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Thread: Developer blog update: Morale & Difficulty Settings

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    Member Member *Ringo*'s Avatar
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    Default Re: Developer blog update: Morale & Difficulty Settings

    Quote Originally Posted by Puzz3D
    and I'm quite sure it's the player's morale and fatigue that gets lowered not the AI's.
    Thats the way i read it also. What would be the point of lowering both the AI and player's stats uniformly? That results in no differences at all!

    IMO this is CA's last chance to get the Total War series back on track. Understandably the new engine in RTW wasn't as polished as the STW engine was in MTW, it simply wasn't as developed. Lets hope that's the problems CA have addressed in MTW2 look more towards MTW as a benchmark and from this blog i'm encouraged (although not convinced).

    Anyway, only time will tell; all this speculation is making me dizzy!

    Quote Originally Posted by screwtype
    Why can't there simply be a set of game options where you can set things like morale and fatigue levels for both yourself and the AI, so that you can tailor the game to the exact level of challenge you find most appropriate?
    Excellent idea btw screwtype!
    Last edited by *Ringo*; 10-22-2006 at 15:05.
    Denuone Latine Loquebar?

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