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Thread: Developer blog update: Morale & Difficulty Settings

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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Developer blog update: Morale & Difficulty Settings

    Dead Knight of the Living, i think many people read the blog differently to you. I never saw it mention this would only happen to the player, all it says is that morale and faitque will change for the different difficult settings.

  2. #2
    Member Member Dead Knight of the Living's Avatar
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    Default Re: Developer blog update: Morale & Difficulty Settings

    Quote Originally Posted by Lusted
    Dead Knight of the Living, i think many people read the blog differently to you. I never saw it mention this would only happen to the player, all it says is that morale and faitque will change for the different difficult settings.

    I know it's not only going to affect the player. What it sounds like to me is they're going to boost the AI's morale to make it harder for the players to defeat them. That's not my idea of improved AI. THat's basically giving them a GOD cheat. Maybe I'm wrong, but that's basically what it sounded like they were doing to me.
    "Never interrupt your enemy while he is making a mistake."
    -Napolean Bonaparte-

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Developer blog update: Morale & Difficulty Settings

    So you took:

    As the difficulty ramps up, the influence of morale and fatigue become more apparent with the “Very Hard” setting giving you the most realistic battle experience possible.
    to mean the ai gets morale bonuses??

    That to mean means that the morale becomes more realistic, and one side getting morale boosts is not realistic so im guessing whatever changes in the morale to make it more difficult at different difficulty levels affects both the ai and player equally.

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