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Thread: modding unit stats and saves

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  1. #1
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default modding unit stats and saves

    I want to modd some basic things in RTW, just to get the hang on modding before I try bigger things.

    I'm going to try and slow the firing rate of arrow towers in large stone walls and reduce the attack value of cavalry to start.

    Now could I then load up a save game made with vanilla RTW in the new modded version?

    Also when you make an unplayable faction playable in the Imperial Campaign (not senate or rebels), it doesn't give you any victory conditions when you get to the screen where you choose your faction, do I have to set the victory conditions myself?

  2. #2
    One easily trifled with Member Target Champion Motep's Avatar
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    Red face Re: modding unit stats and saves

    Those victory conditions are there, even though they dont show. Yes, you can load up the saved game with the updated stats.
    TosaInu shall never be forgotten.

  3. #3
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: modding unit stats and saves

    i think the default victory condition is take rome +50 provinces... you can change all the victory conditions in imperial_campaign/descr_win_conditions

  4. #4
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default Re: modding unit stats and saves

    Thanks GMM, I want to get the hang of modding RTW before I get to MTW2.

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