Conerning sieges,
After reading Foot's point of view I have applied a new house rule:
- for stone walls, I cannot assault before the last possible turn (eg. after 7 turns if the city can hold for 7 turns) + only the last turn I can build siege equipment. This simulates the fact that preparation for assault was historically very long and complicated. This way, city assaults are still a possibility like it happened with Syracuse or Carthage IRL, but every thing is slowed down and made more difficult. Most times, the AI will provoke a field battle before.
- for wooden walls, I can attack whenever i want, except that the first turn I besiege, i cannot build siege equipment. This is just to avoid "cheating" since the AI does not know to build siege equipment the first turn it besieges.
Works well :) In particular I like that my besieging army routinely runs out of supply during sieges, which is in fact quite realistic...
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