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  1. #1
    Tjabbe Member Djurre's Avatar
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    Default Siege units in MTW2

    I've been checking out the gameplay video's, screenshots and factionpreviews. and it seems to me that the battles are going to be heavily influenced by the presence of long range, army crushing artillery.

    Am i the only one worried here?

  2. #2
    Member Member darsalon's Avatar
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    Default Re: Siege units in MTW2

    Quote Originally Posted by Djurre
    I've been checking out the gameplay video's, screenshots and factionpreviews. and it seems to me that the battles are going to be heavily influenced by the presence of long range, army crushing artillery.

    Am i the only one worried here?
    Maybe a little but for things like preview videos, artillery looks pretty spectacular so it's going to be used in order to big up the game a bit.

    In reality, I hope, in the game artillery would take less of a precedence during the early period of the game with it only really being used in great effect during the end period, say after 1500 perhaps. That's obviously in battles. In siege warfare they would be a necessary asset through all periods of the game though

    I don't have a great knowledge of that sort of weaponry during that period so feel free to correct me if necessary
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  3. #3
    Member Member hoom's Avatar
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    Default Re: Siege units in MTW2

    In MTW, I'd often have a 'fun' army of 15 units of artillery & a general + a strong army for reinforcements.

    Field battles were a tight run thing, with always the possibility of the AI coming charging right at you.
    Once artillery was ammoed out, withdraw & bring on the reinforcements to finish off.
    Cheap I know & I wouldn't do that anymore
    maybe those guys should be doing something more useful...

  4. #4
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Siege units in MTW2

    It doesn't really bother me. Even if artillary is readily available with the new recruiting pools n stuff, which we dno't know yet, then anyone who brings a lot of artillary to war is doing so at the expense of other, more versatile troops. Yes, you need artillary in seiges and perhaps a few pieces in field battles but that's realistic isn't it? Surely artillary spamming would be suicide against an half decent opponent?
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  5. #5

    Default Re: Siege units in MTW2

    Doesn't worry me much, though I find it pretty silly that they have cannon firing explosive shells and trebuchets in field battles. Chiefly what I am concerned about is the apparent lack of sapping, which would be totally ridiculous.

  6. #6
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Siege units in MTW2

    Well, what would be really ridiculous is the molemen-sapping we have in RTW.

    I'd prefer turnbased sapping..

    I hope for more moddability in siege units - editing the "siege point" value of siege towers etc.

    I also worry about using artillery in field battles. Only cannon would work for this, and their role would be mostly that of depraving enemy morale. The killfactor would still be low until the advent of canister shot or bomb shot.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

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