I am fairly Disappointed by this .... Really disappointed Venice is just another continental city as many others wich is totally historically wrong....
http://pcmedia.ign.com/pc/image/arti...2065924292.jpg
I am fairly Disappointed by this .... Really disappointed Venice is just another continental city as many others wich is totally historically wrong....
http://pcmedia.ign.com/pc/image/arti...2065924292.jpg
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Well, it is not entirely ordinary as it can only be approached by that bridge which should make defending it a snap.
Can you use a seaborne invasion to go directly into battle or do you need to land first? If you need to land that means no seaborne attacks and only one approach route that is easily defended plus a max of one enemy stake in any siege...
Not historical certainly, but it is not an averagely located settlement in the game either...
Here is a Geographical Satellite map of the location , as you can see the place where Venice is put is wrong , plus the Po river is much down not goes with Venice , Venice is an Island and not a part of the Po Delta....
you just need to make Venice island two squared one free one with city , u place the port on the mainland may be or a close siland this will allow naval invasions but not bridge battles wich are unhistorical....
https://img179.imageshack.us/img179/1112/1ps7.jpg
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Venice is an Island in the game, what the? It does have a bridge however.
It would be slightly annoying playing as Venice if you had to shuttle everything over on a boat or something, wouldnt it?
Still, one easily defendable approach is a massive advantage.
And why are people still surprised that the game isnt totally historically accurate?
From what I can see, it is not a continental city at all...![]()
Anyway, arent there far more important things to worry about?
I would be much more concerned as to whether the AI will properly man and defend Venice in a siege situation rather than if it is perfectly positioned on the map.
If I slog my way through the Venetian holdings and beat them back to their home city, only to engage in an "Epic Siege" against a unit of archers and a general, Venice being an exact replica of the real city wont make it any less disappointing.
The community should get together and make a bitch list of all the problems and various issues that people bring up, and prioritize them! I definitely wouldnt want the developers spending any last minutes they have to work on the finished product worrying about whether Venice is perfectly positioned on the map! (although i doubt they are)
...trying to remember to spell check...
You dont?! Hell man, I'm taking you out one night. You'd be great with the ladies I reckon.
Wandy - 'Sup ho!'
Lady - '*slap*'
Wandy - 'Hey dont do that in front of my brother'
Lady - 'Whos he?'
Wandy - 'That dude over there, picking the toothpick up, putting it down again and drooling'
Lady - 'Aw, you're so nice taking him out like this! Let me get you a drink'
Wandy - 'Hoo hah!'
MTW had an answer for such islands as venice that are so very close to the mainland as to make using fleets rather unecessary and tiresome. It was basically called the 'landbridge', and was just a link between the island and the land. Due to the design of the RTW map this sort of abstraction won't really work, so to get around this it appears that the developer have compromised by keeping it on land but surrouding it with a river. Not historically accurate, but unless fleets are used there would be no other alternative.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
You do know that M2TW will feature land bridges don't you?Originally Posted by Caravel
And for to OP's issue I do not thing a landbridge would be any different to the actual bridge they have here. I beleive the whole point is that from a historical perspective the city itself should be practically immune to land based attack...
Well in the earlier screenshots Venice was on a bigger island connected with a landbridge.
However that version of Venice would have been easy to capture.
This version is so much harder.
Hey, once I saw a girl. She didnt even snort and look away!Originally Posted by Bob the Insane
I think the previous would have been better .... I think CA decided to make it on land becouse in their opinions "Hey conquering with a battlebridge Venice is COOL"..... then no more the Island as should be ....
![]()
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Prom, that earlier pic would have made a siege of Venice be a city in the middle of a big island = more inland than a bridge battle city.
Sounds much harder to capture this way.
maybe those guys should be doing something more useful...
I wasn't aware. If this is the case then venice should deifnitely be an island connected via a landbridge or a real island.Originally Posted by Bob the Insane
A landbridge constitutes a sea borne invasion without needing ships. The river is not the same, as this will involve a bridge battle.Originally Posted by Bob the Insane
A good point and I'm inclined to agree.Originally Posted by Bob the Insane
Last edited by caravel; 10-13-2006 at 13:21.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Historically, the only way Venice could have been captured was by blockading it (there were no city walls and the islands were heavily built on with no way anyone could land their soliders) and thus starving it into submission, which is what the Genoese tried to do in the 13th century. Therefore, any interesting feature would be to make the building of city walls in Venice impossible, have the city stand on only one square of land (like those cities in Civilization which could only be taken with Marines and such) and thus have Venice fall after blockading for x turns.
www.thechap.net
"We were not born into this world to be happy, but to do our duty." Bismarck
"You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
"Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
"Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis
Transforming Venice into a part of the mainland as opposed to making it a tiny island makes perfect sense when you consider how the AI might deal with it. As I recall RTW's AI was never particularly bright when it came to amphibious invasions so whether this has been improved in MTW2 or not CA probably thought it best to help level the playing field a bit by making Venice somewhat of an easier target for enemy nations.
