Provided this would actually happen, I foresee players building keeps over keeps... No longer does your army "sally out", since you don't have any open fields anymore...![]()
Provided this would actually happen, I foresee players building keeps over keeps... No longer does your army "sally out", since you don't have any open fields anymore...![]()
Solution: You cannot build two keeps in close proximity to each other.Originally Posted by Voigtkampf
This is a great idea insofar as it allows the player to fully determine the course of history by changing where settlements will be, on the other hand there would have to be severe limiting on these through cost, finite numerical limits, or some other indicator. Major locations such as Paris or Rome and the like would have to be presets...
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True. On the other hand, I don't remember a historical occasion where an army in the field raised a castle. Forts and fortified encampments, outposts, watchtowers are a different story.Originally Posted by Avlvs Brittanicus
We are almost talking settlements here.
I'd break it in two parts; towers and forts in one, settlements in the other.
You are able to build towers and forts on the field in few turns. for creating settlements, you would need much, much more turns and a set of predefined conditions; fertile soil, your territory, no settlements in the vincinity...
Isn't this supposed to be what the castle building feature is all about?
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Didn't the English use castles like that to suppress the Walsh?Originally Posted by Voigtkampf
"Provided this would actually happen, I foresee players building keeps over keeps... No longer does your army "sally out", since you don't have any open fields anymore..."
Strictly speaking that would actually be historically accurate.
Yeah - if you ever go to the Alsace region of Northern France / Southern Germany, you can see a castle or tower or keep on top of every hill for miles and miles accross the boarder from the middle ages - including the quite beautiful Haut Koenigsberg.
It was a fairly common tactis to castle-spam a border to keep unwanted foes at bay (whoever mentioned the Welsh boarder also had a good example).
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went to alscace for a holiday a while back. Was amazing there, truely beutiful landscape as well. Plus there was europa park nearby, which was one of the best themeparks ive ever been too.
Back on topic, i think that the fort idea would work if the cities were more spaced out, but with cities so close together the use of construcable forts would be raped beond beleif.
Last edited by Azog 150; 10-15-2006 at 15:43.
Yes, but the chain of castles took years, decades even to build. IIRC it was good ole Edward Longshanks who started itOriginally Posted by A living god
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"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
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I had suggested this before. Be able to build watchtower, fort, small keep, large keep - the larger the castle, the more turns it takes, and more it costs, so its not like someone can castle spam. Having that castle does provide the benefit of being able to store more troops, thus limiting a fort from holding a full stack. Furthermore, since only nobility (family members) can build it, it's not like it's just a normal army building a castle...
A decade = 5 turnsOriginally Posted by Mount Suribachi
Originally Posted by the_mango55
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