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Thread: Gamespot preview of "near finished" (?) version of MTW 2

  1. #1

    Default Gamespot preview of "near finished" (?) version of MTW 2

    Just a heads up. Doesn't really say much. Has a fair number of screenshots and a couple of movies in accompaniment though. Hopefully other less stingy websites will have high res versions freely available for download.

    - Has screenshots of a wooden castle, something new (for me at least). It would appear that wooden walls now have battlements, unlike those in RTW.
    - From the screenshots: when upgrading a city, instead of building a new governor's building, you build a new wall.
    - Ironic screenshot of building completion notice lauding the awe inspiring work of your serfs, masons and architect for constructing... land clearance.
    - Screenshot of king's death notice implies that yes your faction leader when you start as England will be "King William the Conqueror". This will please history nerds but since I am an even bigger history nerd I can self-righteously complain that the game gives him an agnomen not actually used at the time. In fact I just did. Ha!
    - Makes reference to "subverting" a general by marrying a princess to him. So it does sound like a marriage might be something like a bribe.
    Last edited by Furious Mental; 10-14-2006 at 16:08.

  2. #2
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    http://image.com.com/gamespot/images..._screen009.jpg

    Is that...fog! Perhaps not up to STW standards yet, but still, nice to see it's back.
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  3. #3

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    I loved the fog in STW, in some cases it was so thick that you could totally out manoeuver and flank the enemy army.

  4. #4

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Something I've meant to ask: fog in STW, did it actually hide units on the minimap as well? Otherwise, presumably you could just see where the red arrows on the map were moving...
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    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Ah. I loved the fog in STW. It allowed me to win one of my greatest victories ever. My relatively small force was attacking a much larger enemy force. THe fog allowed me to sneak men around and behind their lines without their having any idea. I ended up pulling off a textbook envelopement that can only be compared to the battle of Canea.

    I loved the weather in STW in general. It played such a huge role in the battle.

  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Something I've meant to ask: fog in STW, did it actually hide units on the minimap as well?
    yes. Also, units that are hidden behind hills do not show up on the minimap. But since they are still visible in the battle with a high camera viewpoint that's kinda pointless.

    I wish TW had real LOS, that would make it much more challenging and interesting, even against less then perfect AI. Not to mension more realistic, satellites and helicopters are a rather recent invention.
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  7. #7

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    If you want that kind of LOS you can always zoom your view right into your general's unit and move it from there. I think I'll pass on torturing myself like that personally.
    Last edited by Furious Mental; 10-14-2006 at 19:14.

  8. #8
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by shifty157
    Ah. I loved the fog in STW. It allowed me to win one of my greatest victories ever. My relatively small force was attacking a much larger enemy force. THe fog allowed me to sneak men around and behind their lines without their having any idea. I ended up pulling off a textbook envelopement that can only be compared to the battle of Canea.

    I loved the weather in STW in general. It played such a huge role in the battle.
    Those were the happy days The weather in STW was excellent, I really miss it in the later TW-games. Autumn and Winter battles were often terrible if you were on offence; thick fog made it almost impossible to locate the enemy. And the battlefields seemed to be a lot bigger then as well.
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    {GrailKnights} Member hoetje's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    http://www.gamespot.com/pc/strategy/...%20total%20war

    Looks like 'king's purse' gives you income now...What does that mean?
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  10. #10
    Member Member TB666's Avatar
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    Default Sv: Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by hoetje
    http://www.gamespot.com/pc/strategy/...%20total%20war

    Looks like 'king's purse' gives you income now...What does that mean?
    That is interesting indeed.
    Maybe the kings generate a income based on their skills.

  11. #11
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Kings were very rich and they owned vast estates which they often rented out to tenant farmers and the like. My guess is that its the King's personal income. Itll probably grow as your faction grows and probably a number of other traits/attributes of his affect it too. A very interesting addition.

  12. #12

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Is it just me or does it seem like they are making it a bit easier to earn money in this game? Possible to support bigger armies?

    Or maybe units and such just cost more...
    ...trying to remember to spell check...

  13. #13

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by Big King Sanctaphrax
    http://image.com.com/gamespot/images..._screen009.jpg

    Is that...fog! Perhaps not up to STW standards yet, but still, nice to see it's back.
    There was a very early screenshot that showed fog, thicker than this if my memory serves.

    And yes, the fog is STW was awesome. That wonderful feeling of groping around desperately trying to locate the enemy....
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  14. #14
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Economy

    I hope that economy will work correct because in RTW and BI is not good. In both larger settlement = larger minus income. I tested when I did nothing and settlements just go into minus. Where is logic? Larger settlement means larger tax base and higher production. The whole point was extermination of settlements after some periods and this is very annoying.
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    Member Member ElectricEel's Avatar
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    Default Re: Economy

    DukeofSerbia, the logic is that a portion of your army's upkeep is deducted from a settlement's income proportionally to its size. So in RTW, when a settlement increases in size, it makes more money, but also pays a larger portion of the upkeep of your army, resulting in a negative income being displayed on the strategy map. This system is not good because it means the city income displayed on the strategic map gives you no actual useful information. It does not mean the economy in RTW is broken (though honestly, it is - massive squalor forcing you to exterminate your larger settlements periodically, as you mentioned - but this does not have anything to do with the four middle paragraphs of your post).

