Results 1 to 30 of 43

Thread: German magazine review

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    1000 post member club Member Quid's Avatar
    Join Date
    Jan 2003
    Location
    Confoederatio Helvetica
    Posts
    1,026

    Default Re: German magazine review

    Quote Originally Posted by A.Saturnus
    I got it yesterday. The 91% are correct. That's the second best score strategy games got in the mag (best was WIII - Frozen Throne with 93%).
    Unfortunately, I don't have the time now to summerize the article (it's half three here).
    They are overall quite pleased but report some bugs:
    - none of the numerous children of the family was a princess
    - factions refuse to accept cease fire even when in hopeless position
    - units get stuck at bottle neck pathways
    - cav sometimes refuses to charge runaways

    Some of that sounds quite familiar

    As stated above, it sounds about right. I gather they didn't have the final version yet but one that is being used for testing. With a bit of luck some of the issues will be resolved once the game goes gold.

    However, some of the issues do sound familiar and that gives me a little to think about, to be honest. Clearly some of the problems are NOT as easily patched as they seem. Hopefully, though, they are being addressed and sorted out. Perhaps then the score will rise another notch...

    How did you get the mag so early? I thought it was only coming out on 25th...

    Quid
    ...for it is revenge I seek...


    Cry Havoc and let slip the dogs of war
    Juleus Ceasar, Shakespear

  2. #2

    Default Re: German magazine review

    ai factions failing to see their own best interest, and refusig ceasefire when about to be mauled was the most infuriating fault in the strategic game of rtw. whats the use of getting " a lot more information about how the other part feels towards you" in a negotiation when the other part is totally incapable of making rational decisions?

  3. #3

    Default Re: German magazine review

    Yep, exactly. That was what many of us said when we first learnt about the new diplomacy screen *sighs*

    As for units getting stuck in city battles, I had that the other night in RTW, but I thought it was cos I had the enemy stick between 2 sets of forces and they couldn't decide which way to go - advance and they get hit in the rear, retreat and they get hit in the rear. So they just shuffled around till the timer ran out. But thats the only time I've ever seen it.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  4. #4
    Humanist Senior Member A.Saturnus's Avatar
    Join Date
    Oct 2002
    Location
    Aachen
    Posts
    5,181

    Default Re: German magazine review

    Quote Originally Posted by anders
    ai factions failing to see their own best interest, and refusig ceasefire when about to be mauled was the most infuriating fault in the strategic game of rtw. whats the use of getting " a lot more information about how the other part feels towards you" in a negotiation when the other part is totally incapable of making rational decisions?
    Well, read my sig. What I find worrying about some of these bugs is precisely that they should be fixable. Because that means they haven't been fixed yet! Since they are well known from older games this leads us to the absurd but given the facts plausible suspicion that they may be intentional. Or at least intentionally not removed.

    This is quite worrying, seems as though 80% of your single player time is spent in campaign! It seems bishops, princesses, merchants and the like; fail to make up for the lack of titles, depth of diplomacy and other role playing elements that kept me so addicted to MTW!
    I would be to worried about that. I'm pretty sure that they don't mean little variation in comparison to Medieval I. Note that they gave higher scores for MIITW. Campaigns in all TW games could get a little unexcited over time.

  5. #5
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: German magazine review

    Quote Originally Posted by Quid
    How did you get the mag so early? I thought it was only coming out on 25th...

    Quid
    I guess he has subscribed to the magazine, that way you get it earlier, while the retail version hits the stores on Wednesday subscribers can get it as early as Saturday. However, since you mention that you are a subscriber there can sometimes be trouble with the mail, hope you got it by now!
    I had the magazine in the mail on Saturday and read the article and watched a video about it. There wasn't anything too terribly new in it, which is why I won't bother to summarize the report.

    Only important thing I can think of is that there's not going to be HotSeat campaign, as there has been speculation regardging this. Unfortunately the information on AI is pretty scarce. They just don't mention it, but say at the end that it's overall good but on rare occasions lacks completely.
    The video is pretty short too, as I said they don't go into much detail, Muslim and Orthodox factions are not covered in their reports. Seems to me they just had time to play one large campaign with the HRE and probably did some Custom battles and some Multiplayer testing.

