Some of the noble Org members happens to play MMO?
Currently playing
Knight Online, a game full of cheaters, 12 yo Turks and what not.

But it's free, so it's still possible to enjoy it..
Sir Moody 11:48 10-20-2006
heh in my day i was an mmo addict ive been through:
Ultima Online
Anarchy Online
EVE online
Everquest 2
Starwars Galaxies
City of heros
Dungeon and Dragons Online (i may go back to this at some point i left because the community was falling apart)
and i tried the World of warcraft free trail (and ran away screaming in terror within 10 minutes how people get addicted to that game is beyond me)
oh and numerous free ones - but i dont play these for more than a few days before i relise they are free for a reason
but ive been "clean" for almost 4 months now tho games such as Pirates of the burning sea and Age of Connan will probably pull me back
cannon_fodder 11:52 10-20-2006
I hate MMOs, and I think they're inherently bad. My 2 cents.
Originally Posted by
Sir Moody:
heh in my day i was an mmo addict ive been through:
Ultima Online
Anarchy Online
EVE online
Everquest 2
Starwars Galaxies
City of heros
Dungeon and Dragons Online (i may go back to this at some point i left because the community was falling apart)
and i tried the World of warcraft free trail (and ran away screaming in terror within 10 minutes how people get addicted to that game is beyond me)
oh and numerous free ones - but i dont play these for more than a few days before i relise they are free for a reason
but ive been "clean" for almost 4 months now tho games such as Pirates of the burning sea and Age of Connan will probably pull me back
That's one long list.

Haven't tried any of those, but I dun think WoW is anything for me. I've heard the PvP(person versus person) not really requires much skill.
And yeah, free games are too good to be true, and Knight really is this.
But alot of people do pay for it, however. It is most likely the best free game out there.
Originally Posted by cannon_fodder:
I hate MMOs, and I think they're inherently bad. My 2 cents.
Generalization is never gonna do you any well.
Meneldil 18:35 10-20-2006
Originally Posted by
Viking:
That's one long list.
Haven't tried any of those, but I dun think WoW is anything for me. I've heard the PvP(person versus person) not really requires much skill. 
That's what people who never won a PvP fight usually say, indeed.^^
I play WoW, though with university, my job and all these things, I don't spend as much time playing as I used to. Anyway, once you've reached a certain point, the game just get boring.
Bob the Insane 18:57 10-20-2006
I used to play Planetside alot but I let the subscription lapse when the expansions started and I got a bit bored. I picked up BF:Vietnam at that time and really go into it and it was free online and offered a portion of the same experience...
I tried StarWars but a week as an intergalactic shoemaker was all I could handle...
Never tried Everquest or WoW but my gaming habits are bad enough as it is...
Sorry, no MMOs here. Babies and a job do not a good clan member make.
Avicenna 19:57 10-20-2006
I played Runescape one upon a time
Kekvit Irae 20:37 10-20-2006
I definately love Dark Age of Camelot. The PvP is less gank and more teamplay. Oh, and siege battles = love.
GiantMonkeyMan 20:43 10-20-2006
i used to play dark-future loads... i was even like the assistant boss guy of a crew in v1.1, i don't know if any of you guys once played the only bad thing is is that it is text based, i remember when i was a really high rank and my mate said it would be funny if i played russian roulette

grrr!
Crandaeolon 10:45 10-21-2006
Originally Posted by :
I dun think WoW is anything for me. I've heard the PvP(person versus person) not really requires much skill.
If you're into PvP, give Guild Wars a go (even though it's not a true MMORPG.) GW is a very demanding game regarding teamwork, communication, planning, organisation and individual skill - maybe even too demanding, since it can be hard to succeed in all the factors involved. Even though the playing field is "level" (you can create max level PvP characters with perfect gear right off the bat), actually learning to play the game can take a long time.
The upcoming Nightfall chapter should remove the last inequalities between role-playing (PvE) and PvP characters, but new classes and skills will probably increase the learning curve as well. GW PvP is also very team-oriented, which sometimes makes it hard to distinguish individual skill. Nightfall should improve this aspect too, with Hero battles (one player essentially controls 4 characters with AI assistance.)
Of all the competitive multiplayer games I've played or tried (Quake, Counterstrike, UT, Enemy Territory, Tribes/Tribes 2, Starcraft, MTW/RTW), GW has offered the most demanding and satisfying experience. If you have a successful history in MP games, it's worth it to give GW a whirl.
