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Thread: Question on 0.8 for the team and testers.

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  1. #1

    Default Re: Question on 0.8 for the team and testers.

    It's difficult to get some of these faction coordinators to go through and identify problem areas like this. And then to select and proactively push through good placeholders instead. Foot has been superb at helping us get rid of some vanilla things, and oetairos has been helping with this too for sure. But some vanilla elements will probably remain. We might be able to push through some non-vanilla stuff as placeholders, but foot was the main guy doing this, and now he's compiling the build still which is maybe the most important task of everyone's, plus FC'ing Hayasdan, plus helping out in lots of other areas too. If we only had more people like him...

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Question on 0.8 for the team and testers.

    Quote Originally Posted by Teleklos Archelaou
    If we only had more people like him...
    Did I ever mention that clone-army they made of me?

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Question on 0.8 for the team and testers.

    Sorry, editting quotes to put words in people's mouths is not acceptable here. Nothing personal, no angst, we just don't allow it. Please don't do it again.
    Cogita tute


  4. #4
    Guest Dayve's Avatar
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    Default Re: Question on 0.8 for the team and testers.

    Quote Originally Posted by khelvan
    Sorry, editting quotes to put words in people's mouths is not acceptable here. Nothing personal, no angst, we just don't allow it. Please don't do it again.
    You there.

    I demand the release of 1.0. I don't care if it's not finished, i demand it's release.

    And change my diaper, i've made doody.

  5. #5
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Question on 0.8 for the team and testers.

    Shut up Stewie.



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  6. #6
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Question on 0.8 for the team and testers.

    Quote Originally Posted by Teleklos Archelaou
    It's difficult to get some of these faction coordinators to go through and identify problem areas like this.
    Weird. So he is "compiling the build", does "the build" mean 0.8? Is that the last step before release?

    Also, can we expect "hot-fixes" similar to the ones for 0.72 for bugs?

    "The Annoyer" is under your name, that is interesting, you seem to do a lot of answering rather than annoying (which is more of my job, I'm sure many people see me as annoying), maybe you should be "The Answerer"?

    Finally, one last thing, will night battles be included in 0.8?
    Last edited by fallen851; 10-21-2006 at 08:10.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  7. #7

    Default Re: Question on 0.8 for the team and testers.

    Inside the mod, I bug the ever loving crap out of people. But I'm tired of the subtitle, so I'll probably change it soon.

    Night battles have been set up but I don't know if we've followed through on implementing them. I think you'll have to have a general who has a trait that he prefers them, then maybe you'll get a chance that any given battle could be one fought at night. I don't think we'll have torches though lighting up the battlefield for everyone - it would just be a real night battle.

  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Question on 0.8 for the team and testers.

    Quote Originally Posted by Teleklos Archelaou
    Inside the mod, I bug the ever loving crap out of people. But I'm tired of the subtitle, so I'll probably change it soon.

    Night battles have been set up but I don't know if we've followed through on implementing them. I think you'll have to have a general who has a trait that he prefers them, then maybe you'll get a chance that any given battle could be one fought at night. I don't think we'll have torches though lighting up the battlefield for everyone - it would just be a real night battle.
    I hope the germans get a load of bonuses for this, launching some Wodánáwulfoz into an enemy army at night would be one of the most fantastic things ever to be witnessed in a TW game!

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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