He sacraficed two archer units to keep them at bay whilst setting up, as he said in his post :P
He sacraficed two archer units to keep them at bay whilst setting up, as he said in his post :P
Well done Tamur,
Some good work
ShadesWolf
The Original HHHHHOWLLLLLLLLLLLLER
Im a Wolves fan, get me out of here......
Yah, great stuff, if the final game shows that kind of AI/pathfinding, I'll be pretty excited.
Though, I have to say, when it considers itself sufficiently strong in RTW (ie similar to the situation of Agincourt), the AI will come after you with great force as described & can cause some really good battles on the RTW engine so I'm still cautious about this till I can see a more balanced battle with no scripting.
maybe those guys should be doing something more useful...
Good info.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Exactly. My runs with different scenarios did not prove (or disprove) anything about the AI. The more I played it, the more I was sure that the French units were scripted to attack specific English units, and therefore they tried multiple flanks at once, charged into the stakes, &c.Originally Posted by hoom
Still, all the other things (such as pathfinding and terrain) that I was able to test without too much bias seemed very good, so I'm cautious but hopeful as well.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Great work Tamur, some potentially very interesting insights there. It'll be interesting to see just to what extent the historical battles are scripted.
(Also I'd point out to anyone who missed it that the English have extremely experience compared to the French in this battle, which may be a large part of why it's so difficult to lose.)
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
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