Quote Originally Posted by akodo
We have only limited information to base our assumptions on, but from the pavia demo battle it seems that cannons at least would not be such an important factor. Though quite accurate, they failed to do any real harm to even tightly packed pikemen, and while the explosions looked great it barly killed more than a couple of soldiers for each round. The morale damage also didn't seem to be much of a problem.
I agree that Onagers and such were much too powerful in RTW, but with the current killing rate of the cannons in pavia, coupled with perhaps more competant AI that wouldn't wait for my cannons to kill him but advance at them, I think that siege weapons will return to the place of "Behind the frontlines support weapon that kills a bit" from thier battle winning results in RTW.
i think this has a bit to do with it just being a demo. the artillery in later stages of development i think would be good with a high caliber gun crews. but then again guns back then where smoothbore and not rifled. however i would like to swing a few light guns around for close flank shots that rake a battalion just before its final charge into your ranks if they have bouncing rounds maybe you can take out ranks of men from close range. i just cant wait for the game to come out. i am excited.