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  1. #1

    Default Re: Venhelis Mod

    I shouted YEAH! when loading bar get its 100% ... but then crash ! :(

    changes to my last files:
    1.Pontus faction hasn't leader named Manufati or somethin -therefore he wasn't head of the family ,so Laodice was ...as a MAN ! I fixed it and no more bugs at this stage.
    2. little more manevouring with characters and cities on the map , Gaul general was placed on the river, city Shev in region ssahela was in wrong place( no idea why but fixed)

    3. climate tga was matched to other maps ,coz there was few 'pink' climates under cities or characters causing bugs 'wrong tile' - unless i thnik that was the reason

    and finally -no bugs ,errors and wonderfull sight of loading progress bar


    100% and back to windows

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Venhelis Mod

    I think I'm reaching same state of frustration now

    Thought there might be some easy fix I/you had overlooked so have been experimenting with your files. Bodged up strat to same point you did, so it gets to end of errors. Got same end of loading bar CTD - tried various changes to parts that looked strange:
    Replaced gladiator_uprising and brigands as default rebels in your descr_regions (I'm not sure you're meant to use them there - as they are 'non region related')
    Replaced faction_creator slave in descr strat with faction_creator romans_julii
    (again not sure if that is problem - but you don't normally see it)
    Tried various changes to simplify climate/ground type maps etc - which didn't seem to make any difference.

    Finally tried loading it under 1.5 (having taken win_conditions bit back out of strat) that started generating new error messages about admirals being in invalid locations - probably on land (so 1.5 seems to give show_err message on that wereas 1.2 didn't ) so I took out all admirals after that it loaded in 1.5 but crashed on scroll over certain regions. And by the way when it does load with that map heights you get weird effects around the coast as you've got areas that are RGB 0 0 0, they should be RGB 1 1 1 or it gets confused as to wether its land or water.

    Still couldn't get same changes to load at all under 1.2 though !!!!

    SO ANYONE ELSE PLEASE - WHAT ARE REQUIRED DIFFERENCES TO LOAD UNDER 1.2 INSTEAD OF 1.5 ?????????????????????

    EDIT: Its occurred to me that trying to have senate in as live (but unplayable) faction on new map in 1.2 could be a problem as am not sure if senate missions are hardcoded to region names - however trying to make senate die on start up as in: https://forums.totalwar.org/vb/showthread.php?t=50447
    doesn't solve ctd at end of loading bar - and I think senate has to be in strat for 1.2?!
    Last edited by Makanyane; 10-25-2006 at 12:22.
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  3. #3

    Default Re: Venhelis Mod

    http://www.savefile.com/files/233457

    final version of my files... no more ideas what can be wrong any help?

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Venhelis Mod

    Had another look at this, replaced faction_creator slave line with romans _julii
    and got some more error messages, Pontus had two leaders on same co-ordinates (x 238, y 12) and line 4047 Artemas slave was apparently invalid location. that still CTD'd at end of loading bar... Tried under 1.5 which loaded but crashed on viewing Dacian provinces - so changed creator and rebel type for them, which is now stable, if playing as Egyptians, but crashed on viewing senate tab if loading as Romans....

    Problem with end of bar CTD under 1.2 is definitely to do with hard coded senate missions, finally found this:https://forums.totalwar.org/vb/showt...+missions+hard
    changed the first four of your regions to internal name of those hard coded ones and it now loads, however playing as romans still seems buggy so you could still have problem with senate relationship.

    Is there any reason why you couldn't do the mod for 1.5 patch? That is more flexible in that at least you can omit senate from strat if you can lose faction - or possibly internally re-name it (although I've only tried that under BI.exe)

    Anyway file to get it to load under 1.2 should be here;
    http://www.megaupload.com/?d=FM25XTAO
    (please back up your versions before overwriting, and note I may have mangled some of your files in the process !).
    Not used mods before? Looking for something small and fun?!
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