Had medieval for years before ever even thinking to check for mods, so I'm new to all of this. Downloaded a couple mods to play with, then edited them because the balance wasn't quite right for my tastes.
Anyways, has anyone ever considered making actual General units?
I mean, you have your regular armies, yeah, but set them all to discouraged, since I don't think you can actually prevent them entirely from becoming generals. Then create a new unit, that's 1 man only, to be the general. (Or add a few men to be his aides/whatever.) Make him expensive/slow to train, as that kind of knowledge doesn't happen overnight, and maybe make his upkeep relatively high to reflect his importance. Set his combat abilities somewhat below standard, but find some way to make it so he gives healthy bonuses to morale and discipline by his presence, as well as lowering the natural morale/discipline of all the regular grunts.
A general who picks up a sword is no longer a general, just a common soldier. And charging into battle in front of your men, while inspiring, is a bad idea as if anything happens to the general, the common grunts won't know what to do and wont be able to coordinate as effectively. The common grunt (of the time) has only a limited grasp of tactics beyond burn, fight, kill, and is likely to make mistakes against a well trained/experienced general.
So, anyone have any suggestions on how to make this work? Or to make the idea better? If you point me in the right direction, I don't mind doing the grunt work digging through the files to prevent anyone else from becoming generals/adding generals to the various factions.
If anyone has brought this up before, I apologize for the noob I am, but I really don't have the time to read the entire forum.
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