Agree with much of what you have posted! However...

Quote Originally Posted by General_Sun
What is more; many ideas which I list below cannot be done on a turn-based map, and I consider the move to real time a basic necessity.
I agree with almost all of the points you make but which of them require a Real-Time Campaign Map? All of them, as far as I can tell could be done on a simultaneous-move turn based system. I mean if you have a pause button feature then how is it any different than a simultaneous-move turn based system?