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Thread: Cavalry... What do you think? (all discussion of cav here)

  1. #1

    Default Cavalry... What do you think? (all discussion of cav here)

    Well Ive played the demo a few times and, at first, the cavalry struck me as being completely underpowered.

    I shuddered at all those knights, supposedly the finest warriors of the era, getting decimated in both battles.

    (Everything else seemed tentitively OK, after tweaking with the game a bit. I took those horrible green things off, and the banners, and that bloom glow effect, and it looks great!)

    After some more in depth playing, I noticed that knights only fell in droves on those frontal charges they are scripted to perform. In Pavia I gave AI complete control of my men and it had an almost untouched unit of Zwie... (big sword people) marching through the woods and it was attacked from behind by some Gendahorses and completely beaten.

    Also I have noticed that if a unit is already ingaged and the knights charge in frontally after another unit, they also dont have that mass death effect.

    I am looking mostly at the mp aspect of the game, and I dont know what to make of the cav.

    It could be seen as good as in RTW cav could charge head on and have no real penalties. However, it still makes me shudder to see 70% of the "finest warriors in medieval europe" die charging men with hammers and the rest flee immediatly.

    What do you guys, especially the mp vets, think of the cavalry as its presented in the demo?
    ...trying to remember to spell check...

  2. #2
    Member Member Silencer's Avatar
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    Default Re: Cavalry... What do you think?

    Cavalry charger only work on enemies who are not prepared (rear attack) or already engaged in battle. (or on weak troops)
    Heavy footknights for example, who are prepared will decimate a cavalery charge. but when these foot-knights are already engaged, they become mince meat for cav. charges.

    I do think that heavy knights on heavy "armoured" horses should have a more deadly impact (charge). afterall, they have the speed, horse and a large lance.

  3. #3

    Default Re: Cavalry... What do you think?

    Keep in mind that Pavia is a renaissance battle, and all of the infantry are wearing heavy armour or carrying pikes, both ideal for fighting cavalry. I'm sure that if you charge light infantry with your heavy cav in the final version, you will destroy them.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Cavalry... What do you think?

    It's hard to judge these things from the demo. You don't actually control much cavalry - two at Hastings and one at Pavia. But so far so good, IMO.

    I like the fact that the AI knights make almost no impression charging frontally on braced pikes (Pavia) or dismounted chivalric foot knights (Agincourt). It fits my understanding of history. Charging knights do cause some casualties - esp. at Agincourt (more so, if the English were not so experienced). It may be over a little quickly, but this is a game and battles will last less than 40 minutes rather than a day.

    From a gameplay point of view, even if cavalry is prima facie underpowered, I think it will still be extremely useful by virtue of its mobility - it can whip around a flank much faster than infantry and is also much better at running down archers, cannon etc. I play Rome Total Realism Platinum where cavalry seems to have similar power to M2TW but they are still like gold. (A cavalry charge to the rear of an engaged unit is the killer tactic).

    AI knights seemed to do fine on the few occasions they did not commit a frontal charge on a prepared position - e.g. the rear charge at Agincourt. They trounce longbows and it is mutually assured destruction vs non-braced billmen.

    I have not experimented much with my cavalry at Hastings, but the Pavia general is a monster (the 2 hit points helps a lot here). Very useful for finishing off the French king after he has floundered on the pikes; for taking out the Scots Guards; the cannon; the crossbows etc. A target-rich environment, as the USAAF might have said.
    Last edited by econ21; 10-12-2006 at 09:23.

  5. #5

    Default Re: Cavalry... What do you think?

    I agree, they seem to be underpowered. The scots guard at pavia are sword weilding infantry, and even they are a problem from the cavalry.

  6. #6

    Default Re: Cavalry... What do you think?

    Really? I experienced easy walkovers against these scottish guard with my cav.


    I am not sure if they are underpowered. Don't forget either that the dismounted chiv knights also are nicely upgraded. I mean 22 defence versus 15 attack +13 charge is not a huge difference either. It might be even so they are scripted to simply die on impact. ;) Because I never saw the rear cav attack launch itself over my receiving billmen and/or dismounted knights. Nor the other french cav after first cav wave.

    On the other hand, these rear french cav can become very lethal if they refuse to charge into your billmen. Most often I end up loosing my 2 billmen units against them. I also have seen the french AI holding up my isolated general unit and then charging in repeatingly with his cav. That was ouch.
    Last edited by Tempiic; 10-12-2006 at 10:30.

