They don't go through enough iterations. I've been on 4 of their beta teams. I know how they operate.Originally Posted by Cheetah
No. It's too fast. We know it's too fast because CA has slowed down the game in M2TW. They screwed up with RTW/BI multiplayer, but all we heard from them for 2 years was how great it was. The result of that is many veterans stopped playing. My whole clan stopped playing.Originally Posted by Cheetah
The upgrade system produces this nightmare you talk about. Units are individually upgraded which breaks the RPS system, and creates all kinds of imbalance between the units and weird unit combos. My suggested options would apply to all units equally. We need adjustments on morale and fatigue because CA has gotten these wrong since STW. Now it seems they have screwed up reload. Every mod made for RTW improved the gameplay. That's how easy it was to improve on the official gameplay. It's not the insurmountable task that you imply.Originally Posted by Cheetah
We can pass on the ammo setting, but they should get rid of unlimited ammo. The majority of players don't use unlimited ammo. Why is it there if, as you suggest, only the options desired by the majority should be implimented? They don't use the no morale and no fatigue settings either.
A gamespeed setting would not favor different styles of play. Despite the reduction in speed in M2TW, there are still 25% more units to control than in STW/MTW.
M2TW brings back the tax on more than 4 of one unit type. That's a red flag which suggests they haven't balanced the units well enough. If the units were well balanced in an RPS system, that crutch wouldn't be needed.
I think you are right that most players don't care about playbalance. They'd play the game no matter how bad the playbalance was.
Bookmarks