Spot on Puzz3D
The concern would then lie with the player, as to allowing less effective archer fire that will in turn empty their quivers
.......Orda
Spot on Puzz3D
The concern would then lie with the player, as to allowing less effective archer fire that will in turn empty their quivers
.......Orda
That's what I was thinking as well. That reminds me of a change made to how ammo was distributed from STW to MTW. In STW, unused ammo was retrieved from the dead men in the unit by the living men in that unit. In MTW, unused ammo stayed with the dead man. In theory, the way STW handled it is more realistic, but it sometimes lead to very small units having a huge amount of ammo. They could be very effective if in a position to shoot without return fire hitting them which diminshed the disadvantage of the unit having lost most of its men. In Samurai Wars for MTW/VI, we compensated for this change by increasing the ammo for archers from 28 to 36 arrows per man. This actually makes an uncountered archer more dangerous in Samurai Wars than it was in STW, but it's also more costly to the unit to loose men. I think RTW/BI retained the per man allocation of ammo.Originally Posted by Orda Khan
Last edited by Puzz3D; 10-13-2006 at 18:40.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
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