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Thread: Routing the other way around?

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  1. #1

    Default Re: Routing the other way around?

    That'd be one man running miles away from the others, but still it makes sense... so maybe I just overlooked that single person.

    Quote Originally Posted by Tellos Athenaios
    I've also noticed that sometimes AI reinforcements who had arrived on the battlefield were considered outside it by the game.
    And what about that? A unit completely on the battlefield, but still not taking part?
    - Tellos Athenaios
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    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Routing the other way around?

    I have had that happen to my own reinforcements before. One unit was greyed, like they hadn't entered yet, but they were slowly walking halfway across the middle of the map and I couldn't give them any commands.

    EDIT: I also want to add that this happened in vanilla or a different mod (don't remember) and it seems to be a RTW problem not an EB problem.
    Last edited by MarcusAureliusAntoninus; 10-22-2006 at 01:45.


  3. #3
    Member Member Oleo's Avatar
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    Default Re: Routing the other way around?

    When I get these things its usually because one soldier is stuck behind a tree.

    In the case of a routing unit, the routing unit has crossed the red line, except for one soldier somewhere on the battlefield, bouncing of a tree. Killing that soldier often resolves the issue.

    In the case of reinforcements not having entered the battlefield, there is usually one soldier outside the red line stuck behind a tree, causing part of the unit not having entered the battle field. Nothing u can do about it really.

    I actually had one reinforcement unit moving along the enemy wall, in range of all the towers. After the battle the unit was decimated, even though it hadn't entered battle
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