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Thread: Visit to M2TW Dev studio - post your must-know questions here!

  1. #1

    Default Visit to M2TW Dev studio - post your must-know questions here!

    As previously announced:
    https://forums.totalwar.org/vb/showthread.php?t=70183

    I've been invited to visit the M2TW development studio in about a week's time, meet some of the team behind the new game and get an 'under the hood' look at the game itself.

    The primary purpose of the visit will be to have a look at the moddability of the new game, but there should be a chance to play around with the full, final version of the game and ask questions direct to the developers.

    This is a chance to ask questions directly to the men who made the game - so fire away with what you want to know!
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  2. #2

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

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  3. #3
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    First off kudos to CA for their community support. I hope your visit be useful for modder community.

    1- I'm wondering that how is gonna be kill rate & movement speed moddability of the game.
    2- Will there be any modding tools by CA such Bethesda's TES Construction set.
    3- Will there be empty faction slots for further mod developments in Mtw 2?
    4- Will there be any contest between modder teams such as Epic's "make something unreal"

    Have a good trip Episto


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  4. #4

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    If you could pass on how much enjoyment so many get out of their game, it would really be appreciated...

    Also, has morale been upped, or are routs on impact to be expected? Thats what I would ask.
    ...trying to remember to spell check...

  5. #5
    lurker Member JR-'s Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    all of Soulflames modding questions that were never answered. :)

  6. #6
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by Peregrine_Tergiversate
    all of Soulflames modding questions that were never answered. :)
    Where is it?


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  7. #7

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    What are all the unit special abilities (besides putting stakes in the ground)?

  8. #8
    Member Member spong's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I only have one question but its not related to modding.

    Have the combat animations including the special kills been better synchronised and ironed out since the demo? Are we still going to see soldiers stabbing at nothing or in the wrong direction?

    Ok so thats kinda two questions but they are the same thing :D.

  9. #9
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I'd just like you to say thanks to the team for many, many fine years of enjoyable gaming (even if MTW was too easy )
    Isn't it funny how people trash God and then wonder why the world's going to hell?

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    lurker Member JR-'s Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    this would do for a start:
    > max # of provinces
    > max # of factions
    > max # of unit types
    > max size of map
    > how christian/muslim reformation/schism events can be accomodated
    > can we force linear multi-part year progression

    :D

  11. #11

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    2 things:

    Very important - How many Units can the engine handle on an up to date computer.

    The maps... Are they small and ugly like RTW or big and tactical interesting like MTW Vi?

    Thank you.

    Best Regards
    Heerbann_Di3Hard

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    Member Member TB666's Avatar
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    Default Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by |Heerbann|_Di3Hard
    The maps... Are they small and ugly like RTW or big and tactical interesting like MTW Vi?
    Big and tactical
    CA already confirmed that.

  13. #13
    Pet Idiot Member Soulflame's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Note that these aren't real questions, but rather keywords to invite a conversation (I don't like making premade questions and just reading them, this way I'll have more interaction).

    Modding:
    1. Harcoded Limits. Which removed, altered etc.
    2. Faction Limits (21? 30?)
    3. In-game map/campaign/battle editor?
    4. AI moddable? In which fashion?
    5. Any mod tools planned? (editors, import/export etc)
    6. Playermade cutscenes? Tools?
    7. 3d format same as RTW? How about the individuality of soldiers?
    8. Fatigue moddable?
    9. Movement speed per unit moddable? Chance to hit? (killrate)
    10. Example(s) of something that wasn’t moddable in RTW, but is in Med2

    Those are the questions from my original thread, which are still somewhere in the CA pipeline ;).
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  14. #14
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by |Heerbann|_Di3Hard
    The maps... Are they small and ugly like RTW or big and tactical interesting like MTW Vi?
    Map's are gonna be same size with RTW, at least if we get reference the screenshots. But i hope i've been mistaken. Because i'm a small map hater too

    *Edit*
    TB666@
    Is there any official info about bigger camp battlefields?
    Last edited by Little Legioner; 10-17-2006 at 14:07.


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    Member Member TB666's Avatar
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    Default Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by Little Legioner
    *Edit*
    TB666@
    Is there any official info about bigger camp battlefields?
    Well CA has said in interviews that the maps are bigger and offer more tactics from the terrain.
    Mean, just look at one of those huge castles, those things are the same size as the maps in RTW. If the maps were just as small then there would be no room for the attacking army.

    Edit: Well I found this so far
    http://www.gamespot.com/pc/strategy/...ml?sid=6156383
    Last edited by TB666; 10-17-2006 at 14:17.

