Yea, that is a big downside having to reinstall the game with every new mod. You can simply make a copy of your original RTW folder to restore later, but it eats twice the disk space to do so, and requires a little more manual installation. No problem for most people, but I know I would have a nightmare trying to talk my brother through it on the phone. I've read about some mod managers but never tried them. A better mod switching system would definately be a good suggestion to CA, if they'll listen...Originally Posted by *Ringo*
Well, they obviously can't please everyone during beta testing, and maybe unit speed was an issue, but not high enough on the priority list, which is likely, since you say they don't do enough testing, probably due to time & budget constraints. It is their game and their prerogative, afterall, to choose what features to include, but after seeing that unit speed turned out to be a big issue, it looks like they are adressing it in M2TW. Though that still doesn't do RTW any good, at least they are addressing the issue.Originally Posted by Puzz3D
I was aware that there were issues with it at some point, but I haven't played stock RTW in a while. Like I said earlier, I have recently gotten back into RTW due to the nearing of M2TW's release (I was more into Battlefield 2 all summer). Went from RTR to Invasio Barbarorum. I did notice errors in custom battles, but I assume those are the fault of the respective mods. It is surprising (and says a lot for their quality control) though that those issues remain after all the patches.Originally Posted by Puzz3D
But to ask them to fix RTW a bit of a stretch, seeing as it is an old game now, and they seem to have enough problems to work out in M2TW as it is...
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