Rome under julii control

Thread: Rome under julii control

  1. Bombasticus Maximus's Avatar

    Bombasticus Maximus said:

    Default Rome under julii control

    There's a few posts on this but none of them explain it so I will.

    MAKE A BACK UP COPY OF THE DESCR_STRAT JUST INCASE YOU MESS UP THEN YOU CAN REPLACE IT.

    First you have to make the senate, brutii and scipii unplayable which is easy so copy this:

    Code: [View]
    campaign		imperial_campaign
    playable
    	romans_julii
    	egypt
    	seleucid
    	carthage
    	parthia
    	gauls
    	germans
    	greek_cities
    	macedon
    	pontus
    	armenia
    	dacia
    	scythia
    	spain
    	thrace
    	numidia
    	britons
    end 
    unlockable
    
    end
    nonplayable
    	romans_brutii
    	romans_scipii
    	romans_senate
    	slave
    end
    Then scroll down to the start of the julii's bit of text and look for a line that is in between this:
    Code: [View]
    faction	romans_julii, comfortable caesar
    denari	5000
    settlement
    and says super_faction senate. Delete that line so it looks like the code posted above. Under that there is the settlemens that the julii own, Arretium and Ariminum leave those alone keep scrolling down and you will get to the armies garrisoned inside the settlements, the diplomats and spys traits and skills same for the naval boats.

    Then under those it's the family mebers part. Leave that aswell as you don't want your faction dieing half way through the game that looks like:
    Code: [View]
    character_record		Amulius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Manius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Decius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Marcus Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record		Faustina, 	female, command 0, influence 0, management 0, subterfuge 0, age 48, alive, never_a_leader
    character_record		Poppaea, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Alypia, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Claudia, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Fadia, 	female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    
    relative 	Flavius Julius, 	Faustina,		Lucius Julius,	Quintus Julius,	Vibius Julius,	end
    relative 	Lucius Julius, 	Poppaea,		Fadia,	Decius Julius,	Marcus Julius,	end
    relative 	Quintus Julius, 	Alypia,		Amulius Julius,	end
    relative 	Vibius Julius, 	Claudia,		Manius Julius,	end
    under that you will get
    Code: [View]
    faction	romans_brutii, balanced stalin
    denari	5000
    With the super_faction senate or something similar, delete that line again.
    Under that bit of text is the text for the settlements that the brutii have highlight all that and cut it. Scroll up til you get to thi bit of text inside the julii's faction detials:
    Code: [View]
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    then get two new lines after the last curly bracket in the code posted above and press control and V or right click and paste so now it should look like ths for the julii:
    Code: [View]
    faction	romans_julii, comfortable caesar
    denari	5000
    settlement
    {
    	level large_town
    	region Etruria
    
    	year_founded 0
    	population 4000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region Umbria
    
    	year_founded 0
    	population 3500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Apulia
    
    	year_founded 0
    	population 4500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Bruttium
    
    	year_founded 0
    	population 4300
    	settlement_tax 51
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    Now you need to define the units to go inside those settlements you gave to the julii.

    So hightlight and cut this:
    Code: [View]
    character	Tiberius Brutus, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 52, , x 114, y 57 
    traits GoodCommander 1, NaturalMilitarySkill 1, GoodAttacker 1, PoliticsSkill 2, Intelligent 1
    ancillaries drillmaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    
    character	Aulus Brutus, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 34, , x 111, y 68 
    traits GoodCommander 1, PoliticsSkill 2, Rabblerouser 2, GoodAdministrator 2
    ancillaries quartermaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    
    character	Marcus Attius, admiral, command 0, influence 0, management 0, subterfuge 0, age 29, , x 120, y 64 
    army
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Luca Antonius, spy, command 0, influence 0, management 0, subterfuge 0, age 23, , x 116, y 62 
    traits GoodSpy 4
    
    character	Caius Flaminius, diplomat, command 0, influence 0, management 0, subterfuge 0, age 23, , x 112, y 63 
    traits GoodDiplomat 3
    
    character	Amulius Brutus, named character, command 0, influence 0, management 0, subterfuge 0, age 31, , x 116, y 64 
    traits GoodCommander 1, NaturalMilitarySkill 2, PoliticsSkill 1, Intelligent 2
    ancillaries doctor
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman light cavalry				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 0 armour 0 weapon_lvl 0
    unit		roman hastati				exp 0 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    
    character	Vibius Brutus, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 114, y 63 
    traits GoodCommander 1, GoodAdministrator 2, PoliticsSkill 1, Intelligent 2, MathematicsSkill 2
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 0 armour 0 weapon_lvl 0
    unit		roman velite				exp 0 armour 0 weapon_lvl 0
    Then go to where there is similar code for the julii and after the last line of text for
    Code: [View]
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    hit enter twice and paste it in there.