    Nothing bad in the review, but nothing excitingly new either.

    Cheers!

    Ituralde
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  6. #6
    Guest Stig's Avatar
    Join Date
    Sep 2006
    Location
    At the bar
    Posts
    4,215

    Default Re: German magazine review

    I read the Dutch Power Unlimited magazine last weekend when I was at my parents (my little brother gets it). It said that units will rout on their own now. No longer the entire group, but man by man, sounded cool and I haven't heard that before.

  7. #7
    Member Member Darth Nihilus's Avatar
    Join Date
    Aug 2006
    Location
    The New World
    Posts
    190

    Default Re: German magazine review

    The AI failing to accept a ceasefire was a very annoyong bug. I really hope its eliminated.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  8. #8
    1000 post member club Member Quid's Avatar
    Join Date
    Jan 2003
    Location
    Confoederatio Helvetica
    Posts
    1,026

    Default Re: German magazine review

    Quote Originally Posted by Ituralde
    I guess he has subscribed to the magazine, that way you get it earlier, while the retail version hits the stores on Wednesday subscribers can get it as early as Saturday. However, since you mention that you are a subscriber there can sometimes be trouble with the mail, hope you got it by now!
    I had the magazine in the mail on Saturday and read the article and watched a video about it. There wasn't anything too terribly new in it, which is why I won't bother to summarize the report.

    Only important thing I can think of is that there's not going to be HotSeat campaign, as there has been speculation regardging this. Unfortunately the information on AI is pretty scarce. They just don't mention it, but say at the end that it's overall good but on rare occasions lacks completely.
    The video is pretty short too, as I said they don't go into much detail, Muslim and Orthodox factions are not covered in their reports. Seems to me they just had time to play one large campaign with the HRE and probably did some Custom battles and some Multiplayer testing.

    Nothing bad in the review, but nothing excitingly new either.

    Cheers!

    Ituralde
    Yeah, got it today but the DVD is broken (in two parts) so I wasn't able to have a look at the vids.

    As you stated above, there isn't really anything new in the review. They seem pretty impressed with the game.

    Graphics: 9/10
    - boring battlefields

    Sound: 10/10

    Balance: 8/10
    - already fairly hard on easy (but then, they thought that Rome was hard too)

    Atmosphere: 9/10
    - historic occurances - only in text form and at times difficult to comprehend? (nothing new there, then)

    Game Handling: 7/10
    - cumbersome handling of the camera in battle mode
    - awkward menus

    Amplitude: 10/10

    Starting positions: 10/10

    AI: 8/10
    - some bugs

    Specific bugs mentioned:

    • In the test not a single princess appeared in the entire campaign

    • Opposing factions would not accept a non-attack pact despite being hopelessly outnumbered and about to be crushed

    • Soldiers and horsemen sometimes got caught and were unable to be moved any further (bottlenecks and walls)

    • Cavalry at times ignored the attack order and just rode next to the fleeing enemies


    Units: 10/10

    Campaign: 10/10

    Technical data:

    Minimum requirements:
    2.0 GHz Intel
    XP 1800+ AMD
    512 MB RAM
    7.2 GB HD

    Standard requirements:
    2.8 GHz Intel
    XP 2600+ AMD
    1.0 GB RAM
    7.2 GB HD

    Optimum requirements:
    3.6 GHz Intel
    64/3500+ AMD
    2.0 GB RAM
    7.2 GB HD

    Info taken from Gamestar Magazine.
    ...for it is revenge I seek...


    Cry Havoc and let slip the dogs of war
    Juleus Ceasar, Shakespear

  9. #9
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: German magazine review

    Another thing to mention while reading their requirements:

    No mention was made of SSE2 being required or Athlon XP not being able to handle the game and GameStar usually tests with a wide range of processor types and have up until Core 2 Duo always favoured AMD processors over Intel ones. This should be a major heads-up for people that were worried about their AMD CPU not handling the game.

    Cheers!

    Ituralde
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  10. #10
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: German magazine review

    Its been known for a while now that SSE2 will not be required for the full game. CA Oz made a statement relaitng to that after the demo was released, saying that SSE2 will not be requiree for the full game.