Originally Posted by :
I definately love Dark Age of Camelot. The PvP is less gank and more teamplay.
I was interested in DAoC before, but never got around to playing it because of GW. How much "grind" does DAoC have, i.e. how does time spent gaining levels and equipment affect character power?
Kekvit Irae 15:35 10-21-2006
Originally Posted by Crandaeolon:
I was interested in DAoC before, but never got around to playing it because of GW. How much "grind" does DAoC have, i.e. how does time spent gaining levels and equipment affect character power?
The daily grind is still there, but thanks to Catacombs and private instanced dungeons, it's a lot easier to get to level 50 solo (unless you do something lame like trying to solo a Healer) than EverQuest (which forces you to group). As far as equipment, the masses of quests you'll recieve will give you fantastic equipment, or you can forge your own and spellcraft enchantments into them.
But yeah, the grind is still there, but it's pretty standable thanks to all the stuff you can do. Oh, and RvR (read: PvP) gives realm points which you spend on your Realm Abilities, such as healing back up to full instantly every 15 minutes, or whatever. If you play on the co-op server, you do not need to PvP to gain Realm Points.
I played a month worth (or was it two?) of Starwars Galaxies before I realised my mistake. I even got myself a little house outside Bespin.
You need a LOT of spare time for these games, something I never had.
You know your in the doghouse when the wifey starts getting headaches. That's my cue when I should stop doing something. In this case NOT play MMO's.
In my honest opinion, there is no such thing as an mmo that requires skill...it's all weapon/armor/magic jacking and very little of anything really even relative to what "skill" can be defined as. Anybody can "stun/buff/right click" and then watch their character do x damage per second for three minutes until the opponent dies or kills you.
But then again, this lack of skill goes for the vast majority of fps's I've played too. Heck, battlefield 2 anyone? I got sick of that in a few days. When I can run up to someone from 5 feet away and blast them in the back with half a clip of a machine gun and they just turn around and pop me once and I die, that's just downright garbage.
Last time I checked, from 5 feet away a bullet couldn't deviate so far from the target that I can't hit somebody at least two to three dozen times out of 40 rounds. And yet then again I've literally watched someone play a game of Source in which his mouse was at least 1/4 of the screen away from the person he was shooting at and he miraculously got a head shot with a little wiggle to the left, which, mind you, still never even got the crosshairs anywhere near the guy he killed. Fps's also have some severe issues with speed and the realism of weapon "accuracy". Sorry, just putting out my opinion, but I would honestly give everything I own to anybody who could sprint 200 feet, then jump, go prone in mid air, fire off two bursts from a semi-automatic rifle, and kill somebody who was sprinting through cover.
Like Crand, I also play Guild Wars instead of a MMORPG (Guild Wars is in no way an MMORPG, it's more like Diablo II instead). But in my case I only play Guild Wars instead of WoW because I'm a cheapskate who doesn't wanna pay $15+ USD per month just to play a game I already bought. I'm confident that WoW is a better game although I haven't played WoW.
If you are gonna play a MMORPG it might as well be WoW. That is by far the most popular and likely the best.
I've also heard very good things about EVE online.
As for the rest, I've heard very bad things about pretty much every other MMORPG out there.
As for Dungeons and Dragons online that got a mention in this thread, that is also in no way a MMORPG despite the fact that they charge a fee for it. I recommend to avoid that one like the plague and buy Guild Wars instead since they are both 100% instanced (instancing is total crap in my view) and Guild Wars would be a much better value out of the two.
I, too, am a Guild Wars man.
Well, Guild Wars was pretty good, I kind of fell out of it when I got into modding though, maybe I should get back into it a little bit. It's got all the quirks of a traditional rpg but online so you can play with a couple close friends. Hm..
Originally Posted by Lucjan:
In my honest opinion, there is no such thing as an mmo that requires skill...it's all weapon/armor/magic jacking and very little of anything really even relative to what "skill" can be defined as. Anybody can "stun/buff/right click" and then watch their character do x damage per second for three minutes until the opponent dies or kills you.
Crand's comments about the skill required for Guild Wars in PVP are 100% spot-on, although as stated it's not a MMO.
