Sure it will be better than RTW's AI, but I don't think RTW should be used as the standard since it has the worst AI in the series. RTW also has the worst battle engine.Originally Posted by danfda
In MTW, hard difficulty setting gives a 15% bonus to the AI's combat factors, and very hard gives a 30% combat bonus in addition to a +4 morale increase to the AI. At .com, one or the developers, and I can't remember his name, said it was easy to make the AI better by increasing the combat bonus it gets. This was heavily criticized as not representing better AI, and was simply an AI cheat. Maybe this is what Jason is referring to when he says they responded to the fans.Originally Posted by danfda
I think it's good to find other ways to make the battles harder besides changing the combat values. More fatigue for the player would mean the player has to do a better job managing fatigue, but if this is coupled with increased morale for the AI, it could become an insurmountable task because the fighting times will increase and there is a high fatigue rate associated with fighting. It all depends on how well the parameters are adjusted.
The delay provides and opportunity to give the AI another kind of advantage, but I'm not a fan of the delay because it's on the order of 2 seconds, and at RTW speeds IMO that's a significant advantage for the player who moves first in multiplayer. The lower running speed in M2TW will make a 2 second delay less of a disadvantage for the reactive player.
Certain words such as realistic are now being used in the PR for the game in a way that's inconsistent with what CA has stated in the past. When we asked for changes based on realism, the excuse from them for not making the changes was that realism was not their focus. I remember this clearly because I was stunned by this response. What I'd like to know is that, if realism is back as a serious consideration, why is the speed boost for charging units still at RTW's unrealisticly high percentage. They reduced the running speeds by 20% (which is still unrealistically high), but not the charging speeds by that amount so now there is an obvious unrealistic discontinuity between a running unit and that same unit when its charging.
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