor Castillean nobility (or in Pizarro's case the illegitimate son of one) looking to make their fortunes in the new world.
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  15. #15

    Default Re: New unit: Conquistadores

    By the looks of it they are just lancers wearing a half-armour. I don't really see why the same sort of cavalry wouldn't be found in Europe.

  16. #16
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: New unit: Conquistadores

    They are. They be's called demi-lancers. The demi having to do with the percentage of their asses covered by armour.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  17. #17
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: New unit: Conquistadores

    I would think you could only recruit them in the last era. They used Spaniards to be Conquistadors, not native Americans!

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  18. #18

    Default Re: New unit: Conquistadores

    Quote Originally Posted by IrishArmenian
    I would think you could only recruit them in the last era.
    There are no "eras" in M2TW.

    Unit looks good, can't find much to complain about.

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  19. #19
    Senior Member Senior Member econ21's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by CaesarAgustus
    There are no "eras" in M2TW.
    Eras are in multiplayer and even though you cannot start the SP game at different eras, I hope CA have found someway of making sure late period units only come late. The easiest way would be keeping eras in. Or specific units could be linked to exogenous events (like a discovery). Or by making the tech requirements pretty steep.

    MTW SP restricted troops by era, but it also used events (e.g. the discovery of the compass?) and tech requirements to pace things out. You were lucky if your settlement buildings were sufficient high tech to be able to build chivalric knights at the start of the chivalric era. Gothic knights also had formiddable building requirements.

  20. #20

    Default Re: New unit: Conquistadores

    another thing they got wrong....conquistadores used MUSKETS not lances...grrr...
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  21. #21
    Member Member CrackerJap's Avatar
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    Default Re: New unit: Conquistadores

    Conquistadore is a broad term used to describe the Spanish adventurer types who went to the new world for the three G's (God, Glory, and Gold for you not in the know), basically CA could've made them use whatever they wanted to but calvary is a good choice imo.
    They were fighting like a closet full of fat people fighting over a bucket of fried chicken.

  22. #22
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by ][GERUDO][Mojoman
    another thing they got wrong....conquistadores used MUSKETS not lances...grrr...

    Mate if we are talking about the mounted perspective, they would have used lances. Why do you think the charge was so devastating against the Indian ranks? Although the gun was used, most conquisatadors prefered to use the Crossbow, Pike or Sword as the terrain and enemy were elusive except the Aztecs. But the latter had speed on their side, and could close the ground very quickly before an arquebusier/musketeer could reload. The majority of the killling against the natives was done by Spanish steel

  23. #23
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by ][GERUDO][Mojoman
    another thing they got wrong....conquistadores used MUSKETS not lances...grrr...
    I was hoping for a mounted gun unit as well. I think a little more cheese wouldn't hurt.


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  24. #24

    Default Re: New unit: Conquistadores

    Have a blast:

    Live Conquista...whatever:



    Dead Conquistamachos:



    As you can see ... useing the horses to muck can create the upper leg problem when you die ;)
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  25. #25

    Default Re: New unit: Conquistadores

    "another thing they got wrong....conquistadores used MUSKETS not lances...grrr.."

    The conquistadors used cannons, muskets, pikes, lances, swords, crossbows, and other weapons. (including, I think, a few war dogs)

    Using muskets from horse back was hardly ideal and I'm glad they are not a musket armed horse unit. We can leave that bit of anachronism to Age of Empires.
    Last edited by Ulstan; 10-10-2006 at 16:51.

  26. #26

    Default Re: New unit: Conquistadores

    "I was hoping for a mounted gun unit as well. "

    "Using muskets from horse back was hardly ideal and I'm glad they are not a musket armed horse unit."

    Well good news for Vladimir and bad news for Ulstan, there are cavalry that use guns in MTW 2, e.g. the Reiters (HRE horsemen armed with pistols) and Sudanese gunners (Moorish musketeers on camels). According to the developers if you want the Conquistadors to use guns you'll only need to change a few lines of text to replace the lance with a gun and make sure they use the right animation.

  27. #27

    Default Re: New unit: Conquistadores

    The only muskets you guys are going to get are this:



    Or ... you could prefer some heavy missile launchers:

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  28. #28
    Member Member the_mango55's Avatar
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    Default Re: New unit: Conquistadores

    Lol, I hope that guy moves before he fires those rockets, or he might end the battle with a lot less hair than he started it with.
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  29. #29

    Default Re: New unit: Conquistadores

    besides the fact that conquistadores should have muskets, what if you recruited conquistadore and then brought it back to south western europe :) awwwwwwwwwwwww
















    Last edited by Sun of Chersonesos; 10-10-2006 at 18:19.

  30. #30
    Member Member CrackerJap's Avatar
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    Default Re: New unit: Conquistadores

    Quote Originally Posted by Ulstan
    "another thing they got wrong....conquistadores used MUSKETS not lances...grrr.."

    The conquistadors used cannons, muskets, pikes, lances, swords, crossbows, and other weapons. (including, I think, a few war dogs)
    They did indeed use war dogs. The Spanish were particularly brutal for a while during what a history teacher of mine called "The Black Legend" which is basically an account of how the Spanish would play games with the Indian captives such as: How far can the Indian women and children run before our war dogs catch them and rip their throats out? Or: How many heads of Indian children can I chop off in one swing? After a while though the Church put a stop to this because they wanted converts.
    They were fighting like a closet full of fat people fighting over a bucket of fried chicken.

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