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Thread: Exhaustion bars in M2TW

  1. #1

    Default Exhaustion bars in M2TW

    Hello,

    I have a question. In the M2TW demo there are not these exhaustion bars in the unit cards. I made a screenshot:

    https://img181.imageshack.us/img181/...nbarom2.th.jpg

    It would be great if you could support the feature with some positive posts. I think these bars are very important for the multiplayer and for a good overview.

    You can find the thread here:
    http://p223.ezboard.com/fshoguntotal...cID=4549.topic

    Many Thanks
    |Heerbann|_Di3Hard

  2. #2
    Member Member SirGrotius's Avatar
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    Default Re: Exhaustion bars in M2TW

    Agreed--IIRC I noticed this too but just didn't realize I kept on hovering over the unit cards to learn exhaustion levels.
    "No Plan survives Contact with the Enemy."

  3. #3

    Default Re: Exhaustion bars in M2TW

    Thanks for all response in the official forum thread. Maybe we won't get any official comment. But I hope they know, that we miss that feature.

    Best Regards
    Heerbann Di3Hard

  4. #4
    Pet Idiot Member Soulflame's Avatar
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    Default Re: Exhaustion bars in M2TW

    I actually had a question about this in the preview event little over a month ago. But because they didn't change it (in Rome exhaustion wasn't that visible either) I guess they are comfortable with it.
    Perhaps it's also just an effect of having the new unit cards; you can only display so much information on it before it becomes cluttered...
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  5. #5
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Exhaustion bars in M2TW

    Ah Heerbann, MTW clan that won that CWC tounry? Congrats.

    I think it would be good, because it would be more of a old school feel.

  6. #6

    Default Re: Exhaustion bars in M2TW

    Quote Originally Posted by {BHC}KingWarman888
    Ah Heerbann, MTW clan that won that CWC tounry? Congrats.

    I think it would be good, because it would be more of a old school feel.
    Thank you. We have won the late era CWC tournament.

    Quote Originally Posted by Soulflame
    I actually had a question about this in the preview event little over a month ago. But because they didn't change it (in Rome exhaustion wasn't that visible either) I guess they are comfortable with it.
    Perhaps it's also just an effect of having the new unit cards; you can only display so much information on it before it becomes cluttered...
    My assumption. In RTW the battles was too fast. All exhausted units routed from the map. Nobody needed the information

    But in MTW it is possible, that you don't lose your complete Army. There are 2 or more attack waves possible. The fatigue is a very important thing then. I can remember of lancers that were routed by mounted archers, because, the lancers were total exhausted.

    Without these bars (or similar easy information) they would throw a good feature (and very easy to implement) into trash.

    Never the less I buy only a new computer, if M2TW is at least 80% MTW Vi. If it is 80% RTW, you won't see Heerbann in M2TW.

  7. #7

    Default Re: Exhaustion bars in M2TW

    There is space in the upper right corner of the unit icon for a fatigue indicator. It's just an unused space now.

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  8. #8
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Exhaustion bars in M2TW

    The could just colour code the unit cards to reflect the different fatigue levels. This would have provided much easier access to important information than the current text-only descriptions.
    =MizuDoc Otomo=

  9. #9
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Exhaustion bars in M2TW

    Until we can see soldiers unable to stand or lift their weapons, or out of breath, fatigue info is essential. It would be fun though to have routed unit unable to run away because they are out of breath and got captured instead. Oops, we already saw that in STW/MTW, my bad :)

    Anniep
    Last edited by LadyAnn; 10-17-2006 at 18:13.
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  10. #10

    Default Re: Exhaustion bars in M2TW

    A good feature I missed in RTW. It was really useful, and I wish CA could implement a fatigue indicator in unit cards again.

    Regards.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  11. #11
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Exhaustion bars in M2TW

    I guess I'll be PC and say that I too would like to see unit card fatigue indicators brought back.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  12. #12
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Exhaustion bars in M2TW

    I'd like to quote Mordred, but then I'd only repeat myself.

    A most useful feature, great for both MP and SP.

    Louis,
    [FF] Louis St Simurgh / The Simurgh



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