Some of the things you have to do that requires legit skills in Guild Wars to give an example of how complex it can get: quickly choose the right target to kill (out of 4, 6 or 8 men on the enemy team); have your team focus on the same target, this can also include "faking out" the enemy team by attacking a decoy target first then all unloading on the real target suddenly; tell your ally mesmer which enemy player he needs to shutdown; not aggro into enemy traps; interrupt key enemy spells as they are being cast before they fubar your whole team; always be consious of the location of your allied monks in the heat of battle because if not you will be out of range of them and dead real quick; take down enemy spirit buffs shortly after they are put down on the battlefield before they fubar your whole team; be sure not to cast your team's own spirit buffs at the wrong time or else they will fubar your whole team; resurrect fallen allies immediately or else your whole team will be dead; not using any of your own spells that will take you down mighty fast if cast whilst enemy hexes are on you; quickly cover your hex spells with other hex spells so that the most deadly one is difficult for enemies to remove from themselves and conversely, instantly remove any deadly hex spell cast on you before it becomes impossible to do so; tell your team which member needs protective buffs or negative spell removals cast on him right at that moment; staying within range of your own buffs placed on the battlefield and out of the range of the enemies'; coordinate spell casting between the allied monks during the heat of battle so that they do not overlap onto the same ally and waste their spells; choose which ally to heal when all of them are in dire straits; choose whether to let an ally die and keep your mana intact, or spend your last amount of mana to save that ally yet in doing so put your whole team in dire straits as your mana now has big problems regenerating for the rest of the match unless you can catch a break and find a reprieve amidst the enemy pressure on your team.
Having said all that, I personally still don't like Guild Wars PVP that much because to me it is not inherently fun due to the boring atmosphere (it doesn't "feel" like an RPG at all), amount of time it takes to make a full team of good players (typically 1 - 3 hours of waiting around for a 20 - 30 minute run of actual play time) and very poor rewards for being successful. But your mileage may vary.
ChaosLord 22:39 10-21-2006
I tend to only play free/beta MMOs myself, the grind factor just isn't worth paying for. I've played AO, L2, RO, KO, CO, FWO, PS, Eve, etc... Lots of MMOs. I've only really spent a signifigant amount of time on a few. Lately though the only MMO i've been playing is PlanetSide, it can get a big laggy on dialup but its still fun. They have a "Reserves" program where you play for free but the max BR you can get to is BR6. Still enough to specialize in an area so it doesn't really impact the experience. If anyones interested go to
http://planetside.station.sony.com/reserves/.
cannon_fodder 13:52 10-22-2006
Originally Posted by
Viking:
Generalization is never gonna do you any well. 
But I've hated every MMO I've played. It's horribly unlikely that I'll ever like one. By the way, I meant to say "MMORPGs", not "MMOs". Lucjan expressed the essence of why I don't like MMORPGs, and rarely get into any online games.
Crandaeolon 17:20 10-22-2006
Originally Posted by :
Crand's comments about the skill required for Guild Wars in PVP are 100% spot-on, although as stated it's not a MMO.
Having said all that, I personally still don't like Guild Wars PVP that much because to me it is not inherently fun due to the boring atmosphere (it doesn't "feel" like an RPG at all)
Yep, it's not at all like a traditional RPG. But then again, competitive games usually don't strive for realism or atmosphere. Accurate simulators have their own inherent problems with game balance; usually some technique, strategy or piece of equipment dominates over others and need to be limited artificially, for example snipers in many shooters. The real world has some serious balance issues too!
For competitive playing I much prefer games that achieve a good balance and have sufficient mechanics to distinguish skill, even at the cost of feeling "gamey." But I guess it all depends on what one is looking for.
Originally Posted by :
amount of time it takes to make a full team of good players (typically 1 - 3 hours of waiting around for a 20 - 30 minute run of actual play time)
This is indeed a problem with Guild Wars, but that's where organisational skills come into play. For my guild, wait times are something like 10-20 mins or even less before a guild battle run that lasts for a couple of hours or however long people can play. But yes, with pick-up groups or less well organised guilds wait times can be a lot longer.
Originally Posted by :
and very poor rewards for being successful.
Haha, I've got a shiny silver lining on my cape now!
But seriously, I'd rather keep the playing field level than reward players with gameplay advantages. There could be more purely cosmetic rewards of course, but I don't really care. In-game gold or item rewards would translate into cosmetic stuff anyways. Something that has been talked about and will probably be implemented is different coloured guild tags based on guild rank, or guild rank titles.
Mikeus Caesar 18:38 10-22-2006
MMO's bore me to death.
Where's the fun in levelling up for hours and hours? Where's the reward in it?
I personally prefer RTS's and FPS's. At least playing them you feel you've achieved something.
At least with FPS's there's a cool, if rather interactive storyline. With MMO's, the only objective is to level up. What do you do once you've done that?
