There is space in the upper right corner of the unit icon for a fatigue indicator. It's just an unused space now.
There is space in the upper right corner of the unit icon for a fatigue indicator. It's just an unused space now.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
The could just colour code the unit cards to reflect the different fatigue levels. This would have provided much easier access to important information than the current text-only descriptions.
=MizuDoc Otomo=
Until we can see soldiers unable to stand or lift their weapons, or out of breath, fatigue info is essential. It would be fun though to have routed unit unable to run away because they are out of breath and got captured instead. Oops, we already saw that in STW/MTW, my bad :)
Anniep
Last edited by LadyAnn; 10-17-2006 at 18:13.
AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters
A good feature I missed in RTW. It was really useful, and I wish CA could implement a fatigue indicator in unit cards again.
Regards.
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
I guess I'll be PC and say that I too would like to see unit card fatigue indicators brought back.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
I'd like to quote Mordred, but then I'd only repeat myself.
A most useful feature, great for both MP and SP.
Louis,
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