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Thread: Mi/we 1.03

  1. #1

    Default Mi/we 1.03

    I want to ask about your opinion about MI 1.03 stats? How do u think about the overall gameplay and balance? I remember calvary speed was really high

  2. #2
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    Where can I get it at m8??

  3. #3

    Default Re: Mi/we 1.03

    Here they are:

    -The TroopStats.txt:

    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
    Unroutable: true = 1, false = 0
    Marching speed: 1 - 24
    Running speed: 1 - 24
    Charging speed: 1 - 24
    Minimum turning speed: 2 - 8
    Maximum turning speed: 2 - 8
    Max turning angle whilst in motion: 8 - 256
    Speed at which soldier turns towards the direction of motion 8 - 8
    Space between neighbours left and right: 30 - 125
    Space between neighbours back and front: 30 - 125
    Enemy engagement proximity threshold: 500 - 2000
    Charge bonus: -6 - 12
    Melee bonus: -6 - 12
    Defence bonus: -6 - 12
    Armour level: 1 - 12
    Honour level: -4 - 8
    Ammo ( arrows or bullets ): 0 - 255
    Unit size (based on 60)


    SamuraiArchers
    {
    1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, -1, -1, 1, 0, 36, 60
    }

    YariSamurai
    {
    0, 1, 5, 8, 9.5, 2, 6, 8, 100, 75, 75, 1500, 0, -1, 2, 2, 2, 0, 60
    }

    Naginata
    {
    0, 1, 5, 8, 8, 2, 4, 8, 8, 75, 75, 1500, 2, -2, 10, 6, 8, 0, 60
    }

    Nodachi
    {
    0, 1, 5, 10, 12, 2, 8, 8, 100, 75, 75, 1500, 8, 4, -1, 1, 8, 0, 60
    }

    CavalryArchers
    {
    1, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 15, 0, 0, 2, 2, 18, 60
    }

    HeavyCavalry
    {
    0, 1, 8, 20, 24, 2, 8, 8, 40, 115, 125, 2000, 14, 2, 6, 6, 6, 0, 60
    }

    YariCavalry
    {
    0, 1, 8, 24, 28.8, 2, 8, 8, 60, 115, 125, 2000, 20, 1, 1, 3, 4, 0, 60
    }

    YariAshigaru
    {
    0, 0, 5, 11.7, 14, 2, 4, 8, 8, 75, 75, 1500, 0, -4, -1, 0, -6, 0, 60
    }

    Phantoms
    {
    0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1
    }

    Arquebusier
    {
    3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -8, -10, 1, -4, 10, 60
    }

    Musketeer
    {
    4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -8, -10, 2, -4, 15, 60
    }

    WarriorMonk
    {
    0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 4, 4, 0, 10, 0, 60
    }

    A_Ninja
    {
    5, 1, 8, 12.5, 15, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12
    }

    A_SwordsMan
    {
    0, 1, 5, 12.5, 15, 0, 8, 8, 256, 75, 75, 1500, 8, 18, 7, 0, 8, 0, 1
    }

    A_Mongol_Javelin_Thrower
    {
    6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 4, 0, 3, 60
    }

    A_Mongol_Spearman
    {
    0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, -1, 1, 1, 1, 0, 60
    }

    A_Mongol_Polearmsman
    {
    0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 1, 5, 3, 4, 0, 60
    }

    A_Grenadier
    {
    7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 1, 4, 3, 30
    }

    An_Ashigaru_Xbowman
    {
    8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60
    }

    A_Nijinata_Cavaleryman
    {
    0, 1, 8, 22, 26.4, 2, 8, 8, 40, 115, 125, 2000, 16, 4, 0, 4, 8, 0, 60
    }

    A_Mongol_Light_Cavaleryman
    {
    2, 0, 8, 24, 28.8, 2, 8, 8, 64, 115, 125, 2000, 11, 0, 0, 1, 4, 50, 60
    }

    A_Mongol_Heavy_Cavaleryman
    {
    0, 0, 8, 20, 24, 2, 8, 8, 40, 115, 125, 2000, 10, 2, 2, 5, 6, 0, 60
    }

    The projectiles.txt:

    Projectile-type related stats:-

    Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?

