Results 1 to 6 of 6

Thread: [NTO Project] MTW2 Demo Custom Battles

  1. #1

    Default [NTO Project] MTW2 Demo Custom Battles

    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  2. #2
    Member Member Ferret's Avatar
    Join Date
    Oct 2006
    Location
    Manchester, UK
    Posts
    3,679

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Has this been actually made to work without having a load error?

  3. #3
    Research Shinobi Senior Member Tamur's Avatar
    Join Date
    Aug 2004
    Location
    #2 Bagshot Row
    Posts
    2,676

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    No, Sinuhet gave up on it because the pack that the demo runs from is significantly more complex than the Rome demo's was. He's waiting for the second demo (24th Oct, by all accounts) to try that one with the hope it is more easily mod-able.

    However, if it takes a few days for that to be modified, we're near the start of November and only a few days away from the full game release. So unless it's miraculously easy to break open, I doubt any demo mods will be available before the full game is.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  4. #4

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    i hope they still do though.

  5. #5

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Quote Originally Posted by Tamur
    No, Sinuhet gave up on it because the pack that the demo runs from is significantly more complex than the Rome demo's was. He's waiting for the second demo (24th Oct, by all accounts) to try that one with the hope it is more easily mod-able.

    However, if it takes a few days for that to be modified, we're near the start of November and only a few days away from the full game release. So unless it's miraculously easy to break open, I doubt any demo mods will be available before the full game is.
    Ave Tamur!

    It is proven now that it is not more complex but more beta-like Demo than RTW was. I have isolated the cause of crashing, the missing meshes for some units. In the end, all would be more simple if one could use only logic and dont care for errors of only half-done products .... This was nightmare similar to the missed sprite in RTW mods ...

    The solution is now working (i.e. the solution which is known alread yfew days, but the refined desr_battle.txt without the critical units was not available ...) and you can try the first my example which I have released in TWC before a while. Enjoy....

    Bye Sinuhet

  6. #6

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    the link is b0rked

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO