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Thread: On pikemen and on upgrades of units !

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  1. #1
    Member Member hoom's Avatar
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    Default Re: On pikemen and on upgrades of units !

    MTW Bills had anti cav and armour piercing (& bigger weapons!)
    maybe those guys should be doing something more useful...

  2. #2

    Default Re: On pikemen and on upgrades of units !

    I could see the 3D engine eventually progressing to the point where a numeric anti-cav bonus wouldn't be necessary for pikes, spead or polearms. The anti-cav factor would result directly from the 3D combat and the weapon's geometry.

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  3. #3

    Default Re: On pikemen and on upgrades of units !

    It should be pretty simple modding to give halberdiers an anti-cavalry bonus or make billmen fight in a spear wall. So it's not much of a concern for me.

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    Bland Assassin Member Zatoichi's Avatar
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    Default Re: On pikemen and on upgrades of units !

    Quote Originally Posted by Furious Mental
    It should be pretty simple modding to give halberdiers an anti-cavalry bonus or make billmen fight in a spear wall. So it's not much of a concern for me.
    Yes, I imagine a couple of edits in the relevant text file will do the trick. However, I presume they've done it this way as a balance issue, so I'll try it out in a few games their way first before I make any changes.

    It's a shame we can't get into the demo and do some experimenting now, but it's only another month to go now...

  5. #5
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: On pikemen and on upgrades of units !

    Quote Originally Posted by Puzz3D
    I could see the 3D engine eventually progressing to the point where a numeric anti-cav bonus wouldn't be necessary for pikes, spead or polearms. The anti-cav factor would result directly from the 3D combat and the weapon's geometry.
    Totally agree, I feel the same way about morale vs combat combat penalties for formations attacked in the rear. The game is sufficiently detailed to not require that level of abstraction (combat penalties that is)...

    As of cavalry and pikes, your pikes do just fine in Pavia. The only cavalry issue they have is with the French King and he is of course an uber general unit with the 2 hps that allows his cavalry to survive any initial impact and start breaking up any formation, I would say the issue is with the 2hp's rather than the pikes...

  6. #6
    Member Member TheImp's Avatar
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    Default Re: On pikemen and on upgrades of units !

    Quote Originally Posted by Bob the Insane
    Totally agree, I feel the same way about morale vs combat combat penalties for formations attacked in the rear. The game is sufficiently detailed to not require that level of abstraction (combat penalties that is)...

    As of cavalry and pikes, your pikes do just fine in Pavia. The only cavalry issue they have is with the French King and he is of course an uber general unit with the 2 hps that allows his cavalry to survive any initial impact and start breaking up any formation, I would say the issue is with the 2hp's rather than the pikes...
    I just hope the final AI won't do that. Cause i think if the 3 cavalry units were better scripted they would try to round up the hill and take the pikemen to the rear which would probably result in having the arquebusiers being flanked as well. Fingers crossed.

    As for the upgrade, it's a nice feature to have some visible changes appearing on the men fighting on the field.
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