    Longbow
    {
    35, 11, 5000, 150, 0.6, 0.5, 6, 0, 1
    }

    Mounted Longbow
    {
    20, 11, 5000, 150, 0.8, 0.25, 4, 0, 1
    }

    Arquebus
    {
    0, 15, 4000, 230, 0.12, 6.0, 33, 1, 0
    }

    Musket
    {
    0, 15, 5000, 230, 0.16, 3.6, 27, 1, 1
    }

    Ninja Star
    {
    0, 5, 1200, 100, 0.8, 1.2, 3, 0, 1
    }

    Javelin
    {
    0, 5, 1500, 80, 0.13, 1.0, 5, 0, 1
    }

    Grenade
    {
    0, 5, 1500, 90, 0.03, 6.0, 6, 0, 0
    }

    Crossbow
    {
    10, 5, 4000, 250, 0.15, 3.0, 15, 0, 1
    }

  4. #4

    Default Re: Mi/we 1.03

    The cavalry speeds were not increased from v1.02 to v1.03. However, some of the cav in both v1.02 and v1.03 are increased over v1.01 which had the same speeds as original STW v1.12. In Samurai Wars, we've returned to original STW v1.12 speeds except charge speed is 10% higher than run speed, and the NC has the same speed as HC and CA. Hatamoto is silghtly faster than HC because they have the best horses.

    I would not use v1.03 for SP campaign. That stat was designed for MP. What I would suggest is v1.01 or checkout this thread if you want to get back closer to original STW v1.12 gameplay.


    (Cav walk, run, charge)

    STW v1.12
    ----------

    CA 8, 20, 20
    HC 8, 20, 20
    YC 10, 24, 24


    STW/MI v1.01
    --------------

    CA 8, 20, 20
    HC 8, 20, 20
    YC 10, 24, 24
    NC 8, 16, 20


    STW/MI v1.02
    --------------

    CA 8, 23, 27.6
    HC 8, 20, 24
    YC 8, 24, 28.8
    NC 8, 22, 26.4


    STW/MI v1.03
    --------------

    CA 8, 23, 27.6
    HC 8, 20, 24
    YC 8, 24, 28.8
    NC 8, 22, 26.4


    STW/MI v1.05
    --------------

    CA 8, 23, 27.6
    HC 8, 20, 24
    YC 8, 24, 28.8
    NC 8, 22, 26.4


    Samurai Wars for MTW/VI v2.01
    -------------------------------

    CA 8, 20, 22
    HC 8, 20, 22
    YC 10, 24, 26
    NC 8, 20, 22
    Hatamoto 8, 22, 24
    Last edited by Puzz3D; 10-14-2006 at 17:38.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Mi/we 1.03

    Quote Originally Posted by Puzz3D
    I would not use v1.03 for SP campaign. That stat was designed for MP.
    Very true. But in my experience, it works very well in SP too. But it's just what you like.
    Ja mata

    TosaInu

  6. #6
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    k, what file do I edit it into,then I be all set :-) :-)??

  7. #7

    Default Re: Mi/we 1.03

    The two files are: TroopStats.txt and projectiles.txt

    here is a link to a thread that contain much more details about installation:
    https://forums.totalwar.org/vb/showthread.php?t=22855

  8. #8
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    ok thanks m8, so I add this??

    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
    Unroutable: true = 1, false = 0
    Marching speed: 1 - 24
    Running speed: 1 - 24
    Charging speed: 1 - 24
    Minimum turning speed: 2 - 8
    Maximum turning speed: 2 - 8
    Max turning angle whilst in motion: 8 - 256
    Speed at which soldier turns towards the direction of motion 8 - 8
    Space between neighbours left and right: 30 - 125
    Space between neighbours back and front: 30 - 125
    Enemy engagement proximity threshold: 500 - 2000
    Charge bonus: -6 - 12
    Melee bonus: -6 - 12
    Defence bonus: -6 - 12
    Armour level: 1 - 12
    Honour level: -4 - 8
    Ammo ( arrows or bullets ): 0 - 255
    Unit size (based on 60)


    SamuraiArchers
    {
    1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, -1, -1, 1, 0, 36, 60
    }

    YariSamurai
    {
    0, 1, 5, 8, 9.5, 2, 6, 8, 100, 75, 75, 1500, 0, -1, 2, 2, 2, 0, 60
    }