  16. #16
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Wow, that screenshot alone might be push over to buy M2TW...

    The wooden battlements are awesome, someone must make the equivlent for RTW...
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  17. #17
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Economy

    Quote Originally Posted by ElectricEel
    DukeofSerbia, the logic is that a portion of your army's upkeep is deducted from a settlement's income proportionally to its size. So in RTW, when a settlement increases in size, it makes more money, but also pays a larger portion of the upkeep of your army, resulting in a negative income being displayed on the strategy map. This system is not good because it means the city income displayed on the strategic map gives you no actual useful information. It does not mean the economy in RTW is broken (though honestly, it is - massive squalor forcing you to exterminate your larger settlements periodically, as you mentioned - but this does not have anything to do with the four middle paragraphs of your post).
    No, it not good. I do nothing, just click next turn and settlements start to go negative. It has nothing with real economy.
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    Senior Member Senior Member econ21's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    I thought the explanation of castles vs cities was more intuitive than I've heard before. Previously, it had been stressed that cities were good for the economy and late troops, whereas castles were good for troops. What gamespot emphasises is that cities are good for the economy, but castles are good for defence. So you want castles on the borders and to develop your hinterland. That's pretty much what you had to do in MTW and STW - if you lost a border province, most of the buildings you had invested so much in were destroyed. But it does seem to make more sense to me than the earlier "guns vs butter" distinction.

  19. #19

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Individual cities may go into minus income as they grow because they pay a greater percentage of your faction's expenses, which past a certain point is generally greater than the money that city makes. However your faction does not go into debt overall simply because its cities grow- if large cities are apparently loosing money smaller cities will be making a ton of it. If your faction does loose money it is because you are mismanaging your economy not because the game itself is broken.

  20. #20
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Well thats how it was in RTW. Your huge cities would be way in the red while your little border villages would be bringing in thousands of denari in profits.

  21. #21
    Man behind the screen Member Empirate's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Picture 35 shows one thing I thought belonged into the realm of pure, high fantasy. Take a peek - and don't be too shocked to see War Elephants carrying cannon. I really thought this was so much bogus when I first heard about it...



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  22. #22
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by Epistolary Richard
    Something I've meant to ask: fog in STW, did it actually hide units on the minimap as well? Otherwise, presumably you could just see where the red arrows on the map were moving...
    As far as I remember also medieval had fog .... and yes did hide units also on the radar .... I remember incredible online battles in northern snow covered maps ...... Or was it a snowstorm ? ....

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  23. #23

    Default Diplomacy

    Is it just me or does it seem that diplomacy hasn't been approved that much?

    I would've liked to have seen things like loaning troops and better trade deals.

    Still looks good though and the demo plays on my pc

  24. #24
    Member Member TB666's Avatar
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    Default Sv: Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by Empirate
    Picture 35 shows one thing I thought belonged into the realm of pure, high fantasy. Take a peek - and don't be too shocked to see War Elephants carrying cannon. I really thought this was so much bogus when I first heard about it...
    History has a way of surprising people doesn't it.
    The things they tried to get the upper hand in battles is always amazing.

  25. #25
    New Member Member ProudNerd's Avatar
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    Default Re: Economy

    Quote Originally Posted by DukeofSerbia
    I hope that economy will work correct because in RTW and BI is not good. In both larger settlement = larger minus income. I tested when I did nothing and settlements just go into minus. Where is logic? Larger settlement means larger tax base and higher production. The whole point was extermination of settlements after some periods and this is very annoying.

    lol not this question again..people dont seem to understand this point...

  26. #26
    New Member Member ProudNerd's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by Furious Mental
    Just a heads up. Doesn't really say much. Has a fair number of screenshots and a couple of movies in accompaniment though. Hopefully other less stingy websites will have high res versions freely available for download.

    - Has screenshots of a wooden castle, something new (for me at least). It would appear that wooden walls now have battlements, unlike those in RTW.
    - From the screenshots: when upgrading a city, instead of building a new governor's building, you build a new wall.
    - Ironic screenshot of building completion notice lauding the awe inspiring work of your serfs, masons and architect for constructing... land clearance.
    - Screenshot of king's death notice implies that yes your faction leader when you start as England will be "King William the Conqueror". This will please history nerds but since I am an even bigger history nerd I can self-righteously complain that the game gives him an agnomen not actually used at the time. In fact I just did. Ha!
    - Makes reference to "subverting" a general by marrying a princess to him. So it does sound like a marriage might be something like a bribe.

    Indeed the wofen battlements soudns good to me as many woodern forts did have them and wall fighting is alwyas great to watch!

    LOL at the land clearance! that was amusing.

  27. #27

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by Big King Sanctaphrax
    http://image.com.com/gamespot/images..._screen009.jpg

    Is that...fog! Perhaps not up to STW standards yet, but still, nice to see it's back.
    Pah. Those stoopid huge banners really suck.

  28. #28
    <Insert Custom User Title> Member Dan.o6's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    I think the banners look OK.

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  29. #29

    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by Dan.o6
    I think the banners look OK.
    Immersion busters. I just hope you can turn 'em off...

  30. #30
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Gamespot preview of "near finished" (?) version of MTW 2

    Quote Originally Posted by screwtype
    Immersion busters. I just hope you can turn 'em off...
    Don't worry Screwtype, you probably can.

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