Quote Originally Posted by TerranAce007
User opinions are obviously what the programmers want, so they can improve the game...
Actually, CA has said that they make the game the way they want, and if you don't like it that's tough for you. I told them the unit speeds were too fast in August 2004, and they said they didn't see anything wrong with them. Now they have lowered the unit speeds in M2TW, and claim it's an improvement. What happened to "We don't see any problem with the speeds."?

Do you want accurate mouseover info in the unit purchase screen? You're aware it's incorrect right? Try suggesting to CA that it should be fixed, and see what they say if they even give you an answer.

Do you want the civil war bug in RTW campaign to be fixed? Sorry. You're out of luck. Tough for you. Who cares about RTW anyway?

Quote Originally Posted by TerranAce007
Everyone gets bored of a game after a while, and mods just give more choice.
Interest didn't slack off with STW v1.12 MP. Participation was still increasing over a year after the game was released, and it wasn't possible to mod that game. STW/MI was released with a +12 morale added to all units in MP. MP participation rapidly dropped to 30% of what it had been. This is directly attributable to inferior gameplay. It wasn't that players were getting bored.

In STW MP, it never got boring. The tactics had many fine points that made a difference, but the really interesting thing was to master the tactics well enough that you could play the battles at a strategic level. I don't mean just anticipating what your opponent might do. I mean being able to make countermoves to what your opponent did do. You had to account for every single enemy unit because even one uncountered unit could cost you the battle if it moved into a flanking position. Units fought long enough that flanking moves could be delayed, and still be effective. You had multiple flanking and counter flanking moves being made in a single cav skirmish because there was enough time to make multiple moves.