Yah, great stuff, if the final game shows that kind of AI/pathfinding, I'll be pretty excited.
Though, I have to say, when it considers itself sufficiently strong in RTW (ie similar to the situation of Agincourt), the AI will come after you with great force as described & can cause some really good battles on the RTW engine so I'm still cautious about this till I can see a more balanced battle with no scripting.
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