I am fairly Disappointed by this .... Really disappointed Venice is just another continental city as many others wich is totally historically wrong....
http://pcmedia.ign.com/pc/image/arti...2065924292.jpg
I am fairly Disappointed by this .... Really disappointed Venice is just another continental city as many others wich is totally historically wrong....
http://pcmedia.ign.com/pc/image/arti...2065924292.jpg
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Well, it is not entirely ordinary as it can only be approached by that bridge which should make defending it a snap.
Can you use a seaborne invasion to go directly into battle or do you need to land first? If you need to land that means no seaborne attacks and only one approach route that is easily defended plus a max of one enemy stake in any siege...
Not historical certainly, but it is not an averagely located settlement in the game either...
Here is a Geographical Satellite map of the location , as you can see the place where Venice is put is wrong , plus the Po river is much down not goes with Venice , Venice is an Island and not a part of the Po Delta....
you just need to make Venice island two squared one free one with city , u place the port on the mainland may be or a close siland this will allow naval invasions but not bridge battles wich are unhistorical....
https://img179.imageshack.us/img179/1112/1ps7.jpg
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Actually, it isn't. These days it's also a CPU - in fact I've got one sitting right here in my PC!Originally Posted by PROMETHEUS
![]()
A couple of things I'd like to point out about this newer pic compared to the earlier 2 square island, re-iterating my earlier post but adding what I just noticed:
1: The earlier pic shows venice on a 2 square island, the siege for this in RTW engine would be a city in the middle of a big island with sea only off map so it might as well be in the middle of the land.
If this works the way I think it does, an assault could only be done from over the bridge and would start with a bridge crossing with the far end defended by the city walls!
ie almost impossible to achieve without serious artillery superiority and I expect very very hard even then if the AI knows how to handle free militia garrison properly.
Its worth noting that RTR tried to do something similar for Tyre but with a land bridge in their version 6 but it caused a CTD so they had to revert to an inland Tyre.
ie net effect is that Venice becomes an almost unassailable island as it should be. If it were a 2 square island it would be easy pickings.
2: The older pic shows an RTW style seperate port for the province but the new pic shows no sign of a seperate port (vs. Bologna that does have a seperate port) which leads me to believe that coastal cities can now have the port function as part of the city itself! This is a very good thing![]()
Last edited by hoom; 10-14-2006 at 13:28.
maybe those guys should be doing something more useful...
Venice is an Island in the game, what the? It does have a bridge however.
It would be slightly annoying playing as Venice if you had to shuttle everything over on a boat or something, wouldnt it?
Still, one easily defendable approach is a massive advantage.
And why are people still surprised that the game isnt totally historically accurate?
You dont?! Hell man, I'm taking you out one night. You'd be great with the ladies I reckon.
Wandy - 'Sup ho!'
Lady - '*slap*'
Wandy - 'Hey dont do that in front of my brother'
Lady - 'Whos he?'
Wandy - 'That dude over there, picking the toothpick up, putting it down again and drooling'
Lady - 'Aw, you're so nice taking him out like this! Let me get you a drink'
Wandy - 'Hoo hah!'
MTW had an answer for such islands as venice that are so very close to the mainland as to make using fleets rather unecessary and tiresome. It was basically called the 'landbridge', and was just a link between the island and the land. Due to the design of the RTW map this sort of abstraction won't really work, so to get around this it appears that the developer have compromised by keeping it on land but surrouding it with a river. Not historically accurate, but unless fleets are used there would be no other alternative.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Hey, once I saw a girl. She didnt even snort and look away!Originally Posted by Bob the Insane
From what I can see, it is not a continental city at all...![]()
Anyway, arent there far more important things to worry about?
I would be much more concerned as to whether the AI will properly man and defend Venice in a siege situation rather than if it is perfectly positioned on the map.
If I slog my way through the Venetian holdings and beat them back to their home city, only to engage in an "Epic Siege" against a unit of archers and a general, Venice being an exact replica of the real city wont make it any less disappointing.
The community should get together and make a bitch list of all the problems and various issues that people bring up, and prioritize them! I definitely wouldnt want the developers spending any last minutes they have to work on the finished product worrying about whether Venice is perfectly positioned on the map! (although i doubt they are)
...trying to remember to spell check...
I agree completely, whats the matter with you people! worrying wether venice is historically accurate and wether it is positioned perfectly. Even if venice didn't have a bridge i wouldn't be really disappointed. Venice is one city out of god knows how many are on the whole campaign mapOriginally Posted by Prince of the Poodles
Also, do you know that a person from the CA could be watching this but not posting. That person will think that they need to tell everyone in the CA to review the positionning on venice. They dont have long left to finish this game we dont want to bring up un-necessary issues which tamper in the areas of developement that are more crucial to the game
Sun
Last edited by Sun of Chersonesos; 10-13-2006 at 18:29.
Chersonesos, this thread is addressing a lot more than whether the positioning of Venice is historically accurate. People are also discussing the issue landbridge v. open water as it impacts the AI's ability to maneuvre on the map, and therefore, gameplay in general.Originally Posted by Sun of Chersonesos
If the people at CA considered every debate, whinge, and discussion on these forums seriously, they would probably have gone mad by now. Seriously! I'm fairly confident that our discussion is not going to de-rail the games release at this point.![]()
Guillaume
William the Conqueror, 1066,
Said to his captains, 'I mean to affix
England to Normandy. Go out and borrow
Some bows and some arrows, we're starting tomorrow.
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