And when i say interactive storylines, i mean it.
"OH GOD, I'M COVERED IN BLOOD. GET ME SOME CILLIT BANG, STAT!"
cannon_fodder 18:47 10-22-2006
^ Yep. One individual winning out due to a statistical advantage that itself was not even earned is completely bunk. MMORPGs are terrible.
Sir Moody 09:33 10-23-2006
You should try EVE - its one of the few MMORPG's which actually relies more on skill than stats (since there arnt really any stats just ships) only porblem is because of that yo ucant get anything done alone and you need to have friends..... lots of friends with big ships - at least that was true when i played it i hear its better now for those who dont want to get involved in the massive battles on the rim
Originally Posted by Lucjan:
In my honest opinion, there is no such thing as an mmo that requires skill...
Then you haven't played MMO's enough..At least in KO you can combo whcih relies on skills. Of course you need the right lvl and some half-good items, but that's tho all you need to own..
If you want, here's a PvP movie:
https://www.youtube.com/watch?v=m8se...elated&search=
Notice the information bar at lower right..
Originally Posted by :
Where's the fun in levelling up for hours and hours? Where's the reward in it?
New land, new skills...and of course PvP.
Originally Posted by :
I personally prefer RTS's and FPS's. At least playing them you feel you've achieved something.
Not really, you start from scratch all the time. I used to play a hellotta FPs earlier, but MMO(RPGS) are more giving. You spend time farming for good items and stuff, and it's quite fun when you succeed.
Originally Posted by :
What do you do once you've done that?
PvP
Originally Posted by Sir Moody:
You should try EVE - its one of the few MMORPG's which actually relies more on skill than stats (since there arnt really any stats just ships) only porblem is because of that yo ucant get anything done alone and you need to have friends..... lots of friends with big ships - at least that was true when i played it i hear its better now for those who dont want to get involved in the massive battles on the rim
Costs money no? :/
Kekvit Irae 23:24 10-24-2006
Originally Posted by
Viking:
Originally Posted by :
What do you do once you've done that?
gold farm for ebay
fixed
Leet Eriksson 08:50 10-25-2006
You guys should give WoW a try, i played almost every MMORPG and nothing right now on the market beats World of Warcraft. It can get "grindy" but i never felt the need to grind when playing from 1-60. Though at 60 it can get repetitive, as you require to raid 40man instances for those really awesome weapons and armor.
The PvP however is not that good as Guild Wars, it does require skill, and tactics but for certain classes like the Warrior, it also requires gear. Your gear won't win you battles though, but it helps a hella ton. it also gives you a sense of accomplishment when you attain such gear. And the economy is far more stable than most mmorpgs.
One thing i like about WoWs PVP more than guild wars is PVP servers. This is where the meat of the game is, as you progress the areas start going from "Friendly" to "Contested", in Contested areas you are fair game by the players of the other faction, though nevertheless its always a blast fighting members of the other faction. On another note, having the best gear and the fastest mount and going into low level areas is also a blast, as you whup some noobs and make their life a living hell that they would go on the forums to curse your soul, family and friends for the greifing you handed down to them. It never fails to amuse me
I play WoW on the EU server Moonglade (a RP/PvE server).
I do this mainly as I take part in LARP and most of my LARP friends also play this on this server, its RP based so we get to roleplay together.
Its good, I enjoy it but I try not to let it run my life.
Actually, I’m open to meet any org members on the same server In Character, just PM me your character name.
Kekvit Irae 23:51 10-25-2006
If you are into roleplaying DragonRealms cannot be beat. It's not a suggestion for you to RP, it's a requirement. Public OOC chatter is not allowed.
http://www.play.net/dr/
RL prevents me from playing it again anytime soon, but my character's name on there is quite obvious (Kekvit)
I'm starting to get really fed up with the Guild Wars devs' attitude of "nerf the crap out of anything fun in the game that any newbie ever complains about", combined with the horrible rewards for being successful and boring PVP atmosphere, hence I might be switching to a MMO instead of that.
Question for EVE Online and WoW players: do those devs nerf the crap out of everything all of the time? I'm especially wary of Blizzard since they nerfed TP's in WarCraft 3 for no good reason and made a bunch of likewise ridiculous nerfings in Diablo II. Don't wanna go to a MMO that is gonna be nerfing everything all of the time. It'd be nice if some designers could actually design a game and then let it stand on it's merits for once instead of breaking out the nerf bat and bashing everything in their own original design to smithereens constantly in order to appease bad players.
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