  16. #16
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by TB666
    Well CA has said in interviews that the maps are bigger and offer more tactics from the terrain.
    Mean, just look at one of those huge castles, those things are the same size as the maps in RTW. If the maps were just as small then there would be no room for the attacking army.
    Well, i mean camp battles not camp siege battles. I've seen many screenshots and map seen smaller same as RTW. Just take a look at them.



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    Default Re: Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Will a Map Editior Be Included?

  18. #18
    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by Little Legioner
    Well, i mean camp battles not camp siege battles. I've seen many screenshots and map seen smaller same as RTW. Just take a look at them.

    Interesting but as you can see the link I provided it clearly states larger battlefields.
    Still searching for more links.

  19. #19
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I would like to know:
    Modding related:
    - Can we load/save preset armies from/to ASCII-readable files

    MP only:
    - Do we still use gamespy as MP hosts
    - Does Ignore work on MP foyer
    - Can we be more renaissance in fonts and be pleasant to the eyes (instead of nintendo-esque TV-resolution)
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  20. #20

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    can we have a range of hieghts generated for the models, its rather pointles haveing them graphical look different only to spoil that effort by haveing them all the same 5" 8 men, can we have like Massive did in LOTR, have a range of model hieghts incorporated so as to enhance the visual apparence still further in terms of reality for a unit.

  21. #21

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    will you be able to mod the sound file
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  22. #22
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    OK - so these aren't modding questions, but I'd still like to get answers!

    How is retraining handled in M2TW - same as RTW or will there be limits like STW and MTW?

    Will the AI retrain units after battles where possible (ie after winning a siege as either attacker or defender)?

    Will the AI coordinate its armies better on the campaign map rather than sending small leaderless stacks? (There was some improvement in BI over RTW in this respect, so I'm quite hopeful).

    Is there any room for me in your rucksack? I'd quite like a trip to the CA develpoment studio as well...

  23. #23
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I'm just repeating some points:

    1) Faction limit, is it 20 or 30?
    2) Provinces limit?
    3) Unit limits? Model limits?
    4) Scripting is the same as in RTW?
    5) Are there gonna be official modding tools? If so, which ones?
    6) Will the full game be "packed" like the demo? Or is it more open?

    That's about it for modding questions. Now, some other questions:

    1) How much has the "protectorate" option been improved?
    2) Changing cities to castles: Can a large city (a fully built one) be converted back to a castle? If so, will it start as a "lowly" castle again or will it be a higher tier castle to represent the upgraded status of the city?
    3) How much time has been put in AI programming?
    4) How much does M2TW resemble MTW? Some "small things" (like civil wars) appear to be cut. Is this true?
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  24. #24

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Not modding related and I donÄt know if it's been said yet, but:
    Can factions re-emerge?
    This post was not written by a native English speaker, we apologise for the fault in the grammar and spelling.

  25. #25
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Quote Originally Posted by King Noob the Stupid
    Not modding related and I donÄt know if it's been said yet, but:
    Can factions re-emerge?
    I second this question as well. Related to that, I also second Faenaris in asking if civil wars are in or out.

    Finally, will we see hero generals show up as in MTW (i.e., El Cid, William Wallace, Joan of Arc, etc.)?
    "MTW is not a game, it's a way of life." -- drone

  26. #26
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I would like to know if campaing battles replays are in. CA staff said that at one time they were in, but were taken out again. Any news on this would be great Richard

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  27. #27

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I really would love to know if you can now 'withdraw' from battle when being a defender too when on the battlefield during the campaign. In RTW, you could withdraw units from battle when attacking, but you simply could not when you were the defending side. This really annoyed me.

  28. #28
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    -Does the "Rebel" faction remains a faction like the others in it's habilities or is it something more vast without unit or model limitations, like the ability to have several different culture types for Generals (read family members) and Lesser Generals (read captains).

    -What is the unit and model limit?

    -What characteristics have the 3dmodel and texture files:
    • 3d models - concerning character rigging, UV mapping, etc...
    • Textures - concerning alpha channels, normal mapping, etc...

    -What is the implementation alllowing non-clone armies? 3d model and/or texture database or data library? Or another method?

  29. #29

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    Can assasins kill there own factions generals?

    and Most importantly find out what is up with the turns. If it's as the rumours say it is, it'd be a major dealbreaker and could turn most people off the game including me. I want a longer game not a shorter one! A more realistic longer game!

  30. #30

    Default Re: Visit to M2TW Dev studio - post your must-know questions here!

    I used to be against turns. But then I thought, Medieval 1 (1 turn = a year) really doesn't make sense. One year to recruit some peasants? Now wheres thw historical accuracy in that. Also, they can't do 4tpy or even 2tpy due to the huuuuge timespan the game covers.

    I am very much looking forward the campaign, can't wait, especialyl if the ais good =D

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