    Naginata
    {
    0, 1, 5, 8, 8, 2, 4, 8, 8, 75, 75, 1500, 2, -2, 10, 6, 8, 0, 60
    }

    Nodachi
    {
    0, 1, 5, 10, 12, 2, 8, 8, 100, 75, 75, 1500, 8, 4, -1, 1, 8, 0, 60
    }

    CavalryArchers
    {
    1, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 15, 0, 0, 2, 2, 18, 60
    }

    HeavyCavalry
    {
    0, 1, 8, 20, 24, 2, 8, 8, 40, 115, 125, 2000, 14, 2, 6, 6, 6, 0, 60
    }

    YariCavalry
    {
    0, 1, 8, 24, 28.8, 2, 8, 8, 60, 115, 125, 2000, 20, 1, 1, 3, 4, 0, 60
    }

    YariAshigaru
    {
    0, 0, 5, 11.7, 14, 2, 4, 8, 8, 75, 75, 1500, 0, -4, -1, 0, -6, 0, 60
    }

    Phantoms
    {
    0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1
    }

    Arquebusier
    {
    3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -8, -10, 1, -4, 10, 60
    }

    Musketeer
    {
    4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -8, -10, 2, -4, 15, 60
    }

    WarriorMonk
    {
    0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 4, 4, 0, 10, 0, 60
    }

    A_Ninja
    {
    5, 1, 8, 12.5, 15, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12
    }

    A_SwordsMan
    {
    0, 1, 5, 12.5, 15, 0, 8, 8, 256, 75, 75, 1500, 8, 18, 7, 0, 8, 0, 1
    }

    A_Mongol_Javelin_Thrower
    {
    6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 4, 0, 3, 60
    }

    A_Mongol_Spearman
    {
    0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, -1, 1, 1, 1, 0, 60
    }

    A_Mongol_Polearmsman
    {
    0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 1, 5, 3, 4, 0, 60
    }

    A_Grenadier
    {
    7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 1, 4, 3, 30
    }

    An_Ashigaru_Xbowman
    {
    8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60
    }

    A_Nijinata_Cavaleryman
    {
    0, 1, 8, 22, 26.4, 2, 8, 8, 40, 115, 125, 2000, 16, 4, 0, 4, 8, 0, 60
    }

    A_Mongol_Light_Cavaleryman
    {
    2, 0, 8, 24, 28.8, 2, 8, 8, 64, 115, 125, 2000, 11, 0, 0, 1, 4, 50, 60
    }

    A_Mongol_Heavy_Cavaleryman
    {
    0, 0, 8, 20, 24, 2, 8, 8, 40, 115, 125, 2000, 10, 2, 2, 5, 6, 0, 60
    }

    The projectiles.txt:

    Projectile-type related stats:-

    Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?

    Longbow
    {
    35, 11, 5000, 150, 0.6, 0.5, 6, 0, 1
    }

    Mounted Longbow
    {
    20, 11, 5000, 150, 0.8, 0.25, 4, 0, 1
    }

    Arquebus
    {
    0, 15, 4000, 230, 0.12, 6.0, 33, 1, 0
    }

    Musket
    {
    0, 15, 5000, 230, 0.16, 3.6, 27, 1, 1
    }

    Ninja Star
    {
    0, 5, 1200, 100, 0.8, 1.2, 3, 0, 1
    }

    Javelin
    {
    0, 5, 1500, 80, 0.13, 1.0, 5, 0, 1
    }

    Grenade
    {
    0, 5, 1500, 90, 0.03, 6.0, 6, 0, 0
    }

    Crossbow
    {
    10, 5, 4000, 250, 0.15, 3.0, 15, 0, 1
    }

  9. #9

    Default Re: Mi/we 1.03

    yep you only change the contents of the 2 files. 1.03 is not an official patch it is only a stat developed by the stw community

  10. #10
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    Ok, I went into those two files and took out the orginial stuff (I downloaded from the link you gave me) and added that stuff you told me to. So,it should work now,right :-) :-)??

  11. #11

    Default Re: Mi/we 1.03

    yep it should

  12. #12
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    ok thanks m8 :-)

  13. #13

    Default Re: Mi/we 1.03

    no problem :)

  14. #14
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    I'm going to do some online stuff Tonight and tomarrow, to see if it works, hopefully it works, and mabye I see some of you guys online then :-) :-)

  15. #15
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    Hey,

    I got a ploblem :-(..It saids it still the 1.00 patch, and not 1.03, should I get 1.02 first then 1.03??