  7. #7
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Cavalry... What do you think?

    Quote Originally Posted by Ibn Munqidh
    I agree, they seem to be underpowered. The scots guard at pavia are sword weilding infantry, and even they are a problem from the cavalry.

    I did not find my general having any real issues with them, but if you mean the cavalry did not crush them in seconds I guess you are right...

    I agree with the original poster in that while cavalry is actually effective and even the suicidal frontal charges can cause a reasonable number of deaths in the defending unit, it just does not look right somehow.

    It is as if all the weight has been taken out of the cavalry. If an armoured warrior on horseback was to charge a prepared defensive line head on you would reasonable expected the mounted warrior to come off worse but the fact it has no noticeable impact on the defending unit looks a little odd. No more guys getting knocked through the air and push back even a little...

    For the pike wall this is reasonable but for the foot knights with their warhammers you would think a charging knight could at least force a step backward, even if it is to avoid hurtling corpse...

    I will reiterate though that when you look at the numbers the and effect on gameplay, they have that aspect down just right I think...
    Last edited by Bob the Insane; 10-12-2006 at 11:39.

  8. #8

    Default Re: Cavalry... What do you think?

    I will reiterate though that when you look at the numbers the and effect on gameplay, they have that aspect down just right I think...
    And thats the most important part...

    Thanks for your opinions so far!
    ...trying to remember to spell check...

  9. #9
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Cavalry... What do you think?

    Quote Originally Posted by Bob the Insane

    It is as if all the weight has been taken out of the cavalry. If an armoured warrior on horseback was to charge a prepared defensive line head on you would reasonable expected the mounted warrior to come off worse but the fact it has no noticeable impact on the defending unit looks a little odd. No more guys getting knocked through the air and push back even a little...
    Well, unless they are riding suicidal horses, it would be hard to ride full speed into a braced group of men.

    I haven't played the demo yet though, so i don't know what it looks like
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  10. #10
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Cavalry... What do you think?

    Cavalry always kind of floundered when trying to attack close-order infantry that stubbornly held the ranks. Even if it was just a bunch of determined peasants with pointy sticks. By what I understand of it in such circumstances the horses just flat out refuse to run into what they perceive to be a solid obstacle and hit the brakes, which naturally enough saps the effect of the charge but good and tends to leave the horsemen milling around all vulnerable.

    The horsies are apparently more willing to walk or canter into such obstacles though (presumably they think they won't be impacting hard enough to break their legs), which I understand is exactly why cataphract-style cavalry went to attack at such low velocities (at least against formed infantry) - that way they could push into the ranks by the virtue of sheer weight and survivability and hopefully eventually break up the enemy formation.

    I've also read that around Late Middle Ages at least some Central European cavalry (the source referred to them as "German") adopted deep solid wedge formations, probably for the same end - trading speed and mobility for mass and staying power.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  11. #11
    Member Member Temujin's Avatar
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    Default Re: Cavalry... What do you think?

    Quote Originally Posted by Watchman
    I've also read that around Late Middle Ages at least some Central European cavalry (the source referred to them as "German") adopted deep solid wedge formations, probably for the same end - trading speed and mobility for mass and staying power.
    I thought the reason for the deeper german formations was a lack of homogenous quality - putting the lesser men-at-arms at the back to prevent the enemy from exploiting their weakness? I seem to recall Maximillian thinking better of his Burgundian cavalry than others, and devising a formation with Burgundians in front and "other germans" in the rear. I also don't believe that it has been conclusively shown that those formations were "wedges" as opposed to simply deep formations of cavalry, but I could be wrong about all this; it's been a while since I touched those books.
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  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Cavalry... What do you think?

    That would have been a standard practice. European chivalry normally formed up with the best armed (which usually also meant socially highest ranked) men at the front lines and assorted lesser-status and usually lighter-equipped cavalry (sergeants, squires, whatever) at the rear in support, but those were in successive long lines about two or three ranks deep AFAIK. Considerations other than grade of armament and tactical role could of course also weigh in.

    At least the source I read it in seemed to suggest the German wedge was a fundamentally different tactical formation. That differently equipped men would be deployed into specific parts therein would not have been anything new - the old "blunt wedge" of Byzantine cataphracts had similarly had a very specific equipement distribution.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  13. #13
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Cavalry... What do you think?

