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Thread: Modding voices, culture based?

  1. #1
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Modding voices, culture based?

    When you mod the voices, is it culture based, or faction specific?

    For instance if I changed the culture of the Greeks Cities to "Roman culture", and had the Latin Voice mod installed, would the Greek Cities start talking in Latin Voices?

    Furthermore, what if I'm playing a mod that has the Latin Voice mod installed, and has changed the factions, if I want to go back to the normal voice, can I just reinstall the file from Vanilla RTW 1.5 (the mod is also for 1.5) and as long as the Roman Faction has the Roman culture, the Latin Voices will be replaced by the vanilla voices correct?

    I probably didn't need to write all this, as I'm nearly 99% sure it is culture based.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Modding voices, culture based?

    They're culture based, although some cultures may share the same voices, so if you want them separate, you have to divide them.

    For instance, if it says:
    culture roman, greek
    then the voice list is shared by romans and greeks. If you want the greeks to have a different one, you have to move it to another list or copy and paste an entire list and put the greeks there.

    Unless the Latin voice pack replaces the entire sound pack files (I doubt they did), then putting in vanilla sound text files should revert you back to vanilla voices.

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