  16. #16

    Default Re: Mi/we 1.03

    you need to have 1.02 first.

    remeber that 1.03 are only stats so even after putting them the game's version will be 1.02

  17. #17
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    k thanks. I'll look around for 1.02, and if I can't find it, I'll be back :-)

    thanks guys,cya on STW (hopefully on Saturday/Sunday) :-)

  18. #18

    Default Re: Mi/we 1.03

    no problem

  19. #19
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    unless I'm stupid or not looking hard enough, I can't find it. Can I have the link to it please??

  20. #20
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Mi/we 1.03

    It's findable trough google:

    http://www.3dgamers.com/dlselect/gam..._euro.exe.html

    Select one of the public servers. Need any help, instructions are at the link 'About this file'.

    Good luck, and perhaps see you sometime in the foyer!
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  21. #21

  22. #22

    Default Re: Mi/we 1.03

    i was doing some tests and i noticed that heavy calvary beats yari calvary in 1.03???

  23. #23
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Mi/we 1.03

    Quote Originally Posted by Nobunaga
    i was doing some tests and i noticed that heavy calvary beats yari calvary in 1.03???
    I never tested 1.03, so I'm not sure. But it would be odd if that were true... are you 100% sure you had the same honour-weapon-armour levels?



    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  24. #24
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    k thanks m8 :-) :-) .. Do I install 1.02, and the files I editied to 1.03 stays the same??


    Update:

    I am getting 1.02 for MI (I got gold edition,doesn't matter,right?)
    so once I install it, and update it again to 1.03,it should work,right??
    Last edited by ELITEofWARMANGINGERYBREADMEN88; 10-26-2006 at 00:42.

  25. #25

    Default Re: Mi/we 1.03

    Originally posted by Drisos:

    I never tested 1.03, so I'm not sure. But it would be odd if that were true... are you 100% sure you had the same honour-weapon-armour levels?
    well i made the test on ironing bord, both units had no weapon and aromor upgrades and both were of honour two. the heavy cavalry is always winning.

    i will check the stats again and make sure they are 1.03 maybe i messed them up by mistake


  26. #26
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Mi/we 1.03

    Keep in mind that anything else but "normal" difficulty gives a bonus to either AI or player.

    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  27. #27

    Default Re: Mi/we 1.03

    Originally posted by {BHC}KingWarman888

    k thanks m8 :-) :-) .. Do I install 1.02, and the files I editied to 1.03 stays the same??

    Update:

    I am getting 1.02 for MI (I got gold edition,doesn't matter,right?)
    so once I install it, and update it again to 1.03,it should work,right??
    Well if you have the gold edition you don't need the 1.02 patch, the gold edition comes already updated. all you have to do is change the troopstats and projectile files

  28. #28

    Default Re: Mi/we 1.03

    Originally posted by R'as al Ghul
    Keep in mind that anything else but "normal" difficulty gives a bonus to either AI or player.
    normal difficulty gives bonus to the player in mtw but i remeber that it didn't give any bonus to the AI nor the player in STW.

    the thing is i tried: YC vs HC with the AI the HC: result HC wins
    and i tried: HC vs YC with the AI the YC: result HC wins

    today I will recheck the stats (i suspect i messed them up by mistake) and i will do some lan tests.

  29. #29
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Mi/we 1.03

    Quote Originally Posted by Nobunaga
    normal difficulty gives bonus to the player in mtw but i remeber that it didn't give any bonus to the AI nor the player in STW.
    Normal shouldn't give any bonus, that's my point.
    In MTW there's definitely no bonus on "normal", I assumed that's true for STW as well, but I'm not sure.
    YariCav can beat HCav in Samurai Warlords because of the anti-cav bonus for YariCav. HCav was designed to be the strongest unit in STW, iirc.
    I guess Yuuki can clarify this.

    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  30. #30
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Mi/we 1.03

    Quote Originally Posted by Nobunaga
    Well if you have the gold edition you don't need the 1.02 patch, the gold edition comes already updated. all you have to do is change the troopstats and projectile files

    K m8, I'll check it out and re-fix,thanks

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