    Is it possible to avoid the mistake made in MTW 1.1? Can we ever learn?

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  14. #14
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Cavalry... What do you think?

    What do you mean?
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  15. #15

    Default Re: Cavalry... What do you think?

    I think the cavalry are fine.

    Keep in mind the knights that charge in Agincourt and Pavia charge into dismounted knights (who are heavily armored and wield anti-armor polearm weapons) and pikes (mmm yummy horses). The results are not surprising.

    However, if you watch when the knights charge into troops already fighting, and missile troops, they tend to not have a problem. In fact, in Pavia, my Zwei's fighting Gendarmes ended up in trouble also. Note also that despite being repulsed easily in teh first charge at Agincourt, the knights do tend to cause 10-30 dismounted knights taking the charge to die.

    Cavalry have always been extremely costly to fight in a slug-it-out fight anyways. They should be used as flankers or troops meant to break a line of lower-morale troops. When used against troops with high-morale and good armor, they will likely be swarmed and fall.

  16. #16

    Default Re: Cavalry... What do you think?

    He is referring to calling out for changes too soon and too early, so that we end up with an early patch that correct things that did not need much correction in the first place, while other more devastating problems are found later on.

    Such as the spear issue at start of MTW that got solved but solved too much so that they end up sucking... while the charge bug did not go noticed initially and as a result took a very long time before that got solved.



    Sofar I think Cav is fine. It is possible that the initial french cav wave was scripted to die fast, because the 2nd cav wave did not try to launch its knights over my units and the 3rd wave did not either (au contraire even). The Demo simply does not allow for much Cav experience, and I think we'll be more able to determine how effective cav actually is when we got the game ourselves.
    Last edited by Tempiic; 10-12-2006 at 19:50.

  17. #17
    Member Member spong's Avatar
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    Default Re: Cavalry... What do you think?

    I think that most cavalry in the demo is fine but when the Gendarmes and French General charge together into the pikes they do too much damage IMO, I 'm not sure if the generals bodygaurd has the right amount of hit points or is a lil' overpowered, but I'm pretty sure they shouldn't make a difference to the pikes compared to the Gendarmes who get slaughtered. All I'm saying is that the general seems a bit too uber, if the Gendarmes get repelled then the bodygaurd should be repelled in a similar way but they stick in the combat alot longer, lose fewer men and cause more casualties, I think the Generals should perhaps have the same stats as Gendarmes. I got a bit fed up in Rome of Generals being used as a super-unit all the time.

  18. #18
    Member Member Polemists's Avatar
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    Default Re: Cavalry... What do you think?

    I don't think there underpowered personally. When I play the demo, at Pavia, and the general and his knights charge as above poster said. They usually do a fair amount of casualties even when my men are braced for the attack.

    I still find Calvary highly useful, I don't have them in Agincourt and there's always one or two moments where my archers are quickly struck and my men can't get there as fast as I'd like. In Pavia as others have said the calvary unit (the whooping 40) one of the differences between victory and defeat. Even when my general gets to 8 men he still does amazingly well. This could be though because he usually has 3 gold valor at that stage

  19. #19

    Default Re: Cavalry... What do you think?

    I really believe that horses in MTW2 should be even more powerful than Rome, for a couple of factors:

    1. The stirrup, had appeared in Europe in the late 12th century, and made cavalry charges more dependable, as riders were less likely to fall off their horses.

    2. Calculate the weight of the rider+ horse's weight+ riders plate armour+ horse's barding and armour, all that coupled with the horse's chargind speed, gives off ALOT of kinetic energy, equalling a car travelling at almost 40km/ph. Also, knights, being the elite cavalry of Europe, charged in organised ranks, these would have decimated entire units of infantry, unless they were armed with pikes. Put in mind that most horse armour of the era covered a horse's eyes, where's it could not see in front of it, which would not make it stop before a charge.

    Cavalry as I see in the demo, are pretty much useless, their charge against any unit causes very little casualties, and they get bogged down in melee against the infantry right away, they do not ride through and penetrate infantry ranks, as they were supposed to do historically. Half the unit of knights folds up and die at the charge, and the other half get decimated by the infantry! Thats what I see in the demo.

    I think that CA did a really botched job with the cavalry, I hope they fix it with the release.

  20. #20

    Default Re: Cavalry... What do you think?