    now what you should have left for the brutii is the following:
    Code: [View]
    faction	romans_brutii, balanced stalin
    denari	5000
    
    character_record		Cassius Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 14, alive, never_a_leader
    character_record		Titus Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Cornelius Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Oppius Brutus, 	male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record		Galla, 	female, command 0, influence 0, management 0, subterfuge 0, age 50, alive, never_a_leader
    character_record		Hostia, 	female, command 0, influence 0, management 0, subterfuge 0, age 30, alive, never_a_leader
    character_record		Lucilla, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Paulina, 	female, command 0, influence 0, management 0, subterfuge 0, age 12, alive, never_a_leader
    
    relative 	Tiberius Brutus, 	Galla,		Aulus Brutus,	Amulius Brutus,	Vibius Brutus,	end
    relative 	Aulus Brutus, 	Hostia,		Paulina,	Titus Brutus,	Oppius Brutus,	end
    relative 	Amulius Brutus, 	Lucilla,		Cassius Brutus,	Cornelius Brutus,	end
    Delete all of the family member stuff so your just left with
    Code: [View]
    faction	romans_brutii, balanced stalin
    denari	5000
    and thats the settlements that the brutii have under your control as the julii.

    What you do now is replace the traits and ancillaries and make him into a normal general, I think this is your choice to do this but I do it anyway just to make sure.

    I will use Tiberius Brutus for this as he's the first family member for the brutii. The code below is whats there for him and under that are his men.
    Code: [View]
    character	Tiberius Brutus, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 52, , x 114, y 57 
    traits GoodCommander 1, NaturalMilitarySkill 1, GoodAttacker 1, PoliticsSkill 2, Intelligent 1
    ancillaries drillmaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    The bit you need to replace is
    Code: [View]
    named character, leader, command 0, influence 0, management 0, subterfuge 0,
    And just replace that with
    Code: [View]
    general,
    You must leave
    Code: [View]
    age 52, , x 114, y 57
    As thats his age and where he starts the game.

    Then you need to delete his traits and ancillaries
    which are
    Code: [View]
    traits GoodCommander 1, NaturalMilitarySkill 1, GoodAttacker 1, PoliticsSkill 2, Intelligent 1
    ancillaries drillmaster
    And be left with
    Code: [View]
    character	Tiberius Brutus, general, age 52, , x 114, y 57 
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    Do that for the rest of the settlements and generals for the scipii and the senate then save and quit. run your game and it should work fine if you have done it properly then when the game opens the senate missions will no longer be there, you will however get 3 messages saying that the senate, brutii and scipii have been destroyed. DO NOT CLICK THE SENATE TAB OR SENATE OFFICES BUTTON AS YOU WILL GET A CTD.
    offline, i don't know how to play online - Some Random n00b. Maybe he was registered here.
     
  2. Bombasticus Maximus's Avatar

    Bombasticus Maximus said:

    Default Re: Rome under julii control

    Hmm I got a CTD please delete.
    offline, i don't know how to play online - Some Random n00b. Maybe he was registered here.
     
  3. Caius's Avatar

    Caius said:

    Default Re: Rome under julii control

    If you still having the character_record,this is linked to a family member who it doesnt exists.
    Thius is the CTD




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love
     
  4. Bombasticus Maximus's Avatar

    Bombasticus Maximus said:

    Default Re: Rome under julii control

    Where?
    offline, i don't know how to play online - Some Random n00b. Maybe he was registered here.
     
  5. Caius's Avatar

    Caius said:

    Default Re: Rome under julii control

    At the end of the ex-faction.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love
     
  6. Roman_Man#3's Avatar

    Roman_Man#3 said:

    Default Re: Rome under julii control

    ya, but he said to delete the character records

    i havent figured out either. when i figure it out, ill tell you how.
     
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