Furthermore now that Venice is part of the mainland the AI controlling that faction might be more inclined to behave more sensibly. If Venice itself comes under siege a Venetian army in the area would have a much easier time marching back home to assist as opposed to having to rely on a dodgy naval AI which might place a friendly fleet well out of range and unable to carry out the necessary transport mission.
Last edited by Spino; 10-13-2006 at 16:11.
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
= total upversion of what Venice in History ..... a Naval power protended toward the sea and colonies overseas instead on mainland ...Originally Posted by Spino
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
I completely agree but we must be practical about this. I am willing to bet CA must have seen something during their early testing sessions which brought about the change. Remember how miserably Carthage and the Britons managed their overseas provinces in RTW? Mods such as Rome Total Realism were forced to compensate for the AI's incompetency by creating numerous land bridges to help level the playing field. This lesson was not lost on CA as they have incorporated numerous land bridges into MTW2 (many of which mirror those in the RTR mod).Originally Posted by PROMETHEUS
Placing Venice on an island would clearly put the AI in a tizzy. Placing a land bridge linking the mainland to Venice's tiny island would not offer any defensive advantages to the defenders. The simplest solution is to place Venice on the mainland, surround it with rivers and offer only a single bridgehead for access. Who knows? In addition to the usual obstacles that confront any attacking army on a bridge crossing battle the terrain on that particular river tile might be particularly hazardous to armies attacking from the west.
Anyway this certainly doesn't make me feel very optimistic about the strategic AI.
Last edited by Spino; 10-13-2006 at 17:59.
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
Of course this would be a feature only a perfect world where the Artificial Intelligence was actually intelligent. I completely agree that until we have reached that level of technology, all allowances must be made for an idiotic AI in games.Originally Posted by Spino
www.thechap.net
"We were not born into this world to be happy, but to do our duty." Bismarck
"You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
"Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
"Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis
I agree completely, whats the matter with you people! worrying wether venice is historically accurate and wether it is positioned perfectly. Even if venice didn't have a bridge i wouldn't be really disappointed. Venice is one city out of god knows how many are on the whole campaign mapOriginally Posted by Prince of the Poodles
Also, do you know that a person from the CA could be watching this but not posting. That person will think that they need to tell everyone in the CA to review the positionning on venice. They dont have long left to finish this game we dont want to bring up un-necessary issues which tamper in the areas of developement that are more crucial to the game
Sun
Last edited by Sun of Chersonesos; 10-13-2006 at 18:29.
Chersonesos, this thread is addressing a lot more than whether the positioning of Venice is historically accurate. People are also discussing the issue landbridge v. open water as it impacts the AI's ability to maneuvre on the map, and therefore, gameplay in general.Originally Posted by Sun of Chersonesos
If the people at CA considered every debate, whinge, and discussion on these forums seriously, they would probably have gone mad by now. Seriously! I'm fairly confident that our discussion is not going to de-rail the games release at this point.![]()
Guillaume
William the Conqueror, 1066,
Said to his captains, 'I mean to affix
England to Normandy. Go out and borrow
Some bows and some arrows, we're starting tomorrow.
Actually, it isn't. These days it's also a CPU - in fact I've got one sitting right here in my PC!Originally Posted by PROMETHEUS
![]()
A couple of things I'd like to point out about this newer pic compared to the earlier 2 square island, re-iterating my earlier post but adding what I just noticed:
1: The earlier pic shows venice on a 2 square island, the siege for this in RTW engine would be a city in the middle of a big island with sea only off map so it might as well be in the middle of the land.
If this works the way I think it does, an assault could only be done from over the bridge and would start with a bridge crossing with the far end defended by the city walls!
ie almost impossible to achieve without serious artillery superiority and I expect very very hard even then if the AI knows how to handle free militia garrison properly.
Its worth noting that RTR tried to do something similar for Tyre but with a land bridge in their version 6 but it caused a CTD so they had to revert to an inland Tyre.
ie net effect is that Venice becomes an almost unassailable island as it should be. If it were a 2 square island it would be easy pickings.
2: The older pic shows an RTW style seperate port for the province but the new pic shows no sign of a seperate port (vs. Bologna that does have a seperate port) which leads me to believe that coastal cities can now have the port function as part of the city itself! This is a very good thing![]()
Last edited by hoom; 10-14-2006 at 13:28.
maybe those guys should be doing something more useful...
Bookmarks