I could see the 3D engine eventually progressing to the point where a numeric anti-cav bonus wouldn't be necessary for pikes, spead or polearms. The anti-cav factor would result directly from the 3D combat and the weapon's geometry.
I could see the 3D engine eventually progressing to the point where a numeric anti-cav bonus wouldn't be necessary for pikes, spead or polearms. The anti-cav factor would result directly from the 3D combat and the weapon's geometry.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Bookmarks