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  1. #1

    Default Re: Venhelis Mod

    i think im about to give up, already feel like wasteing my thime with this engine- it simply doesn't work. Here are changes I made:

    -i've edit orginal (working, checked) imperial campaign 'strat' file this time rather than use Time generated files. only changes are : city,regions names, characteres localization (x,Y) and resources x,y pasted from 'strat' file generated by TiME

    nothing

    -then i realize that might be because of victory condition part in 'strat' which i don't understand but in my campaign all factions are playable and only romans in imperial, so i've changed it to exactly the same as it is in imperial camp.

    nothing

    -replaced maps (climates, ground types) with blank (all temperate grassland, all fartile medium type) ,because it might be some unaxessable regions -but i checked this many times ,if any city or charactere has chance to go go freely. anyways ,just in case i've replaced those maps with blank ones

    nothing

    got no more ideas :( im resigned . I think the better idea will be to pay someone who will code orginal engine for me to simulate this world.


    one more funny thing:

    in orgial "strat" file there is character (pontus) named "Laotice" ,she is a female ,age 55

    this campaign works fine

    but when i run my campaign i've got err_log - " Laotice is a MALE name assignet to a female character" - that gives me idea about stupidy of this engine -one thing is ok for one map and it is error for another , no suprise my campaign not working at all.

    here are new files -as they are on my drive (of course EMPIREMOD_regions_and... file goes to "text' folder)

    http://www.savefile.com/files/190332

    map.rwm is generated
    err_log errors were fixed
    got CRT before loading bar screen


    thanx for ANY help

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Venhelis Mod

    Think you might be getting confused as you're getting frustrated (don't worry, we've all been there!)

    In Pontus section original strat has:
    character_record Laodice, female,

    Your strat has got
    character_record Laodice, male, command 0, influence 0, management 0, subterfuge 0, age 55, alive, never_a_leader

    so a: unless you changed descr_names.txt you shouldn't be using that name for a male.

    b: you shouldn't have a male of 16 or over in character record section that's for children and wives only - older males have to be placed on map with an army.

    c. from where he is in relative section:
    relative Laodice, Pharnaces, Herakles, Spartocus, end
    relative Pharnaces, Pythodoris, Dynamis, Gepaepyris, Paerisades, end
    relative Herakles, Antonia, Dionysos, Rhescuporis, end
    he would also need to be the faction leader for Pontus, which by the way, you don't seem to have one of at the moment.

    As you seem to be having problems with family sections - suggest you make a back up of the changes you made - then paste in vanilla family tree and armies for Pontus, just changing x/y coordinates to the ones you want (or any valid location). Do the same for any other faction it complains about below Pontus - get back to a map that loads, then make any alterations you need to families one character at a time. It is painstaking way to do it but advisable even after you think you know what you're doing!!!!
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  3. #3

    Default Re: Venhelis Mod

    I shouted YEAH! when loading bar get its 100% ... but then crash ! :(

    changes to my last files:
    1.Pontus faction hasn't leader named Manufati or somethin -therefore he wasn't head of the family ,so Laodice was ...as a MAN ! I fixed it and no more bugs at this stage.
    2. little more manevouring with characters and cities on the map , Gaul general was placed on the river, city Shev in region ssahela was in wrong place( no idea why but fixed)

    3. climate tga was matched to other maps ,coz there was few 'pink' climates under cities or characters causing bugs 'wrong tile' - unless i thnik that was the reason

    and finally -no bugs ,errors and wonderfull sight of loading progress bar


    100% and back to windows

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Venhelis Mod

    I think I'm reaching same state of frustration now

    Thought there might be some easy fix I/you had overlooked so have been experimenting with your files. Bodged up strat to same point you did, so it gets to end of errors. Got same end of loading bar CTD - tried various changes to parts that looked strange:
    Replaced gladiator_uprising and brigands as default rebels in your descr_regions (I'm not sure you're meant to use them there - as they are 'non region related')
    Replaced faction_creator slave in descr strat with faction_creator romans_julii
    (again not sure if that is problem - but you don't normally see it)
    Tried various changes to simplify climate/ground type maps etc - which didn't seem to make any difference.

    Finally tried loading it under 1.5 (having taken win_conditions bit back out of strat) that started generating new error messages about admirals being in invalid locations - probably on land (so 1.5 seems to give show_err message on that wereas 1.2 didn't ) so I took out all admirals after that it loaded in 1.5 but crashed on scroll over certain regions. And by the way when it does load with that map heights you get weird effects around the coast as you've got areas that are RGB 0 0 0, they should be RGB 1 1 1 or it gets confused as to wether its land or water.

    Still couldn't get same changes to load at all under 1.2 though !!!!

    SO ANYONE ELSE PLEASE - WHAT ARE REQUIRED DIFFERENCES TO LOAD UNDER 1.2 INSTEAD OF 1.5 ?????????????????????

    EDIT: Its occurred to me that trying to have senate in as live (but unplayable) faction on new map in 1.2 could be a problem as am not sure if senate missions are hardcoded to region names - however trying to make senate die on start up as in: https://forums.totalwar.org/vb/showthread.php?t=50447
    doesn't solve ctd at end of loading bar - and I think senate has to be in strat for 1.2?!
    Last edited by Makanyane; 10-25-2006 at 12:22.
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  5. #5

    Default Re: Venhelis Mod

    http://www.savefile.com/files/233457

    final version of my files... no more ideas what can be wrong any help?

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Venhelis Mod

    Had another look at this, replaced faction_creator slave line with romans _julii
    and got some more error messages, Pontus had two leaders on same co-ordinates (x 238, y 12) and line 4047 Artemas slave was apparently invalid location. that still CTD'd at end of loading bar... Tried under 1.5 which loaded but crashed on viewing Dacian provinces - so changed creator and rebel type for them, which is now stable, if playing as Egyptians, but crashed on viewing senate tab if loading as Romans....

    Problem with end of bar CTD under 1.2 is definitely to do with hard coded senate missions, finally found this:https://forums.totalwar.org/vb/showt...+missions+hard
    changed the first four of your regions to internal name of those hard coded ones and it now loads, however playing as romans still seems buggy so you could still have problem with senate relationship.

    Is there any reason why you couldn't do the mod for 1.5 patch? That is more flexible in that at least you can omit senate from strat if you can lose faction - or possibly internally re-name it (although I've only tried that under BI.exe)

    Anyway file to get it to load under 1.2 should be here;
    http://www.megaupload.com/?d=FM25XTAO
    (please back up your versions before overwriting, and note I may have mangled some of your files in the process !).
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