Quote Originally Posted by anders
ai factions failing to see their own best interest, and refusig ceasefire when about to be mauled was the most infuriating fault in the strategic game of rtw. whats the use of getting " a lot more information about how the other part feels towards you" in a negotiation when the other part is totally incapable of making rational decisions?
Well, read my sig. What I find worrying about some of these bugs is precisely that they should be fixable. Because that means they haven't been fixed yet! Since they are well known from older games this leads us to the absurd but given the facts plausible suspicion that they may be intentional. Or at least intentionally not removed.

This is quite worrying, seems as though 80% of your single player time is spent in campaign! It seems bishops, princesses, merchants and the like; fail to make up for the lack of titles, depth of diplomacy and other role playing elements that kept me so addicted to MTW!
I would be to worried about that. I'm pretty sure that they don't mean little variation in comparison to Medieval I. Note that they gave higher scores for MIITW. Campaigns in all TW games could get a little unexcited over time.