Some interesting discussion. The move to a PTS campaign map is a very interesting suggestion. Like you say, if implemented properly it opens up a whole new level of strategic gameplay.
For me, no matter what else they implement, the number one thing I want to see in the 3rd gen TW engine is
13. Supply Such an enormous part of campaigning and one so far totally ignored in the TW series.
I've mentioned him before, but one of the programmers for CA is a guy called R.T.Smith. Older gamers will remember him as the author of a series of classic strategy games in the 80s. His superb Desert Rats included a supply system. To receive supplies you needed a HQ unit intact, and an unbroken line back to your supply source (ports). The further from your supply source, the slower you received supplies. You used up supplies when you moved and fought. If you ran out of supplies you were in trouble....as a result the game very accurately simulated the dynamic of the desert war.
If they could do it in 1985, why can't we do it in 2006?
As for the difference between RTW & MTW2 (or lack thereof), remember this is being developed by CA Australia. None of us know what CA UK are up to.......I like to think they are working very hard on the next TW engine![]()
Bookmarks