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Thread: Visit to M2TW Dev studio - post your must-know questions here!

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  1. #1
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by TB666
    Well CA has said in interviews that the maps are bigger and offer more tactics from the terrain.
    Mean, just look at one of those huge castles, those things are the same size as the maps in RTW. If the maps were just as small then there would be no room for the attacking army.
    Well, i mean camp battles not camp siege battles. I've seen many screenshots and map seen smaller same as RTW. Just take a look at them.



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    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Will a Map Editior Be Included?

  3. #3
    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by Little Legioner
    Well, i mean camp battles not camp siege battles. I've seen many screenshots and map seen smaller same as RTW. Just take a look at them.

    Interesting but as you can see the link I provided it clearly states larger battlefields.
    Still searching for more links.

  4. #4
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I would like to know:
    Modding related:
    - Can we load/save preset armies from/to ASCII-readable files

    MP only:
    - Do we still use gamespy as MP hosts
    - Does Ignore work on MP foyer
    - Can we be more renaissance in fonts and be pleasant to the eyes (instead of nintendo-esque TV-resolution)
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  5. #5

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    can we have a range of hieghts generated for the models, its rather pointles haveing them graphical look different only to spoil that effort by haveing them all the same 5" 8 men, can we have like Massive did in LOTR, have a range of model hieghts incorporated so as to enhance the visual apparence still further in terms of reality for a unit.

  6. #6

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    will you be able to mod the sound file
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  7. #7
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    OK - so these aren't modding questions, but I'd still like to get answers!

    How is retraining handled in M2TW - same as RTW or will there be limits like STW and MTW?

    Will the AI retrain units after battles where possible (ie after winning a siege as either attacker or defender)?

    Will the AI coordinate its armies better on the campaign map rather than sending small leaderless stacks? (There was some improvement in BI over RTW in this respect, so I'm quite hopeful).

    Is there any room for me in your rucksack? I'd quite like a trip to the CA develpoment studio as well...

  8. #8
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I'm just repeating some points:

    1) Faction limit, is it 20 or 30?
    2) Provinces limit?
    3) Unit limits? Model limits?
    4) Scripting is the same as in RTW?
    5) Are there gonna be official modding tools? If so, which ones?
    6) Will the full game be "packed" like the demo? Or is it more open?

    That's about it for modding questions. Now, some other questions:

    1) How much has the "protectorate" option been improved?
    2) Changing cities to castles: Can a large city (a fully built one) be converted back to a castle? If so, will it start as a "lowly" castle again or will it be a higher tier castle to represent the upgraded status of the city?
    3) How much time has been put in AI programming?
    4) How much does M2TW resemble MTW? Some "small things" (like civil wars) appear to be cut. Is this true?
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  9. #9

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Not modding related and I donÄt know if it's been said yet, but:
    Can factions re-emerge?
    This post was not written by a native English speaker, we apologise for the fault in the grammar and spelling.

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