1.Real time campagins at most aren't crap. EAW wasn't a drag but it only had 30 territories. With 100 plus like TW it would drag. The 600 in Crusader kings really drags.
2.This reeks of way to hard to ballance to make anyone happy. Plus with the TW constraint of using units that are at most a thrid of what they would have been in a real army it features means that this would simly mean you don't train a unit but rather rent it. Bad idea, until TW Napoleon invades Russia with the 500,000 men the real Napoleon did.
3.In RTW campagin.
4.The great wall of China was until the 15th century a metaphorical wall rather than a physical one. The Mings built actual wall sections you see outside Beijing, and only outside Beijing. The rest of the wall was watch towers, forts, and fortified towns. All of which are in TW right now.
5.Bad idea given AI limitations.
6.I dislike any notion of making TW any more martial-centric than it is now.
7.A)Emperor's did concern themselfs with buildings in a city. Generals too. Bulding stay
B)TW isn't a wargame, it's a strategy game which means you need to build buildings to trian units. This should never be removed.
C)Your asking to remove the micromangament of a city and replace it with the micromanging of governors.![]()
8.=higher system requirements
9.Nothing wrong with the lighting
10.Battle speed is fine where it is. It should not be reduced much more than it is in M2TW. Or will be back to the crappfest that STW/MTW battles were.![]()
11.Everything CA has said about naval tells me they fear it turnng into another throne room. A bug ridden coding nightmare.
12.Rivers through cities might work but this means more HDD space for city bits.
13.Already in all TW games. WTF do you think upkeep is? However if your armies and navy started to rebel/disert if you went into the red it might be better.
14.This would require you too reduce provinces even more. So that the none hardcore TW player will actually finish a campagin. Or make it so that all sub regions surrender if the capital is taken.
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