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Thread: Combat animations (inc. spin me round video)

  1. #1

    Default Combat animations (inc. spin me round video)

    when i played the demo the guys when they engaged they fought like in rome to speacil combo moves or fishing moves why arent they in there
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  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Combat anamtions

    I find that with so much action going on at once it can be difficult to notice them.

    I guarantee you though that if you play a battle in RTW and then play the MTW2 demo youll notice them and the combat looks so much better.

    Its funny because you never really realized how poor the combat interactions were in RTW until MTW2 comes along and drops your jaw.

  3. #3
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Combat anamtions

    I suppose the best test would be just to watch the overall effect in both games. In MII I really get the impression that the soldiers are engaging with one another, not just running through a mathematical equation to decide the winner (though of course they still are, its just better hidden).

    I think it will really show when you watch two swordsmen (with bucklers or whatever) fighting. They parry and dodge and all sorts of stuff. Occasionally I had soldiers thrusting from out of range, meaning that they missed, but of course animated as if they were sheering through flesh, but its very rare.
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    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Combat anamtions

    Yes, gone are the days of "soldier strikes a pose, then somehow rotates 30 degrees without moving his feet, then strikes at the air". They shuffle and readjust their footing realistically, and I have only *very* rarely seen a finishing move that wasn't spot on target. Very nicely done.
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  5. #5

    Default Re: Combat anamtions

    ohh okay well i dindt see any anamations just only a few but thanks for clearing it up mods you can lock this
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    Member Member spong's Avatar
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    Default Re: Combat anamtions

    strange, I very rarely saw an animation that was spot on target, only about two spring to mind having played through the demo about 10 times.

  7. #7
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Combat animations

    Even though mostly the animations do not mesh perfectly the over all effect of the the men moving more and slightly differently and more fluidly is very good... The fight overall looks a little less robotic I think...

  8. #8
    Member Member darsalon's Avatar
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    Default Re: Combat animations

    Saw this You Tube video about the Combat Animations.....someone doesn't like the spinning round bit of them

    https://www.youtube.com/watch?v=YpNCqBoGFPk
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  9. #9
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Combat animations

    Now that was funny!

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    Man-at-Arms Member Dave1984's Avatar
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    Default Re: Combat animations

    Speaking of which, does anyone reckon it'd be possible to remove the spinning around from the game? Was it possible to just remove certain animations from Rome?

  11. #11

    Default Re: Combat animations

    only if you mod it
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  12. #12
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: Combat animations

    Quote Originally Posted by Supreme Shogun
    only if you mod it
    That's what I mean. Was it possible to mod out animations in Rome?

  13. #13
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Combat animations

    Haha. THats great darsalon. I loved the headbutt! I feel like im watching the world cup all over again. I know i wouldnt want to taunt a guy who could kill a man through plate armor with nothing but his face.


    Well. In the world of fashion it looks like 'the spin' is the new 'charging jump' this season. So if you want to stay in style id suggest updating your wardrobe of complaints to reflect this latest fashion trend.

  14. #14
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: Combat animations

    Quote Originally Posted by shifty157
    Haha. THats great darsalon. I loved the headbutt! I feel like im watching the world cup all over again. I know i wouldnt want to taunt a guy who could kill a man through plate armor with nothing but his face.


    Well. In the world of fashion it looks like 'the spin' is the new 'charging jump' this season. So if you want to stay in style id suggest updating your wardrobe of complaints to reflect this latest fashion trend.
    I'm a dad so by definition I'm out of style- my wardrobe includes the woolly jumpers and slippers of a more realistic style of fighting.

  15. #15
    Member Member darsalon's Avatar
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    Default Re: Combat animations

    Quote Originally Posted by shifty157
    Haha. THats great darsalon. I loved the headbutt! I feel like im watching the world cup all over again. I know i wouldnt want to taunt a guy who could kill a man through plate armor with nothing but his face.
    Pity there's no weapon which consists of a huge spike on a helmet that's used to butt people to death. Or if someone could mod a "Zidane" unit for such purposes that would be even better

    Seriously though, as has been mentioned before, I think people would tend to be too busy keeping control of a battle to look at the eye candy like that in any great detail and would look good from an overall view.
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  16. #16
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Combat animations

    Quote Originally Posted by darsalon
    Saw this You Tube video about the Combat Animations.....someone doesn't like the spinning round bit of them

    https://www.youtube.com/watch?v=YpNCqBoGFPk


    Christ that was fun! And I must say that the headbutt was perfect... "Die you evil frenchie!" *bam*
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  17. #17
    Member Member hoom's Avatar
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    Default Re: Combat animations

    Its really round the wrong way, it should be the frenchie doing the headbut...

    But anyway, generally agree with the objection to so much spinning...

    Seems to be too much in the way of finishing moves in the demo & hardly any blocks, hope to see that fixed for full game but may just be due to elite units (knights vs knights).
    maybe those guys should be doing something more useful...

  18. #18

    Default Re: Combat animations

    I was actually looking in vain for the infamous spinning manouever. I think maybe I had the wrong units (Zweihanders versus Scots Guard).

  19. #19

    Default Re: Combat animations

    The custom animations are rare which is good.

    It would look ridiculous of the entire army was doing hollywood moves every death.

  20. #20

    Default Re: Combat animations

    Love the fact that the guy has to actually get hit before they drop and get killed.

    Lol those spins are just way overused in the game. Ha, but I think they'll add more combat moves for the finished product.

  21. #21
    Homo Economicus Member AlJabberwock's Avatar
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    Default Re: Combat animations

    Thanks for linking us to that video... What a riot! A shame there is no "kick to the groin" to add to the fun.

    On the complaint side, I would posit that those who say the moves are blended with the general shuffle in the right way are right from my perspective. As clunky as some things are in the demo (mostly from the technical point of view), the appearance of battle is vastly improved in my opinion over RTW. If death and gore can be called "beautiful" in combination with the buccolic countryside over which the armies bleed, the appearance is shamelessly gratifying. I did not see one move or type of action that I could/would pick as irritatingly ubiquitous and distracting.

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  22. #22
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Combat animations

    That was a funny video, spinning around, headbut... Although it would be silly from me to say that such moves are legitimate. That swing would be used for a maximum impact of a 2h axe or a Zweihaender, and was probably used in that and a similar fashion, where one spins only half-sideways... Hard to explain, you gotta see it. I agree though that such animations should be only sporadic, and it would greatly add to the realism if they were to be done from a distance of some 3-4 yards away, spinning in place is bit...funny...




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  23. #23

    Default Re: Combat animations

    How do you capture clips from the demo? No not taking pictures actually recording like some parts of the battle and stuff.

  24. #24

    Default Re: Combat animations

    i was not at all impressed with the animation....i understand this is a demo...but i dont think i saw much in the way of these finishing moves, but i did see seval units of mine i send charging into another stop right before them and slowly 1 by 1 trickle in while a blob of them looked on, similar to what happens in rome

    i also when zoomed up got the impression that they werent fighting anybody in particular, just swinging lazily in the {sometimes} direction of an enemy

    i was impressed with the unit detail and the power and balance of firearms, but my eyes are still getting used to all these funky/cool colors all the units have

    its a demo, so my fist of smiting is not gonna lash out in furious anger just yet :P
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