    Quote Originally Posted by Polemists
    This could be though because he usually has 3 gold valor at that stage
    So valour gaining during battle is back again?

  21. #21
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Cavalry... What do you think?

    That was part of RTW/BI too so no surprise there Tempiic.


    CBR

  22. #22

    Default Re: Cavalry... What do you think?

    Yeah i know... Am not surprised. Just wanted to be sure.

  23. #23
    Imperialist Brit Member Orb's Avatar
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    Default Re: Cavalry... What do you think?

    I can't actually play the demo yet :(

    But I really don't like the idea of weak cavalry, the Norman equites under the Guiscard and Bohemund were considered irresistable.


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  24. #24
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Cavalry... What do you think?

    I think the lack of frontal charge power is ok. Though the horses and man were fully armoured in both of these battles, they are hitting billmen (notoriously cutting up cavalry) and dismounted knights, who are at least as or more heavily armoured than their mounted counterparts.

    Their apparent lack of power in frontal charges is easily made up for by side/flank power. They simply demolish units when they can get around the sides, or when they charge into an engaged unit. Also, these maps have a lot of area and varied terrain to cover, so cavalry will be especially important when trying to get a position secured early.
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  25. #25

    Default Re: Cavalry... What do you think?

    Also keep in mind that the English troops in the Battle of Agincourt are artificially buffed by the gold chevrons.

  26. #26
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: Cavalry... What do you think?

    In Pavia I got hit with Chivalric Knights in a frontal charge vs. my heavy Infantry and the infantry got decimated.
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  27. #27
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Cavalry... What do you think?

    Messing around on the Agincourt battle last night I was moving my troops around when one one my foot knight units got hit from behind one of the initial cavalry charges. You know those charges that your knights normally cut to pieces...

    Well in this instance my knights where on the move (running) and the cavalry charge hit the unit square in the back. There was no hitting a brickwall and dying effect this time, no the mounted knights cut straight through the unit in a bloody swath... Out of the unit, only 2 of my foot knights survived the charge!!!

    Facing is obviously going to make a vast difference for cavalry this time...
    Last edited by Bob the Insane; 10-13-2006 at 10:33.

  28. #28
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Cavalry... What do you think?

    Which is as it should be. Even elite heavy cavalry tended to get stumped by a solid infantry block frontally, but even light cavalry could cause major damage if it could get into their flanks or rear. Moving troops charged in the rear were prone to getting cut down with virtual impunity - horses don't recognize a loose gaggle of moving people like that an obstacle and will quite happily trample them flat, I understand.

    The main impact of a cavalry charge is always psychological. If it fails to unnerve the enemy enough that their formation begins to waver and lose solidity, the actual physical impact is going to lose a whole lot of its power as you'll pretty much have to walk the horses in the last couple of meters.

    At which point it becomes more pushing and jostling than charging. Still, if what you're pushing with is a three-plus meter couched lance that gets pretty much the entire mass of the horse behind the tip, the other side has quite a bit to worry about anyway.

    Hapless footsloggers for one reason or another in loose order can be ridden down almost without even slowing down much of the time though. It's really all about whether the infantry can form into and stay as a solid "presentable obstacle" to receive the charge or not - one on one the sheer speed, mass and energy of the horseman is obviously by far superior.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  29. #29

    Default Re: Cavalry... What do you think?

    Messing around on Pavia, I lost my pikemen due to a frontal charge of french cav, as they smashed a part of the pikes and forced the pikes to wheel around.

    Another battle, a single french cav unit managed to massacre one unit of zweihanders which got charged frontally and finished off the reinforcing unit of halberdiers (which charged from the rear) in melee. Also they bested my general unit in melee too. (two units of cav charging each other is fun to watch)

  30. #30
    Member Member Azog 150's Avatar
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    Default Re: Cavalry... What do you think?

    I thought the knights were pretty good. The first frontal charge at pavia resulted in heavy casualltys for them, but that is expected as they are hurtling themselvs at a wall of spears. But once the initaial casualtys they broke through the spear wall and i needed to bring in my halberds to help out my pikes.

    There they diyed resoably quickly, but once again that is expected as they are stationary against a load of pikes. The King however could take one hell of a beating

    Though without my general in pavia i would not have won, it was incredibly fun watching them completely mince the crossbow men and scots guard, and yes we got flying me.

    Overall i like the new cavelry, not able to completely own a battle just by charging at every single unit, but still a force to be reckoned with.

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