  11. #11
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: German magazine review

    It's always good to have independent evidence.
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  12. #12
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Sv: German magazine review

    According to another review, it seems the reviewers are trying build 47 of the game and here is Jason's response which is very good news.
    Ok guys to be fair to those with concerns……………..

    I will give you a slight insight into what we have done with the current AI. In previous titles AI's focus was target acquisition and movement, they would choose appropriate targets and move toward them. M2TW’s AI system adds a preference for maintaining formation.

    From a developers point of view a balance has to be found between perceived intelligence and actual intelligence. For example a lone infantry unit guarding a village outnumbered by horse archers may withdraw to the plaza and hold its ground. It will continue to stand there and not move even though its being shot. This is actually intelligent because better to be shot in its plaza than run after horse archers in the open. However the lack of movement was perceived dumb or worse broken. To address this particular example a little movement back and forth was added to give the impression of thought.

    As far as I know all you veterans out there should know that the way to beat battle AI in the past is to use a few units to draw off many AI units. You then stack the units that weren’t drawn away, route them and then move on the units now chasing your “bait”. Movement equals perceived intelligence so previously staying as a group was secondary to chasing a target that you knew you could kill.

    It would have been very easy and safe to leave the AI in this state, however we took the risk to do what no previous title has done with battle AI. Once all battle mechanics were finalized Iain, Artem and myself worked like crazy to employ logic many multiplayer’s would know and appreciate. For human players it’s all about getting more men to the engagement first and maintaining a formation with the rest of the army. The players that don’t keep their units together loose, those that do keep them in formation win.

    When we first introduced the new logic the AI became very cautious, players could not draw any units away from the main army but the army stopped and assessed its next move too slowly. This was then sped up but caused it to digress into not considering army formation any longer. We kept refining this until a good balance was found. Once this was achieved all related exploits had to be addressed. The last of which was that when the AI group moved toward its primary target you could keep charging lone cavalry units into the army’s rear and it wouldn’t respond at all. Unfortunately this last fix generated another exploit that made it into build 52 which is Gold. If you interact with the AI it does fine but if you don’t it will move to charge distance and wait for you to make a move, indefinitely.

    This was fixed a few days later with many other fixes that will be available for the first update that as far as I know will be available on release.

    I know for many what us developers say maybe seen as lip service so my best advice is listen to Epistolary Richard from the .ORG. We have flown him to our studio for 10 days as a community representative here to help us grasp how we can best support modding. He played build 52 today and while doing custom battle tests found the AI defect in question. I then asked him to try using the build with the update fixes installed, as far as I know he is yet to win a battle.

    Anyway I picked him up at the airport at 6:30am today and his head hit the table with fatigue by 2:00pm, so we carried him to his hotel where I am assuming he is sleeping like a baby. Anyway I will ask him if he would like to respond to this thread tomorrow if he finds his way to the studio ;) (man should have given him breadcrumbs or pebbles hey it's Australia at most he will be an hour late drunk wearing shorts, singlet and thongs).

    What you will love and ER is yet to see, is that when the AI has more missile strength than you it will ensure that its non-skirmish units all skirmish as a battle group so that it can continue to shoot you to pieces. For those that know TW battle AI you know that this change is major, previously when you lost the shootout you could just charge and the AI would oblige and charge back not using its missile superiority. Anyway tomorrow I will set up a custom battle between a Mongol hit and run army and a slow moving infantry heavy European army, ER can play it and I will ask if he can give you an accurate assessment of where AI is at.

    So to conclude build 47 was still in very basic overly defensive form, 48-50 smoothed it out, 51 & 52 fixed exploits and introduced a silly one that you wont notice unless you go answer the phone come back and realize “hey, what’s it waiting for?”. The first update fixes this and smoothes out the movement even further. The battle AI has so much good stuff in it and more importantly it will continue to evolve. Already we are designing shootout phase logic with cavalry skirmishing, and better use of elevation and vegetation. This will continue indefinately untill we have a battle AI system we can say is the best out there.

    Man this turned into a long post………… please excuse any lack of clarity its getting late and my Wife will kick my ass soon.

    Jason

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO