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  1. #1
    Member Member paullus's Avatar
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    Default Re: Difference

    I really love the idea behind this mod, I just hope for your sake that the unit limit has been upped. But then again, 500 is quite a lot of units, so perhaps it'd be enough. But again, its a great idea, and I'll bet you can get some good skinners and modellers by dangling the prospect of historically influenced regional "fantasy" units.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Difference

    Im almost positive that they had to have increased the unit limit for MTW2. Almost every unit in the faction previews has been a faction-specific unit and with so many factions I really cant see how theyll be able to stay under 500. Regardless we'll work under whatever unit limit they give us though we are hoping for much more than 500.

    The good news is that we have a very well rounded and devoted team already with people who can take care of every aspect of modding a TW game. Of course we're always looking for more people to share the workload though.

  3. #3
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default Re: Difference

    Quote Originally Posted by paullus
    I really love the idea behind this mod, I just hope for your sake that the unit limit has been upped. But then again, 500 is quite a lot of units, so perhaps it'd be enough. But again, its a great idea, and I'll bet you can get some good skinners and modellers by dangling the prospect of historically influenced regional "fantasy" units.
    Yeah bring on the skinny models... ooops I mean skinners and modellers.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Difference

    Quote Originally Posted by HighLord z0b
    Yeah bring on the skinny models... ooops I mean skinners and modellers.
    Nay, many models are starving as it is! Freedom for models to eat!

    Anyways, I hope we can get as many talented and devoted people as possible

  5. #5
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default Re: Difference

    Quote Originally Posted by alpaca
    Nay, many models are starving as it is! Freedom for models to eat!

    Anyways, I hope we can get as many talented and devoted people as possible
    Actually I agree, healthy looking women are far more attractive than most models, however I just can't pass up a good (or in this case bad) pun.

  6. #6

    Default Re: Difference

    While idea "adaptive" units sound great, I have one question. Why should english lord train his arab soliders to use longbow, when theyre own bow (recurved composite) was at least same powerful if not better?

    EB ship system destroyer and Makedonia FC

  7. #7
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Difference

    Quote Originally Posted by O'ETAIPOS
    While idea "adaptive" units sound great, I have one question. Why should english lord train his arab soliders to use longbow, when theyre own bow (recurved composite) was at least same powerful if not better?
    This was merely an example, infact the ideas of what adaptive units we should have has yet to be discussed in any real depth, rest assured we'll be trying to make them as historically feasible as possible
    RIP TosaInu
    Ja Mata

  8. #8
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default Re: Difference

    Yeah, there would be little point in training "desert longbowmen" you would just be better off training basic desert archers as they would be better, however after some assimilation you may be able to make your desert archers have the good morale of longbowmen, or something like that.

    Actually it would be cool if that had the effect of of upgrading your longbowmen from Wales to start using composite bows, however I doubt that's in our power.

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