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Thread: Combat animations (inc. spin me round video)

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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Combat animations

    Quote Originally Posted by darsalon
    Saw this You Tube video about the Combat Animations.....someone doesn't like the spinning round bit of them

    https://www.youtube.com/watch?v=YpNCqBoGFPk


    Christ that was fun! And I must say that the headbutt was perfect... "Die you evil frenchie!" *bam*
    You may not care about war, but war cares about you!


  2. #2
    Member Member hoom's Avatar
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    Default Re: Combat animations

    Its really round the wrong way, it should be the frenchie doing the headbut...

    But anyway, generally agree with the objection to so much spinning...

    Seems to be too much in the way of finishing moves in the demo & hardly any blocks, hope to see that fixed for full game but may just be due to elite units (knights vs knights).
    maybe those guys should be doing something more useful...

  3. #3

    Default Re: Combat animations

    I was actually looking in vain for the infamous spinning manouever. I think maybe I had the wrong units (Zweihanders versus Scots Guard).

  4. #4

    Default Re: Combat animations

    The custom animations are rare which is good.

    It would look ridiculous of the entire army was doing hollywood moves every death.

  5. #5

    Default Re: Combat animations

    Love the fact that the guy has to actually get hit before they drop and get killed.

    Lol those spins are just way overused in the game. Ha, but I think they'll add more combat moves for the finished product.

  6. #6
    Homo Economicus Member AlJabberwock's Avatar
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    Default Re: Combat animations

    Thanks for linking us to that video... What a riot! A shame there is no "kick to the groin" to add to the fun.

    On the complaint side, I would posit that those who say the moves are blended with the general shuffle in the right way are right from my perspective. As clunky as some things are in the demo (mostly from the technical point of view), the appearance of battle is vastly improved in my opinion over RTW. If death and gore can be called "beautiful" in combination with the buccolic countryside over which the armies bleed, the appearance is shamelessly gratifying. I did not see one move or type of action that I could/would pick as irritatingly ubiquitous and distracting.

    Al Jabberwock
    "...so I found a fork in the road and stuck it on my helmet!"
    "Hence your nickname?"
    "As The Prophet is my witness, they had been calling me 'Admiral Forkhead' for some time..."

  7. #7
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Combat animations

    That was a funny video, spinning around, headbut... Although it would be silly from me to say that such moves are legitimate. That swing would be used for a maximum impact of a 2h axe or a Zweihaender, and was probably used in that and a similar fashion, where one spins only half-sideways... Hard to explain, you gotta see it. I agree though that such animations should be only sporadic, and it would greatly add to the realism if they were to be done from a distance of some 3-4 yards away, spinning in place is bit...funny...




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